433 lines
No EOL
12 KiB
Lua
433 lines
No EOL
12 KiB
Lua
-- written by Syphox
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local M = {}
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function M.exist()
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return true
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end
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local bit32 = {}
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local logic_and = {
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[0] = { [0] = 0, 0, 0, 0},
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[1] = { [0] = 0, 1, 0, 1},
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[2] = { [0] = 0, 0, 2, 2},
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[3] = { [0] = 0, 1, 2, 3},
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}
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local function checkint32( name, argidx, x, level )
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local n = tonumber( x )
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if not n then
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error( string.format(
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"bad argument #%d to '%s' (number expected, got %s)",
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argidx, name, type( x )
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), level + 1 )
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end
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return math.floor( n ) % 0x100000000
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end
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local function comb( name, args, nargs, s, t )
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for i = 1, nargs do
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args[i] = checkint32( name, i, args[i], 3 )
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end
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local pow = 1
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local ret = 0
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for b = 0, 31, 2 do
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local c = s
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for i = 1, nargs do
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c = t[c][args[i] % 4]
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args[i] = math.floor( args[i] / 4 )
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end
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ret = ret + c * pow
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pow = pow * 4
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end
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return ret
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end
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function bit32.btest( ... )
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return comb( 'btest', { ... }, select( '#', ... ), 3, logic_and ) ~= 0
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end
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local function targetIsInSameTeam()
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if(getDbProp('UI:VARIABLES:IS_TEAM_PRESENT')~=0)then
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for i=0,7 do
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local groupEntityUID = getDbProp('SERVER:GROUP:' .. tostring(i) ..':UID')
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if(groupEntityUID == getDbProp('UI:VARIABLES:TARGET:UID'))then
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return true
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end
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end
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return false
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end
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end
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local function targetIsInSameGuild()
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if(getDbProp('SERVER:GUILD:NAME')~=0)then
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local nbMember = getNbGuildMembers();
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for i=0,(nbMember-1) do
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if(getGuildMemberName(i) == getTargetName())then
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return true
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end
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end
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return false
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end
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end
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local function targetIsInSameLeague()
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local targetLeague = getDbProp('SERVER:Entities:E' .. getTargetSlot() .. ':P25')
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local playerLeague = getDbProp('SERVER:Entities:E0:P25')
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if(targetLeague == playerLeague and playerLeague ~= 0)then
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return true
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end
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return false
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end
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-- no way found yet
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local function targetIsInSameOpFight()
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end
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-- 1=duel, 2=unk, 3=arena, 4=unk, 5=gvg (pr), 6=unk, 7=tagged(mara), 8=unk, 9=tp safezone, 10=safe zone related
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function M.checkPvPMode()
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local targetProp = getDbProp('SERVER:Entities:E' .. getTargetSlot() .. ':P23')
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local playerProp = getDbProp('SERVER:Entities:E0:P23')
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local pvp_mode = {1,3,5,7}
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for i=1,8 do
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if(bit32.btest(targetProp, 2^(i-1)) and bit32.btest(playerProp, 2^(i-1)))then
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return true
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end
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end
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return false
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end
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function M.PvPLogo()
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local targetProp = getDbProp('SERVER:Entities:E' .. getTargetSlot() .. ':P23')
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for i=1,8 do
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if(bit32.btest(targetProp, 2^(i-1)))then
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return true
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end
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end
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return false
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end
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function M.isEnemy()
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if(isTargetPlayer() and M.checkPvPMode())then
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if(targetIsInSameGuild())then
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return false
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end
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if(targetIsInSameTeam())then
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return false
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end
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if(targetIsInSameLeague())then
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return false
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end
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return true
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end
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return false
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end
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local function TJauge(val)
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local jvalue = getDbProp("UI:VARIABLES:BARS:TARGET:" .. val) / 1.27
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if(jvalue < 0)then
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jvalue = 0
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end
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setDbProp("UI:VARIABLES:BARS:TARGET:" .. val .. "_PERCENT", math.floor(jvalue))
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end
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function M.UpdateJauge()
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local bars = {"HP", "SAP", "STA"}
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for k,v in pairs(bars) do
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TJauge(v)
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end
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end
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function M.teamInvite(uiID)
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runAH(nil, 'talk', 'mode=0|text=/invite '.. getUI('ui:interface:' .. uiID).title)
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end
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function M.updateFLinvB(uiID)
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if(uiID==nil)then
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return
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end
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local tUI = getUI('ui:interface:' .. uiID .. ':header_closed:invite_button')
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if(getUI('ui:interface:' .. uiID .. ':header_closed:online').texture ~= 'w_online.tga')then
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if(tUI.texture == 'invt.tga')then
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tUI.texture = ''
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end
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else
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if(tUI.texture == '')then
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tUI.texture = 'invt.tga'
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tUI.x = -52
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tUI.y = 0
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end
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end
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end
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function M.invToGuild(ply)
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ply = getUI('ui:interface:add_guild'):find('edit_text').hardtext:split(">")[2]
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if(ply ~= '')then
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runAH(nil, 'talk', 'mode=0|text=/guildinvite ' .. ply)
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end
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runAH(nil, 'leave_modal', '')
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end
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function M.teamInviteFromGuild(uiID)
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runAH(nil, 'talk', 'mode=0|text=/invite ' .. getGuildMemberName(tonumber(uiID:split(":m")[2])))
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end
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local tGuild = 'ui:interface:guild:content:tab_guild:list_member:guild_members'
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function M.updateGLinvB()
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if(getUI('ui:interface:guild').active)then
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-- if get #id from member template, it creates too many instances and game will crash. bad coded from ryzom dev
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for v = 0, (getNbGuildMembers()-1) do
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local uiTexture = getUI(tGuild .. ":" .. tGuild .. ":m" .. v .. ':online')
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local tUI = getUI(tGuild .. ":" .. tGuild .. ":m" .. v .. ':invite_button')
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if(getUI("ui:interface:player").title ~= getUI(tGuild .. ":" .. tGuild .. ":m" .. v .. ":name").hardtext)then
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if(uiTexture.texture ~= 'w_online.tga')then
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if(tUI.texture == 'invt.tga')then
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tUI.texture = ''
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end
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else
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if(tUI.texture == '')then
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tUI.texture = 'invt.tga'
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tUI.x = -22
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tUI.y = 0
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end
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end
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else
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-- fix the invite button in guild tab, because it sometimes disappear
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-- the button appear for the player with higher grade than member
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local invB = getUI('ui:interface:guild:content:tab_guild_i:invite')
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if(getGuildMemberGrade(v) ~= 'Member')then
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if(invB.active == false)then
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invB.active = true
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end
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else
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invB.active = false
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end
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end
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end
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end
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end
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function M.updateMemberCount()
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-- fix the new guild tab
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local mcount = getUI('ui:interface:guild:content:tab_guild_i:member_count')
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if(getUI('ui:interface:guild').active)then
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if(tonumber(mcount.hardtext) ~= getNbGuildMembers())then
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mcount.hardtext = getNbGuildMembers()
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end
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end
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end
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function M.updateFPS()
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local fpsUI = getUI('ui:interface:compass:frame:fps')
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if(fpsUI==nil)then return end;
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local fps = getDbProp('UI:VARIABLES:FPS')
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fpsUI.hardtext = fps;
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local colRGB = '255 81 81 255'
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if(fps >= 30)then
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colRGB = '155 255 81 255'
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elseif(fps >= 20)then
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colRGB = '249 255 81 255'
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end
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fpsUI.color = colRGB
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end
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function string:split(Pattern)
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local Results = {}
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local Start = 1
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local SplitStart, SplitEnd = string.find(self, Pattern, Start)
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while(SplitStart)do
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table.insert(Results, string.sub(self, Start, SplitStart-1))
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Start = SplitEnd+1
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SplitStart, SplitEnd = string.find(self, Pattern, Start)
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end
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table.insert(Results, string.sub(self, Start))
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return Results
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end
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function M.sysinfo(txt, mtd)
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if(mtd==nil)then mtd='SYS' end;
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displaySystemInfo(ucstring(tostring(txt)), mtd);
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end
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function M.showTargetPercent()
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local targetUI = getUI('ui:interface:target')
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local playerUI = getUI('ui:interface:player')
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local contentUI = targetUI:find("content")
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local clawImg = targetUI:find("slot_claw")
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local targetTitle = targetUI:find("target_title")
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local playerTitle = playerUI:find("player_title")
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local wgTargetConside = targetUI:find("conside")
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local wgTargetLevel = targetUI:find("target_level")
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targetTitle.color = "255 255 255 255"
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playerTitle.color = targetTitle.color
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if (isTargetUser() or
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(isTargetPlayer() and
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not M.isEnemy()))then
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wgTargetConside.active = false
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contentUI.h = 55
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contentUI.y = -24
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clawImg.active = false
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else
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if(not isTargetPlayer() and
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not M.checkPvPMode() and
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getTargetLevel() > 0)then
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if(clawImg.texture ~= "claw.tga")then
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clawImg.texture = "claw.tga"
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clawImg.x = 7
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clawImg.y = -6
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end
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end
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if(targetUI.title == "")then
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wgTargetConside.active = false
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clawImg.active = false
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end
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contentUI.h = 18
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contentUI.y = -26
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end
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if(getTargetLevelForce() > 0 and
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not isTargetPlayer())then
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if(getTargetLevel() > 0)then
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--fix campfire, do not show claw
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if(tostring(getTargetSheet())~="object_campfire_28_b.creature")then
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wgTargetConside.active = true
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clawImg.active = true
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end
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end
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end
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if(getTargetLevel() <= 0 or isTargetNPC())then
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wgTargetConside.active = false
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wgTargetLevel.active = false
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wgTargetLevel.hardtext = ""
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clawImg.active = false
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wgTargetConside.texture = "blank_n.tga"
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end
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if((isTargetUser() or isTargetPlayer()) and M.PvPLogo())then
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if(clawImg.texture ~= "pvp.tga")then
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clawImg.texture = "pvp.tga"
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clawImg.x = 0
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clawImg.y = 5
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end
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clawImg.active = true
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wgTargetConside.active = false
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end
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end
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function M.newConsider()
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local targetWindow = getUI("ui:interface:target")
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local clawImg = targetWindow:find("slot_claw")
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local targetTitle = targetWindow:find("target_title")
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local wgTargetLevel = targetWindow:find("target_level")
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local wgTargetConside = targetWindow:find("conside")
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local wgImpossible = targetWindow:find("impossible")
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local wgSlotRing = targetWindow:find("slot_ring")
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local wgToolTip = targetWindow:find("target_tooltip")
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local pvpMode = false
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local maxDiffLevel = 10
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if not pvpMode then
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for gm = 0, 7 do
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if getDbProp("SERVER:GROUP:" .. tostring(gm) .. ":PRESENT") ~= 0 then
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maxDiffLevel = maxDiffLevel + 10
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end
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end
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end
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local impossible = (getTargetLevel() - getPlayerLevel() > maxDiffLevel)
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wgSlotRing.active = false
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wgTargetConside.active = false
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wgImpossible.active = false
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wgTargetConside.texture = "blank_n.tga"
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if impossible then
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-- targeted object is too hard too beat, display a skull
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wgTargetLevel.active = false
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wgTargetConside.active = false
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wgImpossible.texture = "skull_imp.tga"
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clawImg.active = false
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wgImpossible.active = true
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wgImpossible.color = "255 255 255 255"
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--wgImpossible.color = "255 50 50 255"
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wgTargetLevel.hardtext = ""
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else
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--fix campfire, do not show, claw, lvl and consider
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if(tostring(getTargetSheet())=="object_campfire_28_b.creature")then
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wgTargetConside.active = false
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wgTargetLevel.active = false
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wgTargetLevel.hardtext = ""
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clawImg.active = false
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wgTargetConside.texture = "blank_n.tga"
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return
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end
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-- player can see the level of the targeted creature, but not from NPC's
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if(not isTargetNPC())then
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wgTargetLevel.active = true
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wgTargetConside.active = true
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wgImpossible.active = false
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wgImpossible.texture = "blank_n.tga"
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wgTargetLevel.hardtext = tostring(getTargetLevel())
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wgTargetLevel.color = "255 255 255 255"
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wgImpossible.color = "255 255 255 255"
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end
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local image={ 'b1', 'b2', 'b3', 'b4', 'b5', 'g1', 'g2', 'g3', 'g4', 'g5', 'ge1', 'ge2', 'ge3', 'ge4', 'ge5', 'r1', 'r2', 'r3', 'r4', 'r5', 'l1', 'l2', 'l3', 'l4', 'l5', 'l5', 'l5' }
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if(getTargetLevel()<10)then
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wgTargetConside.texture = 'consider_gr.tga'
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end
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for k,v in pairs(image) do
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if(getTargetLevel()>=tonumber(k .. 0))then
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wgTargetConside.texture = 'consider_' .. v .. '.tga'
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end
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end
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end
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-- based on the 'level force', set a colored ring around the level
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local levelForce = getTargetLevelForce()
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wgImpossible.active = true
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if levelForce < 6 then
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wgToolTip.tooltip = i18n.get("uittConsiderTargetLevel")
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elseif levelForce == 6 then
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-- Named creature
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wgImpossible.color = "255 255 255 255"
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--wgImpossible.color = "191 225 254 255"
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wgImpossible.texture = "skull_imp.tga"
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wgImpossible.active = true
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wgToolTip.tooltip = i18n.get("uittConsiderNamedOrMiniBoss")
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wgTargetLevel.hardtext = ""
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elseif levelForce == 7 then
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-- Boss
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wgImpossible.color = "255 255 255 255"
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--wgImpossible.color = "222 191 254 255"
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wgImpossible.texture = "skull_imp.tga"
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wgImpossible.active = true
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wgToolTip.tooltip = i18n.get("uittConsiderNamedOrMiniBoss")
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wgTargetLevel.hardtext = ""
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elseif levelForce == 8 then
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-- Mini-Boss
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wgImpossible.color = "255 255 255 255"
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--wgImpossible.color = "254 191 191 255"
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wgImpossible.texture = "skull_imp.tga"
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wgImpossible.active = true
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wgTargetLevel.hardtext = ""
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wgTargetConside.active = false
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if isTargetNPC() then
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wgToolTip.tooltip = i18n.get("uittConsiderBossNpc")
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else
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wgToolTip.tooltip = i18n.get("uittConsiderBoss")
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end
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end
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if impossible then
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wgToolTip.tooltip = concatUCString(wgToolTip.tooltip, ucstring("\n"), i18n.get("uittConsiderUnknownLevel"))
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end
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end
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return M |