khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/land_export/land_export.cfg
2010-05-06 02:08:41 +02:00

35 lines
1.1 KiB
INI

// Where to put all .zone generated
OutZoneDir = "c:\temp\outLandscape";
// Where the reference zones are
RefZoneDir = "R:\code\nel\tools\3d\build_gamedata\processes\ligo\zones";
// Where all .ligozone are (those used by the .land)
LigoBankDir = "R:\code\nel\tools\3d\build_gamedata\processes\ligo\zoneLigos";
// The .bank file (used to know if a tile is oriented and the like)
TileBankFile = "\\amiga\3D\Database\Landscape\_texture_Tiles\jungle\jungle.bank";
// The colormap .tga file to remplace zone usercolor (Performs USERCOLOR = USERCOLOR * (1-colormap.A) + colormap.RGB * colormap.A)
ColorMapFile = "";
// The grayscale .tga file (127 is 0, 0 is -127*ZFactor and 255 is +128*ZFactor)
HeightMapFile1 = "";
// The heightmap factor
ZFactor1 = 1.0;
// The grayscale .tga file (127 is 0, 0 is -127*ZFactor and 255 is +128*ZFactor)
HeightMapFile2 = "";
// The heightmap factor
ZFactor2 = 1.0;
// Roughly light the zone (0-none, 1-patch, 2-noise)
ZoneLight = 0;
// A cellsize (zonesize) in meter
CellSize = 160.0;
// The .land to compute
ZoneRegionFile = "\\amiga\3D\Database\Landscape\ligo\jungle\matis.land";