439 lines
15 KiB
C++
439 lines
15 KiB
C++
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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#include "welcome_service_itf.h"
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namespace WS
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{
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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const CWelcomeServiceSkel::TMessageHandlerMap &CWelcomeServiceSkel::getMessageHandlers() const
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{
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static TMessageHandlerMap handlers;
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static bool init = false;
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if (!init)
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{
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std::pair < TMessageHandlerMap::iterator, bool > res;
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res = handlers.insert(std::make_pair(std::string("WU"), &CWelcomeServiceSkel::welcomeUser_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("DU"), &CWelcomeServiceSkel::disconnectUser_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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init = true;
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}
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return handlers;
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}
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bool CWelcomeServiceSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
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{
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const TMessageHandlerMap &mh = getMessageHandlers();
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TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
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if (it == mh.end())
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{
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return false;
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}
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TMessageHandler cmd = it->second;
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(this->*cmd)(sender, message);
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return true;
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}
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void CWelcomeServiceSkel::welcomeUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CWelcomeServiceSkel_welcomeUser_WU);
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uint32 charId;
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nlRead(__message, serial, charId);
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std::string userName;
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nlRead(__message, serial, userName);
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NLNET::CLoginCookie cookie;
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nlRead(__message, serial, cookie);
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std::string priviledge;
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nlRead(__message, serial, priviledge);
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std::string exPriviledge;
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nlRead(__message, serial, exPriviledge);
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WS::TUserRole mode;
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nlRead(__message, serial, mode);
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uint32 instanceId;
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nlRead(__message, serial, instanceId);
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welcomeUser(sender, charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
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}
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void CWelcomeServiceSkel::disconnectUser_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CWelcomeServiceSkel_disconnectUser_DU);
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uint32 userId;
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nlRead(__message, serial, userId);
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disconnectUser(sender, userId);
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}
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// ask the welcome service to welcome a character
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void CWelcomeServiceProxy::welcomeUser(NLNET::IModule *sender, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->welcomeUser(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_welcomeUser(__message, charId, userName, cookie, priviledge, exPriviledge, mode, instanceId);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// ask the welcome service to disconnect a user
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void CWelcomeServiceProxy::disconnectUser(NLNET::IModule *sender, uint32 userId)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->disconnectUser(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_disconnectUser(__message, userId);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CWelcomeServiceProxy::buildMessageFor_welcomeUser(NLNET::CMessage &__message, uint32 charId, const std::string &userName, const NLNET::CLoginCookie &cookie, const std::string &priviledge, const std::string &exPriviledge, WS::TUserRole mode, uint32 instanceId)
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{
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__message.setType("WU");
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nlWrite(__message, serial, charId);
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nlWrite(__message, serial, const_cast < std::string& > (userName));
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nlWrite(__message, serial, const_cast < NLNET::CLoginCookie& > (cookie));
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nlWrite(__message, serial, const_cast < std::string& > (priviledge));
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nlWrite(__message, serial, const_cast < std::string& > (exPriviledge));
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nlWrite(__message, serial, mode);
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nlWrite(__message, serial, instanceId);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CWelcomeServiceProxy::buildMessageFor_disconnectUser(NLNET::CMessage &__message, uint32 userId)
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{
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__message.setType("DU");
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nlWrite(__message, serial, userId);
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return __message;
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}
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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const CLoginServiceSkel::TMessageHandlerMap &CLoginServiceSkel::getMessageHandlers() const
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{
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static TMessageHandlerMap handlers;
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static bool init = false;
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if (!init)
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{
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std::pair < TMessageHandlerMap::iterator, bool > res;
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res = handlers.insert(std::make_pair(std::string("PUL"), &CLoginServiceSkel::pendingUserLost_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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init = true;
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}
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return handlers;
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}
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bool CLoginServiceSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
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{
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const TMessageHandlerMap &mh = getMessageHandlers();
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TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
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if (it == mh.end())
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{
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return false;
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}
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TMessageHandler cmd = it->second;
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(this->*cmd)(sender, message);
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return true;
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}
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void CLoginServiceSkel::pendingUserLost_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CLoginServiceSkel_pendingUserLost_PUL);
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NLNET::CLoginCookie cookie;
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nlRead(__message, serial, cookie);
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pendingUserLost(sender, cookie);
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}
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// An awaited user did not connect before the allowed timeout expire
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void CLoginServiceProxy::pendingUserLost(NLNET::IModule *sender, const NLNET::CLoginCookie &cookie)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->pendingUserLost(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), cookie);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_pendingUserLost(__message, cookie);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CLoginServiceProxy::buildMessageFor_pendingUserLost(NLNET::CMessage &__message, const NLNET::CLoginCookie &cookie)
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{
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__message.setType("PUL");
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nlWrite(__message, serial, const_cast < NLNET::CLoginCookie& > (cookie));
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return __message;
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}
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/////////////////////////////////////////////////////////////////
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// WARNING : this is a generated file, don't change it !
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/////////////////////////////////////////////////////////////////
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const CWelcomeServiceClientSkel::TMessageHandlerMap &CWelcomeServiceClientSkel::getMessageHandlers() const
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{
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static TMessageHandlerMap handlers;
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static bool init = false;
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if (!init)
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{
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std::pair < TMessageHandlerMap::iterator, bool > res;
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res = handlers.insert(std::make_pair(std::string("RWS"), &CWelcomeServiceClientSkel::registerWS_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("RWSOS"), &CWelcomeServiceClientSkel::reportWSOpenState_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("WUR"), &CWelcomeServiceClientSkel::welcomeUserResult_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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res = handlers.insert(std::make_pair(std::string("UCP"), &CWelcomeServiceClientSkel::updateConnectedPlayerCount_skel));
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// if this assert, you have a doubly message name in your interface definition !
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nlassert(res.second);
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init = true;
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}
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return handlers;
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}
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bool CWelcomeServiceClientSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
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{
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const TMessageHandlerMap &mh = getMessageHandlers();
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TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
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if (it == mh.end())
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{
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return false;
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}
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TMessageHandler cmd = it->second;
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(this->*cmd)(sender, message);
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return true;
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}
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void CWelcomeServiceClientSkel::registerWS_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CWelcomeServiceClientSkel_registerWS_RWS);
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uint32 shardId;
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nlRead(__message, serial, shardId);
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uint32 fixedSessionId;
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nlRead(__message, serial, fixedSessionId);
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bool isOnline;
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nlRead(__message, serial, isOnline);
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registerWS(sender, shardId, fixedSessionId, isOnline);
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}
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void CWelcomeServiceClientSkel::reportWSOpenState_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CWelcomeServiceClientSkel_reportWSOpenState_RWSOS);
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bool isOnline;
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nlRead(__message, serial, isOnline);
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reportWSOpenState(sender, isOnline);
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}
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void CWelcomeServiceClientSkel::welcomeUserResult_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CWelcomeServiceClientSkel_welcomeUserResult_WUR);
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uint32 userId;
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nlRead(__message, serial, userId);
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bool ok;
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nlRead(__message, serial, ok);
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std::string shardAddr;
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nlRead(__message, serial, shardAddr);
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std::string errorMsg;
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nlRead(__message, serial, errorMsg);
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welcomeUserResult(sender, userId, ok, shardAddr, errorMsg);
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}
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void CWelcomeServiceClientSkel::updateConnectedPlayerCount_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
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{
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H_AUTO(CWelcomeServiceClientSkel_updateConnectedPlayerCount_UCP);
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uint32 nbOnlinePlayers;
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nlRead(__message, serial, nbOnlinePlayers);
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uint32 nbPendingPlayers;
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nlRead(__message, serial, nbPendingPlayers);
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updateConnectedPlayerCount(sender, nbOnlinePlayers, nbPendingPlayers);
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}
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// Register the welcome service in the ring session manager
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// The provided sessionId will be non-zero only for a shard with a fixed sessionId
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void CWelcomeServiceClientProxy::registerWS(NLNET::IModule *sender, uint32 shardId, uint32 fixedSessionId, bool isOnline)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->registerWS(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId, fixedSessionId, isOnline);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_registerWS(__message, shardId, fixedSessionId, isOnline);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// WS report it's current open state
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void CWelcomeServiceClientProxy::reportWSOpenState(NLNET::IModule *sender, bool isOnline)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->reportWSOpenState(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), isOnline);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_reportWSOpenState(__message, isOnline);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// return for welcome user
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void CWelcomeServiceClientProxy::welcomeUserResult(NLNET::IModule *sender, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->welcomeUserResult(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), userId, ok, shardAddr, errorMsg);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_welcomeUserResult(__message, userId, ok, shardAddr, errorMsg);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// transmits the current player counts
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void CWelcomeServiceClientProxy::updateConnectedPlayerCount(NLNET::IModule *sender, uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
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{
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if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
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{
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// immediate local synchronous dispatching
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_LocalModuleSkel->updateConnectedPlayerCount(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), nbOnlinePlayers, nbPendingPlayers);
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}
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else
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{
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// send the message for remote dispatching and execution or local queing
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NLNET::CMessage __message;
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buildMessageFor_updateConnectedPlayerCount(__message, nbOnlinePlayers, nbPendingPlayers);
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_ModuleProxy->sendModuleMessage(sender, __message);
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}
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_registerWS(NLNET::CMessage &__message, uint32 shardId, uint32 fixedSessionId, bool isOnline)
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{
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__message.setType("RWS");
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nlWrite(__message, serial, shardId);
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nlWrite(__message, serial, fixedSessionId);
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nlWrite(__message, serial, isOnline);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_reportWSOpenState(NLNET::CMessage &__message, bool isOnline)
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{
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__message.setType("RWSOS");
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nlWrite(__message, serial, isOnline);
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_welcomeUserResult(NLNET::CMessage &__message, uint32 userId, bool ok, const std::string &shardAddr, const std::string &errorMsg)
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{
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__message.setType("WUR");
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nlWrite(__message, serial, userId);
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nlWrite(__message, serial, ok);
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nlWrite(__message, serial, const_cast < std::string& > (shardAddr));
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nlWrite(__message, serial, const_cast < std::string& > (errorMsg));
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return __message;
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}
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// Message serializer. Return the message received in reference for easier integration
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const NLNET::CMessage &CWelcomeServiceClientProxy::buildMessageFor_updateConnectedPlayerCount(NLNET::CMessage &__message, uint32 nbOnlinePlayers, uint32 nbPendingPlayers)
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{
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__message.setType("UCP");
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nlWrite(__message, serial, nbOnlinePlayers);
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nlWrite(__message, serial, nbPendingPlayers);
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return __message;
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}
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}
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