95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_SOUND_ANIM_DLG_H__0D6C3D3A_BCBB_4EEA_8E35_27EAD9500A1C__INCLUDED_)
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#define AFX_SOUND_ANIM_DLG_H__0D6C3D3A_BCBB_4EEA_8E35_27EAD9500A1C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "sound_anim_view.h"
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#include "resource.h"
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class CObjectViewer;
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class CAnimationDlg;
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namespace NLSOUND
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{
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class CSoundAnimation;
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class CSoundAnimMarker;
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}
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class CSoundAnimDlg : public CDialog
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{
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// Construction
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public:
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CSoundAnimDlg(CObjectViewer* objView, CAnimationDlg* animDlg, CWnd* pParent = NULL);
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void setAnimTime(float animStart, float animEnd);
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void handle();
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void refresh(BOOL update) { _AnimView.refresh(update); }
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void updateScroll(uint pos, uint min, uint max);
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void selectMarker(NLSOUND::CSoundAnimMarker* marker);
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protected:
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void updateSounds();
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CObjectViewer *_ObjView;
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CAnimationDlg *_AnimationDlg;
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CSoundAnimView _AnimView;
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NLSOUND::CSoundAnimMarker *_SelectedMarker;
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public:
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// VC++ wizardry
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// Dialog Data
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//{{AFX_DATA(CSoundAnimDlg)
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enum { IDD = IDD_SOUND_ANIM_DLG };
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//}}AFX_DATA
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// Overrides
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//{{AFX_VIRTUAL(CSoundAnimDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CSoundAnimDlg)
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afx_msg void OnAddSound();
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afx_msg void OnRemoveSound();
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afx_msg void OnSave();
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afx_msg void OnZoomIn();
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afx_msg void OnZoomOut();
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afx_msg void OnMark();
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afx_msg void OnDelete();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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virtual BOOL OnInitDialog();
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SOUND_ANIM_DLG_H__0D6C3D3A_BCBB_4EEA_8E35_27EAD9500A1C__INCLUDED_)
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