107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_DISPLAYER_VISUAL_ACTIVITY_SEQUENCE_H
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#define R2_DISPLAYER_VISUAL_ACTIVITY_SEQUENCE_H
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#include "displayer_visual.h"
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#include "../decal.h"
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#include "editor.h"
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#include "nel/misc/line.h"
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//
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#include "../interface_v3/group_map.h"
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namespace NLMISC
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{
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class CLine;
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}
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namespace R2
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{
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class CDisplayerVisualActivitySequence : public CDisplayerVisual, public CEditor::IInstanceObserver,
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public CGroupMap::IDeco
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{
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public:
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NLMISC_DECLARE_CLASS(R2::CDisplayerVisualActivitySequence);
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CDisplayerVisualActivitySequence();
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~CDisplayerVisualActivitySequence();
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// from CDisplayerVisual
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virtual bool isSelectable() const { return false; }
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virtual void onAttrModified(const std::string &attrName, sint32 attrIndex);
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virtual void onPostRender();
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virtual void onPreRender();
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virtual void updateWorldPos();
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virtual void setActive(bool active);
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virtual bool getActive() const;
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private:
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bool _AddedToWorldMap;
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bool _Touched;
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bool _Active;
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std::vector<CDecal::TSmartPtr> _Decals;
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std::vector<CCtrlQuad *> _WorldMapEdges;
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std::vector<CEditor::TInstanceObserverHandle> _ObserverHandles;
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// need to know when one of the component world pos is changed (no notification message reach us if
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// word pos update is due to a parent)
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// TODO : add a 'world pos changed' event...
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struct CWorldPosCache
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{
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CDisplayerVisual::TRefPtr DV;
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NLMISC::CVector2f WorldPos2f;
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};
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std::vector<CWorldPosCache> _WPCache;
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std::vector<NLMISC::CLine> _FootSteps;
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NLMISC::CRGBA _DecalColor;
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// keep list of primitives traversed by this sequence
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// allows to know when to update us if visibility of one of the primitive has changed
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struct CTraversedPrimInfo
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{
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CDisplayerVisual::TRefPtr PrimDisplay;
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bool Visible;
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};
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std::vector<CTraversedPrimInfo> _TraversedPrimInfos;
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protected:
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void touch();
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void update();
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void clear(bool wantRemoveFromWorldMap = true);
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void addFootSteps(const NLMISC::CLine &line);
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void addWanderSteps(const NLMISC::CVector &pos);
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void setWorldMapColor(NLMISC::CRGBA color);
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void setWorldMapNumEdges(uint count);
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CDisplayerVisual *getParentDV() const;
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// from CEditor::IInstanceObserver
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virtual void onInstanceCreated(CInstance &instance);
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virtual void onInstanceErased(CInstance &instance);
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virtual void onAttrModified(CInstance &instance, const std::string &attrName, sint32 attrIndex);
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protected:
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// from CGroupMap::IDeco
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virtual void onAdd(CGroupMap &owner);
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virtual void onRemove(CGroupMap &owner);
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virtual void onPreRender(CGroupMap &owner);
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virtual void onUpdate(CGroupMap &owner);
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// return true if visible
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// if entiyDV == groupDV, then an ungrouped entity, else the group an its entity
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bool isVisible(CDisplayerVisual *groupDV, CDisplayerVisual *entityDV);
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// get visual displayer of parent group, or return the entity if not grouped
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CDisplayerVisual *getPossibleGroupDV(CDisplayerVisual *entityDV);
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//
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void removeFromWorldMap();
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};
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} // R2
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#endif
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