102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_PS_DOT_H
|
|
#define NL_PS_DOT_H
|
|
|
|
#include "nel/3d/ps_particle_basic.h"
|
|
#include "nel/3d/vertex_buffer.h"
|
|
#include "nel/3d/particle_system.h"
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* this is just a coloured dot
|
|
*/
|
|
|
|
class CPSDot : public CPSParticle, public CPSColoredParticle, public CPSMaterial
|
|
{
|
|
public:
|
|
/// ctor
|
|
CPSDot()
|
|
{
|
|
init();
|
|
CParticleSystem::getSerializeIdentifierFlag();
|
|
_Name = std::string("point");
|
|
}
|
|
|
|
NLMISC_DECLARE_CLASS(CPSDot);
|
|
|
|
///serialisation
|
|
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
|
|
/// return true if there are transparent faces in the object
|
|
virtual bool hasTransparentFaces(void);
|
|
|
|
/// return true if there are Opaque faces in the object
|
|
virtual bool hasOpaqueFaces(void);
|
|
|
|
/// from CPSParticle : return true if there are lightable faces in the object
|
|
virtual bool hasLightableFaces() { return false; }
|
|
|
|
/// return the max number of faces needed for display. This is needed for LOD balancing
|
|
virtual uint32 getNumWantedTris() const;
|
|
|
|
/// init the vertex buffers
|
|
static void initVertexBuffers();
|
|
|
|
// from CPSParticle
|
|
virtual bool supportGlobalColorLighting() const { return true; }
|
|
|
|
// from CPSParticle
|
|
virtual void setZBias(float value) { CPSMaterial::setZBias(value); }
|
|
virtual float getZBias() const { return CPSMaterial::getZBias(); }
|
|
|
|
protected:
|
|
virtual void draw(bool opaque);
|
|
virtual CPSLocated *getColorOwner(void) { return _Owner; }
|
|
void init(void);
|
|
static CVertexBuffer _DotVb;
|
|
static CVertexBuffer _DotVbColor;
|
|
|
|
/// update the material and the vb so that they match the color scheme
|
|
virtual void updateMatAndVbForColor(void);
|
|
|
|
/** Set the max number of dot
|
|
*/
|
|
void resize(uint32 size);
|
|
|
|
/// we don't save datas so it does nothing for now
|
|
void newElement(const CPSEmitterInfo &info);
|
|
|
|
/// we don't save datas so it does nothing for now
|
|
void deleteElement(uint32);
|
|
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_PS_DOT_H
|
|
|
|
/* End of ps_dot.h */
|