13154bd79d
--HG-- branch : develop
131 lines
2.8 KiB
C++
131 lines
2.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_POOL_MEMORY_H
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#define NL_POOL_MEMORY_H
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#include "types_nl.h"
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#include <list>
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#include <vector>
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namespace NLMISC
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{
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/**
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* Pool memory allocation
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*
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* This memory manager allocates bloc of elements and free all the
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* elements at the same time. Useful for temporary allocation.
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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template<class T>
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class CPoolMemory
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{
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public:
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/*
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* Constructor
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*
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* \param blockSize is the default bloc size
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*/
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CPoolMemory (uint blockSize=10)
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{
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_BlockSize=blockSize;
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_BlockPointer=_BlockList.end();
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}
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/*
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* Allocate an element.
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*
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* Return a pointer on the element.
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*/
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T* allocate ()
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{
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// End of block ?
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if ( (_BlockPointer!=_BlockList.end()) && (_BlockPointer->size()>=_BlockSize) )
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{
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// Get next block
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_BlockPointer++;
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}
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// Out of memory ?
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if (_BlockPointer==_BlockList.end())
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{
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// Add a block
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_BlockList.resize (_BlockList.size()+1);
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// Pointer on the new block
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_BlockPointer=_BlockList.end ();
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_BlockPointer--;
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// Reserve it
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_BlockPointer->reserve (_BlockSize);
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}
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// Allocate
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_BlockPointer->resize (_BlockPointer->size()+1);
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// Return the pointer
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return &*((_BlockPointer->end ()-1));
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}
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/*
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* Free all the elements allocated since last free(). Memory is kept for next allocations.
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*/
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void freeBlock ()
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{
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typename std::list< std::vector<T> >::iterator ite=_BlockList.begin();
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while (ite!=_BlockList.end())
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{
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// Clear the block
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ite->clear ();
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// Check size in not zero
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nlassert (ite->capacity ()>0);
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ite++;
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}
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// Pointer at the beginning
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_BlockPointer=_BlockList.begin();
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}
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/*
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* Purge memory. All the memory used by the allocator is freid for real.
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*/
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void purge ()
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{
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_BlockList.clear();
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_BlockPointer=_BlockList.end();
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}
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private:
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uint _BlockSize;
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std::list< std::vector<T> > _BlockList;
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typename std::list< std::vector<T> >::iterator _BlockPointer;
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};
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} // NLMISC
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#endif // NL_POOL_MEMORY_H
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/* End of pool_memory.h */
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