96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_U_CLOUD_SCAPE_H
|
|
#define NL_U_CLOUD_SCAPE_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
|
|
|
|
namespace NLMISC
|
|
{
|
|
class CVector2f;
|
|
class CVector;
|
|
};
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
class UDriver;
|
|
class UCamera;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
struct SCloudScapeSetup
|
|
{
|
|
float TimeToChange;
|
|
float WindSpeed; // Speed the cloud move (along x axis)
|
|
float CloudSpeed; // Speed the cloud change
|
|
uint32 NbCloud;
|
|
NLMISC::CRGBA Ambient;
|
|
NLMISC::CRGBA Diffuse;
|
|
|
|
SCloudScapeSetup ()
|
|
{
|
|
TimeToChange = 120.0f;
|
|
WindSpeed = 2.0f;
|
|
CloudSpeed = 5.0f;
|
|
NbCloud = 25;
|
|
Ambient = NLMISC::CRGBA (120,140,160,255);
|
|
Diffuse = NLMISC::CRGBA (255,255,255,255);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* \author Matthieu 'Trap' Besson
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
// ------------------------------------------------------------------------------------------------
|
|
class UCloudScape
|
|
{
|
|
public:
|
|
|
|
UCloudScape () {}
|
|
virtual ~UCloudScape () {}
|
|
|
|
virtual void init (SCloudScapeSetup *pCSS = NULL) = 0;
|
|
|
|
virtual void set (SCloudScapeSetup &css) = 0;
|
|
|
|
virtual void anim (double dt) = 0;
|
|
|
|
virtual void render () = 0;
|
|
|
|
virtual uint32 getMemSize() = 0;
|
|
|
|
virtual void setQuality (float threshold) = 0;
|
|
|
|
virtual void setNbCloudToUpdateIn80ms (uint32 n) = 0;
|
|
|
|
virtual bool isDebugQuadEnabled () = 0;
|
|
|
|
virtual void setDebugQuad (bool b) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_U_CLOUD_SCAPE_H
|
|
|
|
/* End of u_cloud_scape.h */
|