khanat-opennel-code/code/nel/src/sound/complex_sound.cpp

355 lines
8.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "nel/sound/complex_sound.h"
#include "nel/misc/path.h"
#include "nel/misc/common.h"
#include "nel/sound/audio_mixer_user.h"
#include "nel/misc/sheet_id.h"
using namespace std;
using namespace NLMISC;
namespace NLSOUND
{
bool CComplexSound::isDetailed() const
{
return false;
}
void CComplexSound::parseSequence(const std::string &str, std::vector<uint32> &seq, uint scale)
{
seq.clear();
uint32 tmp;
string val;
string::const_iterator first(str.begin()), last(str.end());
for (; first != last; ++first)
{
if (*first != ';')
val += *first;
else
{
fromString(val, tmp);
seq.push_back(tmp * scale);
val.clear();
}
}
// parse the last value
if (!val.empty())
{
fromString(val, tmp);
seq.push_back(tmp * scale);
}
}
void CComplexSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
{
CAudioMixerUser *mixer = CAudioMixerUser::instance();
std::vector<NLMISC::CSheetId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
CSound *sound = mixer->getSoundId(*first);
subsounds.push_back(make_pair((*first).toString()/*CStringMapper::unmap(*first)*/, sound));
}
}
uint32 CComplexSound::getDuration()
{
// evaluate the duration of the sound...
if (_DurationValid)
return _Duration;
// catch the duration of all sub sound.
CAudioMixerUser *mixer = CAudioMixerUser::instance();
vector<sint32> durations;
std::vector<NLMISC::CSheetId>::iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
CSound *sound = mixer->getSoundId(*first);
if (sound != NULL)
{
durations.push_back(sint32(sound->getDuration()));
}
else
durations.push_back(0);
}
_Duration = 0;
switch (_PatternMode)
{
case MODE_CHAINED:
{
// sum the duration minus the xfade time (this is an aproximation if sample are shorter than 2 xfade time)
vector<uint32>::iterator first(_SoundSeq.begin()), last(_SoundSeq.end()), prev;
for (; first != last; ++first)
{
if (first != _SoundSeq.begin() && !durations.empty())
{
// remove a xfade value
_Duration -= minof<uint32>(uint32(_XFadeLength / _TicksPerSeconds), durations[*first % durations.size()] / 2, durations[*prev % durations.size()] /2);
}
if (!durations.empty())
_Duration += durations[*first % durations.size()];
prev = first;
}
// _Duration -= max(sint(0), sint(_XFadeLength * (_SoundSeq.size()-2) ));
}
break;
case MODE_SPARSE:
{
if (_SoundSeq.empty())
_Duration = 0;
else if (_DelaySeq.empty())
{
_Duration = durations[0];
}
else if (_DelaySeq.size() == 1)
{
_Duration = durations[0] + _DelaySeq[0];
}
else
{
uint soundIndex = 0;
_Duration = 0; //durations[soundIndex++];
std::vector<uint32>::iterator first(_DelaySeq.begin()), last(_DelaySeq.end());
_Duration+= *first;
++first;
for (; first != last; ++first)
{
// add the sound length
_Duration += durations[soundIndex++ % durations.size()];
// add the delay
_Duration += uint32(*first / _TicksPerSeconds);
}
}
}
break;
case MODE_ALL_IN_ONE:
// only find the longueur sound.
if (!durations.empty())
_Duration = *(std::max_element(durations.begin(), durations.end()));
else
_Duration = 0;
break;
default:
return 0;
}
_DurationValid = true;
return _Duration;
}
// ********************************************************
CComplexSound::CComplexSound() :
_PatternMode(CComplexSound::MODE_UNDEFINED),
_TicksPerSeconds(1.0f),
_XFadeLength(3000), // default to 3000 sec.
_MaxDistValid(false),
_Duration(0),
_DurationValid(false)
{
}
// ********************************************************
CComplexSound::~CComplexSound()
{
/* if (_VolumeEnvelope != 0)
{
delete _VolumeEnvelope;
}
if (_FreqModulation != 0)
{
delete _FreqModulation;
}
*/
}
float CComplexSound::getMaxDistance() const
{
if (!_MaxDistValid)
{
// compute the max distance by checking the max distance of all sounds.
CAudioMixerUser *mixer = CAudioMixerUser::instance();
// Hum, getMaxDistance is const, but we must compute the real max dist and update it !
CComplexSound *This = const_cast<CComplexSound*>(this);
This->_MaxDist = 0.0f;
std::vector<NLMISC::CSheetId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
for (; first != last; ++first)
{
CSound *sound = mixer->getSoundId(*first);
if( sound != NULL)
{
This->_MaxDist = max(_MaxDist, sound->getMaxDistance());
}
}
// security check.
if (_MaxDist == 0.0f)
This->_MaxDist = 1000000.0f;
}
_MaxDistValid = true;
return _MaxDist;
}
void CComplexSound::serial(NLMISC::IStream &s)
{
CSound::serial(s);
s.serialEnum(_PatternMode);
if (s.isReading())
{
uint32 nb;
s.serial(nb);
for (uint i=0; i<nb; ++i)
{
std::string name;
s.serial(name);
_Sounds.push_back(NLMISC::CSheetId(name, "sound"));
}
}
else
{
uint32 nb = (uint32)_Sounds.size();
s.serial(nb);
for (uint i=0; i<nb; ++i)
{
std::string name = _Sounds[i].toString();
s.serial(name);
}
}
s.serial(_TicksPerSeconds);
s.serialCont(_SoundSeq);
s.serialCont(_DelaySeq);
s.serial(_XFadeLength);
s.serial(_DoFadeIn);
s.serial(_DoFadeOut);
if (s.isReading())
_DurationValid = false;
}
/// Load the sound parameters from georges' form
void CComplexSound::importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot)
{
NLGEORGES::UFormElm *psoundType;
std::string dfnName;
_DurationValid = false;
// some basic checking.
formRoot.getNodeByName(&psoundType, ".SoundType");
nlassert(psoundType != NULL);
psoundType->getDfnName(dfnName);
nlassert(dfnName == "complex_sound.dfn");
// Call the base class
CSound::importForm(filename, formRoot);
// Beat per second.
formRoot.getValueByName(_TicksPerSeconds, ".SoundType.Beat");
//beat can't be null or negative!
if (_TicksPerSeconds <= 0.0f)
_TicksPerSeconds = 1.0f;
// List of sound int this pattern
NLGEORGES::UFormElm *psoundsArray;
_Sounds.clear();
formRoot.getNodeByName(&psoundsArray, ".SoundType.SoundList");
if (psoundsArray != NULL)
{
uint size;
psoundsArray->getArraySize(size);
for (uint i=0; i<size; ++i)
{
string soundname;
if (psoundsArray->getArrayValue(soundname, i))
{
nlassert(soundname.find(".sound") != std::string::npos);
_Sounds.push_back(NLMISC::CSheetId(soundname));
}
}
}
// Mode of the complex sound.
string mode;
formRoot.getValueByName(mode, ".SoundType.Mode");
if (mode == "Chained" || mode == "Sparse")
{
// XFade length
formRoot.getValueByName(_XFadeLength, ".SoundType.XFadeLength");
// Fade in/out flag.
formRoot.getValueByName(_DoFadeIn, ".SoundType.DoFadeIn");
formRoot.getValueByName(_DoFadeOut, ".SoundType.DoFadeOut");
// convert xfade to millisec.
_XFadeLength *= 1000;
_PatternMode = MODE_CHAINED;
// just read the sequence
_SoundSeq.clear();
string str;
formRoot.getValueByName(str, ".SoundType.SoundSeq");
parseSequence(str, _SoundSeq);
if (mode == "Sparse")
{
_PatternMode = MODE_SPARSE;
// also read the delay sequence
_DelaySeq.clear();
string str;
formRoot.getValueByName(str, ".SoundType.DelaySeq");
// parse the delay and premult by 1000 (for millisec).
parseSequence(str, _DelaySeq, 1000);
}
}
else if (mode == "AllInOne")
{
_PatternMode = MODE_ALL_IN_ONE;
// nothing special to read.
}
else
nlassertex(false, ("Unsupported mode : %s", mode.c_str()));
}
}