khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/world_editor_fauna_graph_plugin/DialogFlags.h

82 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_DIALOGFLAGS_H__96559C1A_5580_443D_9FB0_94555B12EC28__INCLUDED_)
#define AFX_DIALOGFLAGS_H__96559C1A_5580_443D_9FB0_94555B12EC28__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DialogFlags.h : header file
//
class CPlugin;
/////////////////////////////////////////////////////////////////////////////
// CDialogFlags dialog
class CDialogFlags : public CDialog
{
// Construction
public:
CDialogFlags(CPlugin *plugin); // standard constructor
enum TDisplayCondition
{
DisplayAll = 0,
DisplayWhenSelected,
DisplayOff
};
TDisplayCondition DisplayCondition;
// Dialog Data
//{{AFX_DATA(CDialogFlags)
enum { IDD = IDD_DIALOG_FLAGS };
BOOL m_DisplayFlags;
BOOL m_DisplayIndices;
BOOL m_DisplayTargetIndices;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogFlags)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CPlugin *_Plugin;
// Generated message map functions
//{{AFX_MSG(CDialogFlags)
afx_msg void OnSelchangeDisplayCondition();
afx_msg void OnDisplayFlags();
afx_msg void OnDisplayIndices();
afx_msg void OnDisplayTargetIndices();
virtual BOOL OnInitDialog();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOGFLAGS_H__96559C1A_5580_443D_9FB0_94555B12EC28__INCLUDED_)