621 lines
17 KiB
C++
621 lines
17 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "ai_aggro.h"
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#include "ai_entity_physical.h"
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#include "ai_entity_physical_inline.h"
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#include "ai_instance.h"
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#include "ai_player.h"
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//////////////////////////////////////////////////////////////////////////////
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// CBotAggroEntry //
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//////////////////////////////////////////////////////////////////////////////
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CBotAggroEntry::CBotAggroEntry(TDataSetRow const& bot, float aggro, CBotAggroOwner const& owner, NLMISC::CSmartPtr<CAIPlace const> place)
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: _Bot(bot)
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, _Owner(owner)
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, _LastHitPlace(place)
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{
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#ifdef NL_DEBUG
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nlassert(aggro>=0.f);
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#endif
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_Aggro = aggro;
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_Owner.aggroGain(_Bot);
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}
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CBotAggroEntry::~CBotAggroEntry()
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{
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if(_Owner.getSendAggroLostToEGS())
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_Owner.aggroLost(_Bot);
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}
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void CBotAggroEntry::operator =(CBotAggroEntry const& other)
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{
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#ifdef NL_DEBUG
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nlassert(&_Owner==&other._Owner); // same owner ?
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#endif
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_Bot = other._Bot;
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_Aggro = other._Aggro;
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}
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void CBotAggroEntry::addAggro(float aggro, NLMISC::CSmartPtr<CAIPlace const> place)
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{
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// prevent to add aggro on a bot more than one time per tick.
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_Aggro += (1.f-_Aggro)*(aggro);
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if (place!=NULL)
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_LastHitPlace = place;
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}
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bool CBotAggroEntry::updateTime(uint32 const& ticks) const
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{
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const_cast<CBotAggroEntry*>(this)->decrementAggros(ticks);
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return _Aggro==0.f;
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}
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void CBotAggroEntry::setMinimum(float aggro, NLMISC::CSmartPtr<CAIPlace const> place)
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{
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if (aggro>=0.f && aggro<=1.f && _Aggro<aggro)
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{
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_Aggro = aggro;
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if (place)
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_LastHitPlace = place;
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}
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}
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void CBotAggroEntry::setMaximum(float aggro)
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{
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if (aggro>=0.f && aggro<=1.f && _Aggro>aggro)
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{
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_Aggro = aggro;
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}
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}
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void CBotAggroEntry::decrementAggros(uint32 ticks)
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{
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static float const TOTAL_DECAY_TIME_SEC = 120.f; // temporary.
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static float const AGGRO_DEC = (1.f/(TOTAL_DECAY_TIME_SEC*10.f));
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float const decay = (float)(ticks*AGGRO_DEC);
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if (_Aggro>decay)
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{
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_Aggro -= decay;
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}
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else
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{
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_Aggro = 0.f;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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// CBotAggroOwner //
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//////////////////////////////////////////////////////////////////////////////
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/*
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double CBotAggroOwner::defaultReturnDistCheck = 1.5;
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uint32 CBotAggroOwner::defaultD1Radius = 100 * 1000; // en mm
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uint32 CBotAggroOwner::defaultD2Radius = 50 * 1000; // en mm
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float CBotAggroOwner::defaultPrimaryGroupAggroCoef = 0.f; // %age, entre 0 et 1
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float CBotAggroOwner::defaultSecondaryGroupAggroCoef = 0.f; // %age, entre 0 et 1
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uint32 CBotAggroOwner::defaultAggroPropagationRadius = 60; // en m
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*/
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float CBotAggroOwner::getReturnDistCheck() const
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{
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return AggroReturnDistCheck;
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}
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float CBotAggroOwner::getD1Radius() const
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{
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return AggroD1Radius;
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}
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float CBotAggroOwner::getD2Radius() const
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{
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return AggroD2Radius;
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}
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float CBotAggroOwner::getPrimaryGroupAggroDist() const
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{
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return AggroPrimaryGroupDist;
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}
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float CBotAggroOwner::getPrimaryGroupAggroCoef() const
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{
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return AggroPrimaryGroupCoef;
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}
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float CBotAggroOwner::getSecondaryGroupAggroDist() const
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{
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return AggroSecondaryGroupDist;
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}
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float CBotAggroOwner::getSecondaryGroupAggroCoef() const
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{
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return AggroSecondaryGroupCoef;
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}
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float CBotAggroOwner::getAggroPropagationRadius() const
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{
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return AggroPropagationRadius;
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}
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CBotAggroOwner::CBotAggroOwner()
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: _LastHitTime(CTimeInterface::gameCycle())
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, _AggroBlocked(false)
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, _ReturnAggroIgnored(false)
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, _DontAggro(false)
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, _SendAggroLostToEGS(true)
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, _ReturnPos()
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, _FirstHitPlace(NULL)
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//, _State(NoAggro)
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{
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}
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CBotAggroOwner::~CBotAggroOwner()
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{
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#ifdef NL_DEBUG
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nlassert(_BotAggroList.size()==0); // have to clear this vector before call destructor (coz of call back).
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#endif
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}
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void CBotAggroOwner::mergeAggroList(CBotAggroOwner const& otherList, float scale)
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{
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H_AUTO(AGGRO_mergeAggroList);
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NLMISC::clamp(scale, 0.0f, 1.0f);
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FOREACHC(it, TBotAggroList, otherList._BotAggroList)
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{
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CBotAggroEntry* bae = it->second;
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setAggroMinimumFor(bae->getBot(), bae->finalAggro()*scale, true, bae->getLastHitPlace());
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}
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}
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void CBotAggroOwner::updateListAndMarkBot(std::vector<CAIEntityPhysical*>& botList, float coef)
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{
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H_AUTO(AGGRO_ULAMB);
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std::list<TDataSetRow> botsToRemove;
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{
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H_AUTO(AGGRO_ULAMB_buildList);
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FOREACH(it, TBotAggroList, _BotAggroList)
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{
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if (!isAggroValid(it->first))
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{
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botsToRemove.push_back(it->first);
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continue;
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}
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CAIEntityPhysical* const entity = CAIS::instance().getEntityPhysical(it->second->getBot());
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nlassert(entity); // if this entry is no more valid, then isAggroValid is bugged
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if (entity->_ChooseLastTime!=CTimeInterface::gameCycle())
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{
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entity->_ChooseLastTime = CTimeInterface::gameCycle();
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entity->_AggroScore = it->second->finalAggro()*coef;
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botList.push_back(entity);
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}
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else
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{
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entity->_AggroScore += it->second->finalAggro()*coef;
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}
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}
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}
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{
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H_AUTO(AGGRO_ULAMB_removeInvalids);
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FOREACH(it, std::list<TDataSetRow>, botsToRemove)
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{
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_BotAggroList.erase(*it);
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}
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}
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}
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void CBotAggroOwner::blockAggro(sint32 blockTime)
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{
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if (!_AggroBlocked || _AggroBlockTimer.timeRemaining()<blockTime)
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_AggroBlockTimer.set(blockTime);
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_AggroBlocked = true;
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}
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void CBotAggroOwner::ignoreReturnAggro(bool ignored)
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{
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_ReturnAggroIgnored = ignored;
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}
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void CBotAggroOwner::setCanAggro(bool canAggro)
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{
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_DontAggro = !canAggro;
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}
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void CBotAggroOwner::update(uint32 ticks)
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{
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H_AUTO(AGGRO_update);
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if (_AggroBlocked)
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{
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if (!_AggroBlockTimer.test())
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return;
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_AggroBlocked = false;
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}
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std::deque<TDataSetRow> botsToRemove;
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FOREACH(it, TBotAggroList, _BotAggroList)
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{
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// :TODO: Check aggro validity (target position), but it's too expensive I think
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if (it->second->updateTime(ticks))
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{
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botsToRemove.push_back(it->first);
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}
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else
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{
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CAIEntityPhysical* const entity = CAIS::instance().getEntityPhysical(it->second->getBot());
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if (!entity)
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botsToRemove.push_back(it->first);
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}
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}
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FOREACH(it, std::deque<TDataSetRow>, botsToRemove)
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{
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_BotAggroList.erase(*it);
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}
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if (_BotAggroList.empty() && _FirstHitPlace)
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{
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if (_ReturnPos.toAIVector().quickDistTo(getAggroPos().toAIVector()) < getReturnDistCheck())
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_FirstHitPlace = NULL;
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}
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}
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// :NOTE: If you modify this method modify isNewAggroValid accordingly.
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bool CBotAggroOwner::isAggroValid(TDataSetRow const& bot)
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{
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H_AUTO(AGGRO_isAggroValid);
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TBotAggroList::iterator it = _BotAggroList.find(bot);
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// Bot has no aggro
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if (it==_BotAggroList.end())
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return false;
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// Other bot don't exist
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CAIEntityPhysical const* entity = CAIS::instance().getEntityPhysical(bot);
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if (!entity)
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return false;
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// Bot fled too far from last time he hit
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if (!it->second->atPlace(entity))
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return false;
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// He's outside of first hit place
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if (!this->atPlace(entity))
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return false;
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// He seems OK, let's aggro him
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return true;
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}
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// :NOTE: If you modify this method modify isAggroValid accordingly.
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bool CBotAggroOwner::isNewAggroValid(TDataSetRow const& bot)
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{
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H_AUTO(AGGRO_isNewAggroValid);
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// Other bot don't exist
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CAIEntityPhysical const* entity = CAIS::instance().getEntityPhysical(bot);
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if (!entity)
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return false;
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// He's outside of first hit place
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if (!this->atPlace(entity))
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return false;
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// He seems OK, let's aggro him
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return true;
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}
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bool CBotAggroOwner::haveAggroWithEntity(const TDataSetRow& rowId) const
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{
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H_AUTO(AGGRO_haveAggroWithEntity);
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return _BotAggroList.find(rowId) != _BotAggroList.end();
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}
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void CBotAggroOwner::addAggroFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place, bool transferAggro)
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{
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H_AUTO(AGGRO_AA_Total);
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if (!isAggroable(bot) || (_ReturnAggroIgnored && !forceReturnAggro))
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return;
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if (_DontAggro)
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return;
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// If group aggro build a bot list who aggro (self included), and return
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if (transferAggro && getPrimaryGroupAggroCoef()>0.f)
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{
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std::set<CBotAggroOwner*> primaryGroup, secondaryGroup;
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{
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H_AUTO(AGGRO_AA_BuildAggroTransferList);
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primaryGroup = getAggroGroup(true);
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primaryGroup.erase(this);
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FOREACH(it, std::set<CBotAggroOwner*>, primaryGroup)
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{
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if (*it)
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{
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std::set<CBotAggroOwner*> aggroGroup = (*it)->getAggroGroup(false);
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std::set_difference(aggroGroup.begin(), aggroGroup.end(), primaryGroup.begin(), primaryGroup.end(), std::inserter(secondaryGroup, secondaryGroup.end()));
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}
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}
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secondaryGroup.erase(this);
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}
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this->addAggroFor(bot, aggro, forceReturnAggro, place, false);
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FOREACH(it, std::set<CBotAggroOwner*>, primaryGroup)
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(*it)->addAggroFor(bot, aggro*getPrimaryGroupAggroCoef(), forceReturnAggro, place, false);
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FOREACH(it, std::set<CBotAggroOwner*>, secondaryGroup)
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(*it)->addAggroFor(bot, aggro*getSecondaryGroupAggroCoef(), forceReturnAggro, place, false);
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return;
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}
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#ifdef NL_DEBUG
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nlassert(aggro<=0);
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#endif
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// If we have no firstHitPlace start fight
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if (!_FirstHitPlace)
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{
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H_AUTO(AGGRO_AA_BuildFirstHitPlace);
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_ReturnPos = getAggroPos();
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_FirstHitPlace = buildFirstHitPlace(bot);
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}
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// Else verify this bot is still in range
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else
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{
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H_AUTO(AGGRO_AA_CheckFirstHitPlace);
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// If aggro is not valid for that bot (he's outside of range)
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if (!isNewAggroValid(bot))
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{
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// Forget him
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forgetAggroFor(bot, true);
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// And ignore him
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return;
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}
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}
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if (!place)
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{
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H_AUTO(AGGRO_AA_BuildLastHitPlace);
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CAIEntityPhysical const* entity = NULL;
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H_TIME(AGGRO_AA_BLHP_GetEntity, entity = CAIS::instance().getEntityPhysical(bot););
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if (entity)
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{
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NLMISC::CSmartPtr<CAIPlaceFastXYR> newPlace(NULL);
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H_TIME(AGGRO_AA_BLHP_AllocPlace, newPlace = NLMISC::CSmartPtr<CAIPlaceFastXYR>(new CAIPlaceFastXYR(NULL)););
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H_TIME(AGGRO_AA_BLHP_ParamPlace, newPlace->setPosAndRadius(AITYPES::vp_auto, entity->pos(), (uint32)(getD2Radius()*1000.f)););
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place = newPlace;
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}
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}
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_LastHitTime = CTimeInterface::gameCycle();
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TBotAggroList::iterator it = _BotAggroList.find(bot);
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if (it!=_BotAggroList.end())
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{
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H_AUTO(AGGRO_AA_AddAggro);
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it->second->addAggro(-aggro, place);
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}
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else
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{
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H_AUTO(AGGRO_AA_CreateAggro);
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// not found, so add it.
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// as its the first time, majorate aggro (square its effect)..
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float firstAggro = 1+aggro;
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firstAggro = 1-firstAggro*firstAggro;
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_BotAggroList.insert(std::make_pair(bot, TAggroEntryPtr(new CBotAggroEntry(bot, firstAggro, *this, place))));
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}
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}
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void CBotAggroOwner::setAggroMinimumFor(TDataSetRow const& bot, float aggro, bool forceReturnAggro, NLMISC::CSmartPtr<CAIPlace const> place, bool transferAggro)
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{
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H_AUTO(AGGRO_SAM_Total);
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if (!isAggroable(bot) || (_ReturnAggroIgnored && !forceReturnAggro))
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return;
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if (_DontAggro)
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return;
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// If group aggro build a bot list who aggro (self included), and return
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if (transferAggro && getPrimaryGroupAggroCoef()>0.f)
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{
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std::set<CBotAggroOwner*> primaryGroup, secondaryGroup;
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{
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H_AUTO(AGGRO_SAM_BuildAggroTransferList);
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primaryGroup = getAggroGroup(true);
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primaryGroup.erase(this);
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FOREACH(it, std::set<CBotAggroOwner*>, primaryGroup)
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{
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if (*it)
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{
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std::set<CBotAggroOwner*> aggroGroup = (*it)->getAggroGroup(false);
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std::set_difference(aggroGroup.begin(), aggroGroup.end(), primaryGroup.begin(), primaryGroup.end(), std::inserter(secondaryGroup, secondaryGroup.end()));
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}
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}
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secondaryGroup.erase(this);
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}
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this->setAggroMinimumFor(bot, aggro, forceReturnAggro, place, false);
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FOREACH(it, std::set<CBotAggroOwner*>, primaryGroup)
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(*it)->setAggroMinimumFor(bot, aggro*getPrimaryGroupAggroCoef(), forceReturnAggro, place, false);
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FOREACH(it, std::set<CBotAggroOwner*>, secondaryGroup)
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(*it)->setAggroMinimumFor(bot, aggro*getSecondaryGroupAggroCoef(), forceReturnAggro, place, false);
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return;
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}
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#ifdef NL_DEBUG
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nlassert(aggro>=0);
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#endif
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if (!_FirstHitPlace)
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{
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H_AUTO(AGGRO_SAM_BuildFirstHitPlace);
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_ReturnPos = getAggroPos();
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_FirstHitPlace = buildFirstHitPlace(bot);
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}
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// Else verify this bot is still in range
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else
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{
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H_AUTO(AGGRO_SAM_CheckFirstHitPlace);
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// If aggro is not valid for that bot (he's outside of range)
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if (!isNewAggroValid(bot))
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{
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// Forget him
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forgetAggroFor(bot, true);
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// And ignore him
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return;
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}
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}
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if (!place)
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{
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H_AUTO(AGGRO_SAM_BuildLastHitPlace);
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CAIEntityPhysical const* entity = NULL;
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H_TIME(AGGRO_SAM_BLHP_GetEntity, entity = CAIS::instance().getEntityPhysical(bot););
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if (entity)
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{
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NLMISC::CSmartPtr<CAIPlaceFastXYR> newPlace(NULL);
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H_TIME(AGGRO_SAM_BLHP_AllocPlace, newPlace = NLMISC::CSmartPtr<CAIPlaceFastXYR>(new CAIPlaceFastXYR(NULL)););
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H_TIME(AGGRO_SAM_BLHP_ParamPlace, newPlace->setPosAndRadius(AITYPES::vp_auto, entity->pos(), (uint32)(getD2Radius()*1000.f)););
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place = newPlace;
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}
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}
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TBotAggroList::iterator it = _BotAggroList.find(bot);
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if (it!=_BotAggroList.end())
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{
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H_AUTO(AGGRO_SAM_SetMinimum);
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it->second->setMinimum(aggro, place);
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}
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else
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{
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H_AUTO(AGGRO_SAM_CreateAggro);
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// not found, so add it.
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_BotAggroList.insert(std::make_pair(bot, TAggroEntryPtr(new CBotAggroEntry(bot, aggro, *this, place))));
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}
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}
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void CBotAggroOwner::maximizeAggroFor(TDataSetRow const& bot)
|
|
{
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|
H_AUTO(AGGRO_maximizeAggroFor);
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|
if (!isAggroable(bot))
|
|
return;
|
|
|
|
if (_DontAggro)
|
|
return;
|
|
|
|
TBotAggroList::iterator it = _BotAggroList.find(bot);
|
|
if (it!=_BotAggroList.end())
|
|
{
|
|
it->second->setMinimum(0.999f);
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|
FOREACH(it2, TBotAggroList, _BotAggroList)
|
|
{
|
|
if (it2!=it)
|
|
it2->second->scaleBy(0.15f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_BotAggroList.insert(std::make_pair(bot, TAggroEntryPtr(new CBotAggroEntry(bot, 0.999f, *this))));
|
|
}
|
|
}
|
|
|
|
void CBotAggroOwner::minimizeAggroFor(TDataSetRow const& bot)
|
|
{
|
|
H_AUTO(AGGRO_minimizeAggroFor);
|
|
if (!isAggroable(bot))
|
|
return;
|
|
|
|
if (_DontAggro)
|
|
return;
|
|
|
|
TBotAggroList::iterator it = _BotAggroList.find(bot);
|
|
if (it!=_BotAggroList.end())
|
|
{
|
|
it->second->setMaximum(0.1f);
|
|
FOREACH(it2, TBotAggroList, _BotAggroList)
|
|
{
|
|
if (it2!=it)
|
|
it2->second->setMinimum(0.15f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_BotAggroList.insert(std::make_pair(bot, TAggroEntryPtr(new CBotAggroEntry(bot, 0.1f, *this))));
|
|
}
|
|
}
|
|
|
|
void CBotAggroOwner::forgetAggroFor(TDataSetRow const& bot, bool forgetDamages)
|
|
{
|
|
H_AUTO(AGGRO_forgetAggroFor);
|
|
_BotAggroList.erase(bot);
|
|
if (forgetDamages && getAggroOwnerEid()!=NLMISC::CEntityId::Unknown)
|
|
{
|
|
CAIEntityPhysical* const entity = CAIS::instance().getEntityPhysical(bot);
|
|
if (entity)
|
|
{
|
|
// Tell EGS that player is a cheater
|
|
if (entity->getRyzomType()==RYZOMID::player)
|
|
{
|
|
NLMISC::CEntityId targetId = entity->getEntityId();
|
|
NLMISC::CEntityId botId = getAggroOwnerEid();
|
|
|
|
NLNET::CMessage msgout("PLAYER_UNREACHABLE");
|
|
msgout.serial(botId);
|
|
msgout.serial(targetId);
|
|
sendMessageViaMirror("EGS", msgout);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CBotAggroOwner::hasBeenHit(uint32 ticks) const
|
|
{
|
|
return (CTimeInterface::gameCycle()-_LastHitTime)<=ticks;
|
|
}
|
|
|
|
bool CBotAggroOwner::isAggroable(TDataSetRow const& dataSetRow)
|
|
{
|
|
H_AUTO(AGGRO_isAggroable);
|
|
if (CMirrors::getEntityId(dataSetRow).getType()!=RYZOMID::player)
|
|
return true;
|
|
|
|
CAIEntityPhysical* ep = CAIS::instance().getEntityPhysical(dataSetRow);
|
|
if (!ep)
|
|
return false;
|
|
|
|
CBotPlayer const* const player = NLMISC::safe_cast<CBotPlayer const*>(ep);
|
|
if (!player)
|
|
return true;
|
|
return player->isAggroable();
|
|
}
|
|
|
|
RYAI_MAP_CRUNCH::CWorldPosition CBotAggroOwner::getAggroPos() const
|
|
{
|
|
return RYAI_MAP_CRUNCH::CWorldPosition();
|
|
}
|
|
|
|
NLMISC::CEntityId CBotAggroOwner::getAggroOwnerEid() const
|
|
{
|
|
return NLMISC::CEntityId::Unknown;
|
|
}
|
|
|
|
NLMISC::CSmartPtr<CAIPlace const> CBotAggroOwner::buildFirstHitPlace(TDataSetRow const& aggroBot) const
|
|
{
|
|
return NLMISC::CSmartPtr<CAIPlace const>(NULL);
|
|
}
|
|
|
|
void CBotAggroOwner::clearAggroList(bool sendMessageToEGS)
|
|
{
|
|
_SendAggroLostToEGS = sendMessageToEGS;
|
|
_BotAggroList.clear();
|
|
_SendAggroLostToEGS = true;
|
|
}
|
|
|
|
float CBotAggroOwner::getAggroFor(TDataSetRow const& bot)
|
|
{
|
|
TBotAggroList::iterator it = _BotAggroList.find(bot);
|
|
if (it!=_BotAggroList.end())
|
|
return it->second->finalAggro();
|
|
else
|
|
return 0.f;
|
|
}
|