509 lines
14 KiB
C++
509 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "ai_grp.h"
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#include "visual_properties_interface.h"
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#include "ai_profile_npc.h"
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using namespace MULTI_LINE_FORMATER;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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//--------------------------------------------------------------------------
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// METHODS for debugging stuff
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//--------------------------------------------------------------------------
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bool GrpHistoryRecordLog = true;
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CAIVector lastTriedPos;
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CGroup::CGroup (CManager *owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlags, CAIAliasDescriptionNode *aliasTree) :
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CAliasChild<CManager>(owner,aliasTree),
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CPersistent<CSpawnGroup>(),
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_EscortTeamId(CTEAM::InvalidTeamId),
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_EscortRange(30),
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_AutoSpawn(true),
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_DenyFlags(denyFlags),
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_AutoDestroy(false),
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_AggroRange(0),
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_UpdateNbTicks(30)
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{
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owner->getAIInstance()->addGroupInfo(this);
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}
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CGroup::CGroup (CManager *owner, RYAI_MAP_CRUNCH::TAStarFlag denyFlags, uint32 alias, std::string const& name) :
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CAliasChild<CManager>(owner, alias, name),
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CPersistent<CSpawnGroup>(),
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_EscortTeamId(CTEAM::InvalidTeamId),
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_EscortRange(30),
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_AutoSpawn(true),
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_DenyFlags(denyFlags),
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_AutoDestroy(false),
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_AggroRange(0),
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_UpdateNbTicks(30)
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{
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owner->getAIInstance()->addGroupInfo(this);
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}
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CGroup::~CGroup ()
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{
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getAIInstance()->removeGroupInfo(this, this);
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getOwner()->removeFromSpawnList (this);
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if (isSpawned())
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{
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despawnGrp ();
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}
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}
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CBot* CGroup::getLeader()
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{
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FOREACH(itBot, CCont<CBot>, bots())
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{
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CSpawnBot* const bot = itBot->getSpawnObj();
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if (bot && bot->isAlive())
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return *itBot;
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}
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// no bots alive, no leader !
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return NULL;
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}
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CBot* CGroup::getSquadLeader(bool checkAliveStatus)
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{
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CCont<CBot>::iterator itBot = bots().begin();
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if (itBot!=bots().end())
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{
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CSpawnBot* const bot = itBot->getSpawnObj();
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if (bot && (!checkAliveStatus || bot->isAlive()))
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return *itBot;
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}
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// first bot not alive, no squad leader !
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return NULL;
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}
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void CGroup::serviceEvent (const CServiceEvent &info)
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{
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CCont<CBot>::iterator it=bots().begin(), itEnd=bots().end();
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while (it!=itEnd)
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{
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it->serviceEvent (info);
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++it;
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}
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}
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void CGroup::despawnBots ()
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{
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for (CCont<CBot>::iterator it=_Bots.begin(), itEnd=_Bots.end(); it!=itEnd;++it)
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{
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if (it->isSpawned())
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it->despawnBot();
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}
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}
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std::string CGroup::getIndexString() const
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{
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return getOwner()->getIndexString()+NLMISC::toString(":g%u", getChildIndex());
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}
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std::string CGroup::getOneLineInfoString() const
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{
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return std::string("Group '") + getName() + "'";
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}
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std::vector<std::string> CGroup::getMultiLineInfoString() const
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{
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std::vector<std::string> container;
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pushTitle(container, "CGroup");
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pushEntry(container, "id=" + getIndexString());
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container.back() += " alias=" + getAliasString();
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container.back() += " name=" + getName();
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pushEntry(container, "fullname=" + getFullName());
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pushEntry(container, "autoSpawn=" + NLMISC::toString(_AutoSpawn));
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pushEntry(container, "aggroRange=" + NLMISC::toString(_AggroRange));
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container.back() += " updateNbTicks=" + NLMISC::toString(_UpdateNbTicks);
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if (isSpawned())
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{
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std::vector<std::string> strings = getSpawnObj()->getMultiLineInfoString();
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FOREACHC(it, std::vector<std::string>, strings)
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pushEntry(container, *it);
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}
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else
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pushEntry(container, "<not spawned>");
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pushFooter(container);
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return container;
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}
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std::string CGroup::getFullName() const
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{
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return std::string(getOwner()->getFullName()+":"+getName());
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}
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void CGroup::lastBotDespawned()
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{
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// send message
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}
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void CGroup::firstBotSpawned()
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{
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// send message
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}
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//////////////////////////////////////////////////////////////////////////////
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// CSpawnGroup //
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//////////////////////////////////////////////////////////////////////////////
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CSpawnGroup::~CSpawnGroup()
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{
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FOREACH(it, CCont<CBot>,bots())
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{
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if ((*it)->isSpawned())
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(*it)->despawnBot();
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}
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getPersistent().despawnBots();
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// clear profiles
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_MovingProfile = CProfilePtr();
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_FightProfile = CProfilePtr();
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_ActivityProfile = CProfilePtr();
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_PunctualHoldActivityProfile = CProfilePtr();
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_PunctualHoldMovingProfile = CProfilePtr();
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}
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bool CSpawnGroup::calcCenterPos(CAIVector& grp_pos, bool allowDeadBot)
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{
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if (bots().size()<=0)
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return false;
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double x(0), y(0);
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uint count(0);
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FOREACH(it, CCont<CBot>, bots())
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{
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CSpawnBot const* const spawnBot = it->getSpawnObj();
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if (!spawnBot || (!allowDeadBot && !spawnBot->isAlive()))
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continue;
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x += spawnBot->pos().x().asDouble();
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y += spawnBot->pos().y().asDouble();
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++count;
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}
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if (count==0)
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return false;
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grp_pos.setX(x/count);
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grp_pos.setY(y/count);
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return true;
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}
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void CSpawnGroup::spawnBotOfGroup()
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{
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CCont<CBot>::iterator it = bots().begin();
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CCont<CBot>::iterator itEnd = bots().end();
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while (it!=itEnd)
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{
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CBot* bot = *it;
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if (!bot->isSpawned())
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{
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bool ok= bot->spawn();
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// code removed by Sadge because it didn't fix the problem it was added for
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// if (ok)
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// {
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// // the spawn succeeded
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// // make sure the bot isn't in the despawn list
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// for (uint32 i= _BotsToDespawn.size(); i--;)
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// {
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// if (_BotsToDespawn[i].getBotIndex()== bot->getChildIndex())
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// {
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// nldebug("Removing bot from the despawn list because they just respawned: %s",bot->getFullName().c_str());
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// _BotsToDespawn[i]= _BotsToDespawn.back();
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// _BotsToDespawn.pop_back();
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// }
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// }
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// }
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if (!ok)
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{
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// the spawn failed
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std::string name;
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if (!bot->getFullName().empty())
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name = bot->getFullName();
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else
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{
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if (!bot->getOwner()->getFullName().empty())
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name = std::string("from group ") + bot->getOwner()->getFullName();
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else
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name = std::string("Unknown");
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}
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if (bot->getSheet()->SheetId()==NLMISC::CSheetId::Unknown)
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nlwarning("***> Spawn failed position(%s), UNKNOWN SHEET! Bot %s ", lastTriedPos.toString().c_str(), name.c_str());
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else
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nlwarning("***> Spawn failed position(%s), sheetId(%s) Bot %s ", lastTriedPos.toString().c_str(), bot->getSheet()->SheetId().toString().c_str(), name.c_str());
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}
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}
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++it;
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}
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}
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void CSpawnGroup::addBotToDespawnAndRespawnTime(CBot* bot, uint32 despawnTime, uint32 respawnTime)
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{
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nlassert(bot->isSpawned());
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nlassert(bot->getOwner()==&getPersistent());
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uint32 const botIndex = bot->getChildIndex();
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FOREACH(it, std::vector<CBotToSpawn>, _BotsToDespawn)
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{
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if (it->getBotIndex()==botIndex)
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{
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*it = CBotToSpawn(botIndex, despawnTime, respawnTime);
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return;
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}
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}
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_BotsToDespawn.push_back(CBotToSpawn(botIndex, despawnTime, respawnTime));
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}
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void CSpawnGroup::checkDespawn()
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{
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if (_BotsToDespawn.empty())
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return;
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//FOREACH_NOINC(it, std::vector<CBotToSpawn>, _BotsToDespawn)
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for(uint32 i = 0; i < _BotsToDespawn.size();)
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{
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CBotToSpawn& botToDespawn = _BotsToDespawn[i];
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if (botToDespawn.waitingDespawnTimeOver())
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{
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if (botToDespawn.getBotIndex()>=getPersistent().bots().size())
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{
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STOP("Array overflow in despawn code!");
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}
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else if (getPersistent().bots()[botToDespawn.getBotIndex()]==NULL)
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{
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STOP("Trying to despawn a bot who doesn't exist!!");
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}
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else
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{
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getPersistent().bots()[botToDespawn.getBotIndex()]->despawnBot();
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if (getPersistent().isAutoSpawn())
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_BotsToRespawn.push_back(botToDespawn);
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}
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// pop this entry out of the bots to despawn vector
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// ace: we don't use iterator because when pop_back(), all iterators are invalidated
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_BotsToDespawn[i] = _BotsToDespawn.back();
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_BotsToDespawn.pop_back();
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continue;
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}
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i++;
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}
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if (_NbSpawnedBot==0 && _BotsToRespawn.size()==0)
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{
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// Warn the parent manager that this group is now dead.
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getPersistent().getOwner()->getOwner()->groupDead(&getPersistent());
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if (getPersistent()._AutoDestroy)
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getPersistent().getOwner()->groups().removeChildByIndex(getPersistent().getChildIndex());
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}
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}
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void CSpawnGroup::incSpawnedBot(CBot& spawnBot)
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{
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#if !FINAL_VERSION
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uint32 botIndex = spawnBot.getChildIndex();
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for (uint32 i=(uint32)_BotsToRespawn.size(); i--; )
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{
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if (_BotsToRespawn[i].getBotIndex()==botIndex)
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{
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nldebug("Removing bot from _BotsToRespawn because they just respawned: %s",spawnBot.getFullName().c_str());
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// nlwarning("WARNING!!! Old assert \"_BotsToRespawn[i].getBotIndex()!=botIndex\" would have failed");
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_BotsToRespawn[i]=_BotsToRespawn.back();
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_BotsToRespawn.pop_back();
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}
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}
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for (uint32 i=(uint32)_BotsToDespawn.size(); i--; )
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{
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if (_BotsToDespawn[i].getBotIndex()==botIndex)
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{
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nldebug("Removing bot from _BotsToDespawn because they just respawned: %s",spawnBot.getFullName().c_str());
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// nlwarning("WARNING!!! Old assert \"_BotsToDespawn[i].getBotIndex()!=botIndex\" would have failed");
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_BotsToDespawn[i]=_BotsToDespawn.back();
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_BotsToDespawn.pop_back();
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}
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}
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#endif
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if (_NbSpawnedBot==0)
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{
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getPersistent().firstBotSpawned();
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}
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_NbSpawnedBot++;
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}
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void CSpawnGroup::decSpawnedBot()
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{
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--_NbSpawnedBot;
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if (_NbSpawnedBot==0)
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{
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getPersistent().lastBotDespawned();
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}
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}
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void CSpawnGroup::checkRespawn()
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{
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// respawn if there is not too much dead .. (no more than one at each tick).
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if (_BotsToRespawn.size()<=0)
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return;
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//FOREACH_NOINC(it, std::vector<CBotToSpawn>, _BotsToRespawn)
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for(uint32 i = 0; i < _BotsToRespawn.size();)
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{
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CBotToSpawn const& botToSpawn = _BotsToRespawn[i];
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if (botToSpawn.waitingRespawnTimeOver())
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{
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CBot* botPt = getPersistent().bots()[botToSpawn.getBotIndex()];
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CBotToSpawn const botToSpawn = _BotsToRespawn.back();
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// remove the entry
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_BotsToRespawn[i] = _BotsToRespawn.back();
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_BotsToRespawn.pop_back();
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if (botPt->isSpawned())
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{
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nlwarning("CSpawnGroup::checkRespawn : trying to respawn a spawned bot");
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}
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if (botPt->isSpawned() || botPt->reSpawn(false))
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{
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continue; // directly test the same it (the next in fact).
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}
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else
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{
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_BotsToRespawn.insert(_BotsToRespawn.begin(), botToSpawn); // push_front so the end doesn't change.
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}
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}
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++i;
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}
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}
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CBot* CSpawnGroup::findLeader()
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{
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FOREACH(itBot, CCont<CBot>, bots())
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{
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CBot* bot = *itBot;
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if (bot->isSpawned())
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{
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if (bot->getSpawnObj()->isAlive())
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return bot;
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}
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}
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return NULL;
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}
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std::vector<std::string> CSpawnGroup::getMultiLineInfoString() const
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{
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std::vector<std::string> container;
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pushTitle(container, "CSpawnGroup");
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pushEntry(container, "move profile: " + _MovingProfile.getOneLineInfoString());
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pushEntry(container, "activity profile: " + _ActivityProfile.getOneLineInfoString());
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pushEntry(container, "fight profile: " + _FightProfile.getOneLineInfoString());
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pushFooter(container);
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return container;
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}
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NLMISC::CSmartPtr<CAIPlace const> CSpawnGroup::buildFirstHitPlace(TDataSetRow const& aggroBot) const
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{
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if (_ActivityProfile.getAIProfileType()==AITYPES::ACTIVITY_SQUAD)
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return static_cast<CGrpProfileSquad*>(_ActivityProfile.getAIProfile())->buildFirstHitPlace(aggroBot);
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return NULL;
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}
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void CSpawnGroup::addAggroFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place)
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{
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CGroup& grp = getPersistent();
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FOREACH(itBot, CCont<CBot>, grp.bots())
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{
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CBot* pBot = *itBot;
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if (pBot)
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{
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CSpawnBot* spBot = pBot->getSpawnObj();
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if (spBot)
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{
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spBot->addAggroFor(bot, aggro, forceReturnAggro, place, false);
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}
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}
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}
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}
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void CSpawnGroup::setAggroMinimumFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place)
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{
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CGroup& grp = getPersistent();
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FOREACH(itBot, CCont<CBot>, grp.bots())
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{
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CBot* pBot = *itBot;
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if (pBot)
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{
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CSpawnBot* spBot = pBot->getSpawnObj();
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if (spBot)
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{
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spBot->setAggroMinimumFor(bot, aggro, forceReturnAggro, place, false);
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}
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}
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}
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}
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bool CSpawnGroup::haveAggro() const
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{
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CGroup const& group = getPersistent();
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FOREACHC(itBot, CCont<CBot>, group.bots())
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{
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CBot const* pBot = *itBot;
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if (pBot)
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{
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CSpawnBot const* spBot = pBot->getSpawnObj();
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if (spBot && spBot->haveAggro())
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return true;
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}
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}
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return false;
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}
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bool CSpawnGroup::haveAggroOrReturnPlace() const
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{
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CGroup const& group = getPersistent();
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FOREACHC(itBot, CCont<CBot>, group.bots())
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{
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CBot const* pBot = *itBot;
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if (pBot)
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{
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CSpawnBot const* spBot = pBot->getSpawnObj();
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if (spBot && spBot->haveAggroOrReturnPlace())
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return true;
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}
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}
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return false;
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}
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