76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/sound/music_source.h"
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#include "nel/sound/music_sound.h"
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#include "nel/sound/audio_mixer_user.h"
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#include "nel/sound/music_sound_manager.h"
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namespace NLSOUND {
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// ***************************************************************************
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CMusicSource::CMusicSource(CMusicSound *musicSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
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: CSourceCommon(musicSound, spawn, cb, cbUserParam, cluster, groupController)
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{
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_MusicSound= musicSound;
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}
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// ***************************************************************************
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CMusicSource::~CMusicSource()
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{
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if(isPlaying())
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stop();
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// avoid any bug, ensure the source is removed
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CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this);
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}
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// ***************************************************************************
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TSoundId CMusicSource::getSound()
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{
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return _MusicSound;
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}
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// ***************************************************************************
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void CMusicSource::play()
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{
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// if already playing, no-op (don't restart)
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if(isPlaying())
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return;
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// append and play common
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CAudioMixerUser::instance()->getBackgroundMusicManager()->addMusicSourcePlaying(this);
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CSourceCommon::play();
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}
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// ***************************************************************************
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void CMusicSource::stop()
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{
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// if already non-playing, no-op (don't restop)
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if(!isPlaying())
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return;
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// remove and stop common
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CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this);
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CSourceCommon::stop();
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}
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} // NLSOUND
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