khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/world_editor_fauna_graph_plugin/plugin.h

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C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef PLUGIN_H
#define PLUGIN_H
#include "../world_editor/plugin_interface.h"
#include <nel/3d/text_context.h>
class CDialogFlags;
class CPlugin : public IPluginCallback,
public IPrimitiveDisplayer
{
public:
CPlugin();
~CPlugin();
// from IPluginCallback
virtual void init(IPluginAccess *pluginAccess);
virtual void primitiveChanged(const NLLIGO::IPrimitive *root) {}
virtual void positionMoved(const NLMISC::CVector &position) {}
virtual void lostPositionControl() {}
virtual void onIdle() {}
virtual void postRender(CDisplay &display);
virtual std::string& getName();
virtual bool isActive();
virtual bool activatePlugin();
virtual bool closePlugin();
// from IPrimitiveDisplayer
virtual void drawPrimitive(const NLLIGO::IPrimitive *primitive, const TRenderContext &renderContext);
IPluginAccess *getPluginAccess() const { return _PluginAccess; }
//
private:
std::set<const NLLIGO::IPrimitive *> _FaunaGroups;
bool _PluginActive;
private:
IPluginAccess *_PluginAccess;
NL3D::CTextContext _TextContext;
CPrimTexture *_FaunaFlagIcons;
CDialogFlags *_DialogFlags;
private:
void drawArrow(CDisplay &display, const NLMISC::CVector &start, const NLMISC::CVector &end);
void drawFaunaGraph(CDisplay &display, const NLLIGO::IPrimitive &grp);
void pushIcon(CDisplay &display, sint stepX, sint stepY, NLMISC::CVector &currPos, uint srcX, uint srcY, const CPrimTexture &pt);
};
extern "C"
{
/// Export the C factory method for dynamic linking..
__declspec( dllexport ) void *createPlugin();
}
#endif