khanat-opennel-code/code/ryzom/client/src/r2/displayer_visual_activity_sequence.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

107 lines
3.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_DISPLAYER_VISUAL_ACTIVITY_SEQUENCE_H
#define R2_DISPLAYER_VISUAL_ACTIVITY_SEQUENCE_H
#include "displayer_visual.h"
#include "../decal.h"
#include "editor.h"
#include "nel/misc/line.h"
//
#include "../interface_v3/group_map.h"
namespace NLMISC
{
class CLine;
}
namespace R2
{
class CDisplayerVisualActivitySequence : public CDisplayerVisual, public CEditor::IInstanceObserver,
public CGroupMap::IDeco
{
public:
NLMISC_DECLARE_CLASS(R2::CDisplayerVisualActivitySequence);
CDisplayerVisualActivitySequence();
~CDisplayerVisualActivitySequence();
// from CDisplayerVisual
virtual bool isSelectable() const { return false; }
virtual void onAttrModified(const std::string &attrName, sint32 attrIndex);
virtual void onPostRender();
virtual void onPreRender();
virtual void updateWorldPos();
virtual void setActive(bool active);
virtual bool getActive() const;
private:
bool _AddedToWorldMap;
bool _Touched;
bool _Active;
std::vector<CDecal::TSmartPtr> _Decals;
std::vector<CCtrlQuad *> _WorldMapEdges;
std::vector<CEditor::TInstanceObserverHandle> _ObserverHandles;
// need to know when one of the component world pos is changed (no notification message reach us if
// word pos update is due to a parent)
// TODO : add a 'world pos changed' event...
struct CWorldPosCache
{
CDisplayerVisual::TRefPtr DV;
NLMISC::CVector2f WorldPos2f;
};
std::vector<CWorldPosCache> _WPCache;
std::vector<NLMISC::CLine> _FootSteps;
NLMISC::CRGBA _DecalColor;
// keep list of primitives traversed by this sequence
// allows to know when to update us if visibility of one of the primitive has changed
struct CTraversedPrimInfo
{
CDisplayerVisual::TRefPtr PrimDisplay;
bool Visible;
};
std::vector<CTraversedPrimInfo> _TraversedPrimInfos;
protected:
void touch();
void update();
void clear(bool wantRemoveFromWorldMap = true);
void addFootSteps(const NLMISC::CLine &line);
void addWanderSteps(const NLMISC::CVector &pos);
void setWorldMapColor(NLMISC::CRGBA color);
void setWorldMapNumEdges(uint count);
CDisplayerVisual *getParentDV() const;
// from CEditor::IInstanceObserver
virtual void onInstanceCreated(CInstance &instance);
virtual void onInstanceErased(CInstance &instance);
virtual void onAttrModified(CInstance &instance, const std::string &attrName, sint32 attrIndex);
protected:
// from CGroupMap::IDeco
virtual void onAdd(CGroupMap &owner);
virtual void onRemove(CGroupMap &owner);
virtual void onPreRender(CGroupMap &owner);
virtual void onUpdate(CGroupMap &owner);
// return true if visible
// if entiyDV == groupDV, then an ungrouped entity, else the group an its entity
bool isVisible(CDisplayerVisual *groupDV, CDisplayerVisual *entityDV);
// get visual displayer of parent group, or return the entity if not grouped
CDisplayerVisual *getPossibleGroupDV(CDisplayerVisual *entityDV);
//
void removeFromWorldMap();
};
} // R2
#endif