31a540b35d
--HG-- branch : develop
218 lines
5.5 KiB
C++
218 lines
5.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_CLUSTER_H
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#define NL_CLUSTER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "nel/misc/plane.h"
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#include "nel/misc/aabbox.h"
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#include "nel/3d/transform.h"
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#include <vector>
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namespace NLMISC
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{
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class CRGBA;
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class IStream;
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struct EStream;
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}
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namespace NL3D {
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class CPortal;
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class CInstanceGroup;
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const NLMISC::CClassId ClusterId=NLMISC::CClassId(0x13f37e46, 0x3e880780);
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/**
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* CCluster
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*
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* The objects are in the MOT clip traversal
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*
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* \author Matthieu Besson
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* \author Nevrax France
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* \date 2001
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*/
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class CCluster : public CTransform
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{
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/* ***********************************************
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* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
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* It can be loaded/called through CAsyncFileManager for instance
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* ***********************************************/
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public:
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static void registerBasic ();
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public:
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CCluster();
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~CCluster();
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/**
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* Make the cluster volume from a plane made with 3 points
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* All the faces passed must be connected with at least one of the others
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* return false if the plane we want to add make the volume concave
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*/
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bool makeVolume (const NLMISC::CVector& p1, const NLMISC::CVector& p2, const NLMISC::CVector& p3);
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/// Apply the given matrix to this cluster local / world volume & bbox
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void applyMatrix(const NLMISC::CMatrix &m);
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/**
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* return true if the vertex is in the cluster volume
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*/
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bool isIn (const NLMISC::CVector& p);
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/**
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* return true if the Bounding box intersect the cluster
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*/
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bool isIn (const NLMISC::CAABBox& b);
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/**
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* return true if the Sphere intersect the cluster
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*/
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bool isIn (const NLMISC::CVector& center, float size);
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/**
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* return true if the segment intersect the cluster
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* start / end are the input and ouptut clipped segment
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*/
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bool clipSegment (NLMISC::CVector &p0, NLMISC::CVector &p1);
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NLMISC::CAABBox& getBBox() { return _BBox; }
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/// Linking
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// reset all links to portals.
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void resetPortalLinks ();
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void link (CPortal* portal);
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void unlink (CPortal* portal);
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uint32 getNbPortals() {return (uint32)_Portals.size();}
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CPortal* getPortal(uint32 pos) {return _Portals[pos];}
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/// Serial
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void serial (NLMISC::IStream& f);
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void setWorldMatrix (const NLMISC::CMatrix &WM);
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bool isRoot() { return _LocalVolume.empty(); }
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//\name Sound related.
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//@{
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void setSoundGroup(const std::string &soundGroup);
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void setSoundGroup(const NLMISC::TStringId &soundGroupId);
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const std::string &getSoundGroup();
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NLMISC::TStringId getSoundGroupId();
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void setEnvironmentFx(const std::string &environmentFx);
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void setEnvironmentFx(const NLMISC::TStringId &environmentFxId);
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const std::string &getEnvironmentFx();
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NLMISC::TStringId getEnvironmentFxId();
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//@}
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/// \name CTransform Specialisation
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// @{
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virtual void traverseHrc();
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virtual void traverseClip();
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virtual bool clip();
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// For ClipTrav only.
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void setCameraIn(bool state) {_CameraIn= state;}
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bool isCameraIn() const {return _CameraIn;}
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// @}
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// clusters to clusters calls
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void recursTraverseClip(CTransform *caller);
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// Cluster Graph parsing with a ray (for CScene::findCameraClusterSystemFromRay())
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void cameraRayClip(const CVector &start, const CVector &end, std::vector<CCluster*> &clusterVisited);
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private:
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static CTransform *creator () {return new CCluster;}
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public:
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// Moving cluster
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CQuadGrid<CCluster*>::CIterator AccelIt;
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// Additionnal properties
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std::string Name;
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bool FatherVisible;
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bool VisibleFromFather;
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bool FatherAudible;
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bool AudibleFromFather;
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CCluster *Father;
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std::vector<CCluster*> Children;
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CInstanceGroup *Group;
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private:
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/// Portals list
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std::vector<CPortal*> _Portals;
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/// Local bounding box and volume
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/// -----------------------------
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/// The bounding box of the volume
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NLMISC::CAABBox _LocalBBox;
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/// All planes are oriented to the exterior of the volume
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std::vector<NLMISC::CPlane> _LocalVolume;
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/// World bounding box and volume (valid after hrc trav)
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/// -----------------------------
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NLMISC::CAABBox _BBox;
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/// All planes are oriented to the exterior of the volume
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std::vector<NLMISC::CPlane> _Volume;
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/// Sound group name id
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NLMISC::TStringId _SoundGroupId;
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/// Environement Fx name Id (using CStringMapper)
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NLMISC::TStringId _EnvironmentFxId;
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private:
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// This unlink this cluster from its sons and its parents
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void unlinkFromClusterTree();
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// unlink this cluster from its parent
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void unlinkFromParent();
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// unlink this cluster sons
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void unlinkSons();
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/// ***** Clip Traversal
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bool _Visited;
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// true if in clip pass the camera is in. valid only during clip pass...
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bool _CameraIn;
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/// Friends classes
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friend class CInstanceGroup;
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};
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} // NL3D
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#endif // NL_CLUSTER_H
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/* End of cluster.h */
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