khanat-opennel-code/code/nel/src/sound/music_source.cpp

76 lines
2.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "nel/sound/music_source.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/sound/music_sound_manager.h"
namespace NLSOUND {
// ***************************************************************************
CMusicSource::CMusicSource(CMusicSound *musicSound, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
: CSourceCommon(musicSound, spawn, cb, cbUserParam, cluster, groupController)
{
_MusicSound= musicSound;
}
// ***************************************************************************
CMusicSource::~CMusicSource()
{
if(isPlaying())
stop();
// avoid any bug, ensure the source is removed
CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this);
}
// ***************************************************************************
TSoundId CMusicSource::getSound()
{
return _MusicSound;
}
// ***************************************************************************
void CMusicSource::play()
{
// if already playing, no-op (don't restart)
if(isPlaying())
return;
// append and play common
CAudioMixerUser::instance()->getBackgroundMusicManager()->addMusicSourcePlaying(this);
CSourceCommon::play();
}
// ***************************************************************************
void CMusicSource::stop()
{
// if already non-playing, no-op (don't restop)
if(!isPlaying())
return;
// remove and stop common
CAudioMixerUser::instance()->getBackgroundMusicManager()->removeMusicSourcePlaying(this);
CSourceCommon::stop();
}
} // NLSOUND