90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TEXTURE_MULTI_FILE_H
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#define NL_TEXTURE_MULTI_FILE_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/texture.h"
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#include <string>
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namespace NL3D {
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/**
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* This kind of texture is like a texture file except that it can encode several texture at once.
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* Only ONE texture is active at a given time.
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* The texture being used is chosen by a call to selectTexture.
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* NB : This is not derived from CTextureMulti because we don't store a pointer on each texture, just the name.
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* Moreover the needed method are exposed by CTexture
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CTextureMultiFile : public ITexture
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{
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public:
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CTextureMultiFile(uint numTexs = 0);
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/// set the number of textures that are encoded in that texture
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void setNumTextures(uint numTexs);
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/**
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* Set the name of the file containing the i-th texture
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* \param name of the file
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* \param index index of the texture
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*/
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void setFileName(uint index, const char *);
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//
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uint getNumFileName() const { return (uint)_FileNames.size(); }
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/**
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* get the name of the file containing the texture for the given index
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* \return name of the file
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*/
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const std::string &getFileName(uint index) const { return _FileNames[index]; }
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virtual bool supportSharing() const { return true; }
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virtual std::string getShareName() const;
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virtual void selectTexture(uint index);
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virtual bool isSelectable() const { return true; }
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virtual ITexture *buildNonSelectableVersion(uint index);
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/// Generate the current selected texture, looking in CPath if necessary.
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virtual void doGenerate(bool async = false);
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/// Serial this object
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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NLMISC_DECLARE_CLASS(CTextureMultiFile);
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private:
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uint32 _CurrSelectedTexture;
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std::vector<std::string> _FileNames;
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private:
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sint getTexIndex(uint index) const;
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const std::string &getTexNameByIndex(uint index) const;
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};
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} // NL3D
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#endif // NL_TEXTURE_MULTI_FILE_H
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/* End of texture_multi_file.h */
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