khanat-opennel-code/code/nel/include/nel/misc/object_vector.h
2014-06-14 00:38:35 +02:00

469 lines
10 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_OBJECT_VECTOR_H
#define NL_OBJECT_VECTOR_H
#include "types_nl.h"
#include "common.h"
#include "stream.h"
#include "debug.h"
// With NeL Memory Debug, use new
#ifndef NL_USE_DEFAULT_MEMORY_MANAGER
# ifndef NLMISC_HEAP_ALLOCATION_NDEBUG
# define NL_OV_USE_NEW_ALLOCATOR
# endif // NLMISC_HEAP_ALLOCATION_NDEBUG
#endif // NL_USE_DEFAULT_MEMORY_MANAGER
#ifndef NL_OV_USE_NEW_ALLOCATOR
# ifdef NL_HAS_SSE2
# define NL_OV_USE_NEW_ALLOCATOR
# endif // NL_HAS_SSE2
#endif // NL_OV_USE_NEW_ALLOCATOR
namespace NLMISC {
// ***************************************************************************
/** Exception raised when a reallocation fails.
*
*/
struct EReallocationFailed : public Exception
{
EReallocationFailed() : Exception( "Can't reallocate memory" ) {}
};
// ***************************************************************************
/**
* The purpose of this class is to copy most (but not all) of stl vector<> features, without
* some of the speed/memory problems involved:
* - size of a vector<T> is 16 bytes typically. size of a CObjectVector is 8 bytes (only a ptr and a size).
* - CObjectVector<T>::size() is faster than vector::size()
* - CObjectVector<T>::resize() is faster because it do not copy from a default value, it just call the
* default constructor of the objects.
* - clear() actually free memory (no reserve scheme)
*
* Object contructors, destructors, operator= are correctly called, unless
* EnableObjectBehavior template argument is set to false (default is true)
* In this case: ctor, dtor are not called, and operator=() use memcpy.
*
* Of course some features are not implemented (for benefit of speed/memory):
* - no reserve() scheme
*
* Also, for now, not all vector<> features are implemented (iterator, erase etc...).
*
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
template<class T, bool EnableObjectBehavior=true> class CObjectVector
{
public:
/// \name Object
// @{
CObjectVector()
{
_Ptr= NULL;
_Size= 0;
}
~CObjectVector()
{
clear();
}
/** copy cons.
* \throw EReallocationFailed() if realloc fails.
*/
CObjectVector(const CObjectVector &vec)
{
_Ptr= NULL;
_Size= 0;
operator=(vec);
}
/** copy the array.
* \throw EReallocationFailed() if realloc fails.
*/
CObjectVector &operator=(const CObjectVector &vec)
{
// *this=*this mgt.
if(this==&vec)
return *this;
// resize to the same size as vec.
resize(vec._Size);
// copy All the array.
copy(0, _Size, vec._Ptr);
return *this;
}
// swap this vector content with another vector
void swap(CObjectVector<T, EnableObjectBehavior> &other)
{
std::swap(_Ptr, other._Ptr);
std::swap(_Size, other._Size);
}
// @}
/// \name Allocation
// @{
/** clear the array.
*/
void clear()
{
destruct(0, _Size);
#ifndef NL_OV_USE_NEW_ALLOCATOR
free(_Ptr);
#else // NL_OV_USE_NEW_ALLOCATOR
if (_Ptr)
delete [] (char*)_Ptr;
#endif // NL_OV_USE_NEW_ALLOCATOR
_Ptr= NULL;
_Size= 0;
}
/** resize the array.
* If reallocation occurs, ptr returned by getPtr() may not be the same.
* When reallocation occurs, memory is coped, but operator= are not called.
* \throw EReallocationFailed() if realloc fails.
*/
void resize(uint32 s)
{
// if same size, no-op.
if(s==_Size)
return;
// if empty, just clear.
if(s==0)
clear();
// crop the array?
else if(s<_Size)
{
// destruct the objects to be freed
destruct(s, _Size);
// realloc
myRealloc(s);
_Size = s;
}
// else, enlarge the array
else
{
// realloc first
myRealloc(s);
// For all new elements, construct them.
construct(_Size, s);
// change size.
_Size= s;
}
}
// @}
/// \name Accessor
// @{
/** return true if the container is empty
*/
bool empty() const {return _Size==0;}
/** return size of the array (in number of elements)
*/
uint32 size() const {return _Size;}
/** Element accessor. no check is made on index. (No exception, no nlassert())
*/
const T &operator[](uint index) const
{
return _Ptr[index];
}
/** Element accessor. no check is made on index. (No exception, no nlassert())
*/
T &operator[](uint index)
{
return _Ptr[index];
}
/** return a ptr on the first element of the array. NULL if empty.
*/
const T *getPtr() const {return _Ptr;}
/** return a ptr on the first element of the array. NULL if empty.
*/
T *getPtr() {return _Ptr;}
// @}
/// \name Tools
// @{
/** copy elements from an array ptr to this vector, beetween dstFirst element (included) and dstLast element (not included).
* nlassert if last is too big. copy(y, x, ...) where y>=x is valid, and nothing is copied.
*/
void copy(uint32 dstFirst, uint32 dstLast, const T *srcPtr)
{
// test if something to copy.
if(dstFirst>=dstLast)
return;
nlassert(dstLast<=_Size);
// if not object elements
if(!EnableObjectBehavior)
{
// just memcpy
memcpy(_Ptr+dstFirst, srcPtr, (dstLast-dstFirst)*sizeof(T));
}
else
{
// call ope= for all elements.
for(uint i=dstFirst; i<dstLast; i++, srcPtr++)
{
_Ptr[i]= *srcPtr;
}
}
}
/** fill elements with a value, beetween dstFirst element (included) and dstLast element (not included).
*/
void fill(uint32 dstFirst, uint32 dstLast, const T &value)
{
// test if something to copy.
if(dstFirst>=dstLast)
return;
nlassert(dstLast<=_Size);
// call ope= for all elements.
for(uint i=dstFirst; i<dstLast; i++)
{
_Ptr[i]= value;
}
}
/** fill all elements with a value
*/
void fill(const T &value)
{
// call ope= for all elements.
for(uint i=0; i<_Size; i++)
{
_Ptr[i]= value;
}
}
/** Serial this ObjectVector.
* NB: actually, the serial of a vector<> and the serial of a CObjectVector is the same in the stream.
*/
void serial(NLMISC::IStream &f)
{
// Open a node header
f.xmlPushBegin ("VECTOR");
// Attrib size
f.xmlSetAttrib ("size");
sint32 len=0;
if(f.isReading())
{
f.serial(len);
// Open a node header
f.xmlPushEnd ();
// special version for vector: adjut good size.
contReset(*this);
resize (len);
// Read the vector
for(sint i=0;i<len;i++)
{
f.xmlPush ("ELM");
f.serial(_Ptr[i]);
f.xmlPop ();
}
}
else
{
len= size();
f.serial(len);
// Close the node header
f.xmlPushEnd ();
// Write the vector
for(sint i=0;i<len;i++)
{
f.xmlPush ("ELM");
f.serial(_Ptr[i]);
f.xmlPop ();
}
}
// Close the node
f.xmlPop ();
}
// @}
// *******************
private:
/// Ptr on our array.
T *_Ptr;
/// size of the array, in number of elements.
uint32 _Size;
private:
// realloc, and manage allocation failure. Don't modify _Size.
void myRealloc(uint32 s)
{
#ifndef NL_OV_USE_NEW_ALLOCATOR
// try to realloc the array.
T *newPtr= (T*)realloc(_Ptr, s*sizeof(T));
#else // NL_OV_USE_NEW_ALLOCATOR
uint allocSize= s*sizeof(T);
T *newPtr= NULL;
if (!_Ptr || (allocSize > _Size*sizeof(T)))
{
// Reallocate
char *newblock = new char[allocSize];
// if success and need to copy
if (newblock && _Ptr)
{
memcpy (newblock, _Ptr, _Size*sizeof(T));
delete [] (char*)_Ptr;
}
newPtr = (T*)newblock;
}
else if(allocSize < _Size*sizeof(T))
{
// Reallocate
char *newblock = new char[allocSize];
// if success and need to copy
if (newblock && _Ptr)
{
memcpy (newblock, _Ptr, s*sizeof(T));
delete [] (char*)_Ptr;
}
newPtr = (T*)newblock;
}
#endif // NL_OV_USE_NEW_ALLOCATOR
// if realloc failure
if(newPtr==NULL)
{
// leave the array unchanged.
// exception.
throw EReallocationFailed();
}
else
{
_Ptr= newPtr;
}
}
// For all elements in the range, destruct.
void destruct(uint32 i0, uint32 i1)
{
// don't do it if elements don't need it.
if(!EnableObjectBehavior)
return;
// for all elements
for(uint i=i0;i<i1;i++)
{
// call dtor.
_Ptr[i].~T();
}
}
// For all elements in the range, construct.
void construct(uint32 i0, uint32 i1)
{
// don't do it if elements don't need it.
if(!EnableObjectBehavior)
return;
// for all elements
for(uint i=i0;i<i1;i++)
{
// call ctor.
new (_Ptr+i) T;
}
}
};
// ***************************************************************************
// Explicit Specialisation of basic types which have no special ctor/dtor
// ***************************************************************************
/* This make faster Code in Debug (no change in release)
*/
template<> class CObjectVector<uint8, true> : public CObjectVector<uint8, false>
{
};
template<> class CObjectVector<sint8, true> : public CObjectVector<sint8, false>
{
};
template<> class CObjectVector<uint16, true> : public CObjectVector<uint16, false>
{
};
template<> class CObjectVector<sint16, true> : public CObjectVector<sint16, false>
{
};
template<> class CObjectVector<uint32, true> : public CObjectVector<uint32, false>
{
};
template<> class CObjectVector<sint32, true> : public CObjectVector<sint32, false>
{
};
template<> class CObjectVector<uint64, true> : public CObjectVector<uint64, false>
{
};
template<> class CObjectVector<sint64, true> : public CObjectVector<sint64, false>
{
};
#ifdef NL_COMP_VC6
template<> class CObjectVector<uint, true> : public CObjectVector<uint, false>
{
};
template<> class CObjectVector<sint, true> : public CObjectVector<sint, false>
{
};
#endif // !NL_COMP_VC6
template<> class CObjectVector<float, true> : public CObjectVector<float, false>
{
};
template<> class CObjectVector<double, true> : public CObjectVector<double, false>
{
};
} // NLMISC
#endif // NL_OBJECT_VECTOR_H
/* End of object_vector.h */