499 lines
No EOL
18 KiB
C++
499 lines
No EOL
18 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "npc_icon.h"
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#include "ingame_database_manager.h"
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#include "game_share/generic_xml_msg_mngr.h"
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#include "entities.h"
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#include "net_manager.h"
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#include <nel/misc/command.h>
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using namespace std;
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using namespace NLMISC;
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CNPCIconCache* CNPCIconCache::_Instance = NULL;
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// Time after which the state of a NPC is considered obsolete and must be refreshed (because it's in gamecycle, actual time increases if server slows down, to avoid server congestion)
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NLMISC::TGameCycle CNPCIconCache::_CacheRefreshTimerDelay = NPC_ICON::DefaultClientNPCIconRefreshTimerDelayGC;
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// Time between updates of the "catchall timer"
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NLMISC::TGameCycle CNPCIconCache::_CatchallTimerPeriod = NPC_ICON::DefaultClientNPCIconRefreshTimerDelayGC;
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extern CEntityManager EntitiesMngr;
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extern CGenericXmlMsgHeaderManager GenericMsgHeaderMngr;
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extern CNetManager NetMngr;
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// #pragma optimize ("", off)
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CNPCIconCache::CNPCIconCache() : _LastRequestTimestamp(0), _LastTimerUpdateTimestamp(0), _Enabled(true)
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{
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_Icons[NPC_ICON::IconNone].init("", "");
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_Icons[NPC_ICON::IconNotAMissionGiver].init("", "");
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_Icons[NPC_ICON::IconListHasOutOfReachMissions].init("mission_available.tga", ""); //"MP_Blood.tga"
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_Icons[NPC_ICON::IconListHasAlreadyTakenMissions].init("ICO_Task_Generic.tga", "r2ed_tool_redo");
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_Icons[NPC_ICON::IconListHasAvailableMission].init("mission_available.tga", "", CViewRadar::MissionList); //"MP_Wood.tga"
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_Icons[NPC_ICON::IconAutoHasUnavailableMissions].init("spe_com.tga", "");
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_Icons[NPC_ICON::IconAutoHasAvailableMission].init("spe_com.tga", "", CViewRadar::MissionAuto); //"MP_Oil.tga"
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_Icons[NPC_ICON::IconStepMission].init("mission_step.tga", "", CViewRadar::MissionStep); //"MP_Shell.tga"
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_DescriptionsToRequest.reserve(256);
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}
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void CNPCIconCache::release()
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{
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if (_Instance)
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{
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delete _Instance;
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_Instance = NULL;
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}
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}
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const CNPCIconCache::CNPCIconDesc& CNPCIconCache::getNPCIcon(const CEntityCL *entity, bool bypassEnabled)
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{
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// Not applicable? Most entities (creatures, characters) have a null key here.
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BOMB_IF(!entity, "NULL entity in getNPCIcon", return _Icons[NPC_ICON::IconNone]);
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TNPCIconCacheKey npcIconCacheKey = CNPCIconCache::entityToKey(entity);
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if (npcIconCacheKey == 0)
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return _Icons[NPC_ICON::IconNone];
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// Is system disabled?
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if ((!enabled()) && !bypassEnabled)
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return _Icons[NPC_ICON::IconNone];
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// This method must be reasonably fast, because it constantly gets called by the radar view
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H_AUTO(GetNPCIconWithKey);
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// Not applicable (more checks)?
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if (!entity->canHaveMissionIcon())
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return _Icons[NPC_ICON::IconNone];
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if (!entity->isFriend()) // to display icons in the radar, we need the Contextual property to be received as soon as possible
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return _Icons[NPC_ICON::IconNone];
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// Temporarily not shown if the player is in interaction with the NPC
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if (UserEntity->interlocutor() != CLFECOMMON::INVALID_SLOT)
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{
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CEntityCL *interlocutorEntity = EntitiesMngr.entity(UserEntity->interlocutor());
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if (interlocutorEntity && (entityToKey(interlocutorEntity) == npcIconCacheKey))
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return _Icons[NPC_ICON::IconNone];
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}
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if (UserEntity->trader() != CLFECOMMON::INVALID_SLOT)
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{
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CEntityCL *traderEntity = EntitiesMngr.entity(UserEntity->trader());
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if (traderEntity && (entityToKey(traderEntity) == npcIconCacheKey))
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return _Icons[NPC_ICON::IconNone];
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}
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// 1. Test if the NPC is involved in a current goal
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if (isNPCaCurrentGoal(npcIconCacheKey))
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return _Icons[NPC_ICON::IconStepMission];
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// 2. Compute "has mission to take": take from cache, or query the server
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H_AUTO(GetNPCIcon_GIVER);
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CMissionGiverMap::iterator img = _MissionGivers.find(npcIconCacheKey);
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if (img != _MissionGivers.end())
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{
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CNPCMissionGiverDesc& giver = (*img).second;
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if (giver.getState() != NPC_ICON::AwaitingFirstData)
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{
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// Ask the server to refresh the state if the information is old
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// but only known mission givers that have a chance to propose new missions
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if ((giver.getState() != NPC_ICON::NotAMissionGiver) &&
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// (giver.getState() != NPC_ICON::ListHasAlreadyTakenMissions) && // commented out because it would not refresh in case an auto mission become available
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(!giver.isDescTransient()))
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{
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NLMISC::TGameCycle informationAge = NetMngr.getCurrentServerTick() - giver.getLastUpdateTimestamp();
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if (informationAge > _CacheRefreshTimerDelay)
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{
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queryMissionGiverData(npcIconCacheKey);
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giver.setDescTransient();
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}
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}
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// Return the icon depending on the state in the cache
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return _Icons[giver.getState()]; // TNPCIconId maps TNPCMissionGiverState
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}
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}
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else
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{
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// Create mission giver entry and query the server
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CNPCMissionGiverDesc giver;
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CMissionGiverMap::iterator itg = _MissionGivers.insert(make_pair(npcIconCacheKey, giver)).first;
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queryMissionGiverData(npcIconCacheKey);
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//(*itg).second.setDescTransient(); // already made transient by constructor
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}
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return _Icons[NPC_ICON::IconNone];
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}
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#define getArraySize(a) (sizeof(a)/sizeof(a[0]))
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void CNPCIconCache::addObservers()
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{
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// Disabled?
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if (!enabled())
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return;
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// Mission Journal
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static const char *missionStartStopLeavesToMonitor [2] = {"TITLE", "FINISHED"};
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IngameDbMngr.getNodePtr()->addBranchObserver("MISSIONS", MissionStartStopObserver, missionStartStopLeavesToMonitor, getArraySize(missionStartStopLeavesToMonitor));
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static const char *missionNpcAliasLeavesToMonitor [1] = {"NPC_ALIAS"};
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IngameDbMngr.getNodePtr()->addBranchObserver("MISSIONS", MissionNpcAliasObserver, missionNpcAliasLeavesToMonitor, getArraySize(missionNpcAliasLeavesToMonitor));
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// Skills
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static const char *skillLeavesToMonitor [2] = {"SKILL", "BaseSKILL"};
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IngameDbMngr.getNodePtr()->addBranchObserver("CHARACTER_INFO:SKILLS", MissionPrerequisitEventObserver, skillLeavesToMonitor, getArraySize(skillLeavesToMonitor));
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// Owned Items
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static const char *bagLeavesToMonitor [1] = {"SHEET"}; // just saves 2000 bytes or so (500 * observer pointer entry in vector) compared to one observer per bag slot
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IngameDbMngr.getNodePtr()->addBranchObserver("INVENTORY:BAG", MissionPrerequisitEventObserver, bagLeavesToMonitor, getArraySize(bagLeavesToMonitor));
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// Worn Items
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IngameDbMngr.getNodePtr()->addBranchObserver("INVENTORY:HAND", MissionPrerequisitEventObserver);
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IngameDbMngr.getNodePtr()->addBranchObserver("INVENTORY:EQUIP", MissionPrerequisitEventObserver);
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// Known Bricks
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IngameDbMngr.getNodePtr()->addBranchObserver("BRICK_FAMILY", MissionPrerequisitEventObserver);
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// For other events, search for calls of onEventForMissionAvailabilityForThisChar()
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}
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void CNPCIconCache::removeObservers()
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{
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// Disabled?
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if (!enabled())
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return;
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// Mission Journal
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IngameDbMngr.getNodePtr()->removeBranchObserver("MISSIONS", MissionStartStopObserver);
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IngameDbMngr.getNodePtr()->removeBranchObserver("MISSIONS", MissionNpcAliasObserver);
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// Skills
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IngameDbMngr.getNodePtr()->removeBranchObserver("CHARACTER_INFO:SKILLS", MissionPrerequisitEventObserver);
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// Owned Items
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IngameDbMngr.getNodePtr()->removeBranchObserver("INVENTORY:BAG", MissionPrerequisitEventObserver);
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// Worn Items
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IngameDbMngr.getNodePtr()->removeBranchObserver("INVENTORY:HAND", MissionPrerequisitEventObserver);
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IngameDbMngr.getNodePtr()->removeBranchObserver("INVENTORY:EQUIP", MissionPrerequisitEventObserver);
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// Known Bricks
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IngameDbMngr.getNodePtr()->removeBranchObserver("BRICK_FAMILY", MissionPrerequisitEventObserver);
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}
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void CNPCIconCache::CMissionStartStopObserver::update(ICDBNode* node)
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{
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// Every time a mission in progress is started or stopped, refresh the icon for visible NPCs (including mission giver information)
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CNPCIconCache::getInstance().onEventForMissionInProgress();
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}
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void CNPCIconCache::CMissionNpcAliasObserver::update(ICDBNode* node)
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{
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CNPCIconCache::getInstance().onNpcAliasChangedInMissionGoals();
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}
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void CNPCIconCache::CMissionPrerequisitEventObserver::update(ICDBNode* node)
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{
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// Every time a mission in progress changes, refresh the icon for the related npc
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CNPCIconCache::getInstance().onEventForMissionAvailabilityForThisChar();
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}
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void CNPCIconCache::onEventForMissionAvailabilityForThisChar()
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{
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// Disabled?
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if (!enabled())
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return;
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queryAllVisibleMissionGiverData(0);
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}
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void CNPCIconCache::queryMissionGiverData(TNPCIconCacheKey npcIconCacheKey)
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{
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_DescriptionsToRequest.push_back(npcIconCacheKey);
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//static set<TNPCIconCacheKey> requests1;
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//requests1.insert(npcIconCacheKey);
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//nldebug("%u: queryMissionGiverData %u (total %u)", NetMngr.getCurrentServerTick(), npcIconCacheKey, requests1.size());
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}
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void CNPCIconCache::queryAllVisibleMissionGiverData(NLMISC::TGameCycle olderThan)
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{
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// Request an update for all npcs (qualifying, i.e. that have missions) in vision
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for (uint i=0; i<EntitiesMngr.entities().size(); ++i)
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{
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CEntityCL *entity = EntitiesMngr.entity(i);
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if (!entity || !(entity->canHaveMissionIcon() && entity->isFriend()))
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continue;
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TNPCIconCacheKey npcIconCacheKey = CNPCIconCache::entityToKey(entity);
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CMissionGiverMap::iterator img = _MissionGivers.find(npcIconCacheKey);
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if (img == _MissionGivers.end())
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continue; // if the NPC does not have an entry yet, it will be created by getNPCIcon()
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// Refresh only known mission givers that have a chance to propose new missions
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CNPCMissionGiverDesc& giver = (*img).second;
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if (giver.getState() == NPC_ICON::NotAMissionGiver)
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continue;
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// if (giver.getState() == NPC_ICON::ListHasAlreadyTakenMissions)
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// continue; // commented out because it would not refresh in case an auto mission becomes available
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if (olderThan != 0)
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{
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// Don't refresh desscriptions already awaiting an update
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if (giver.isDescTransient())
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continue;
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// Don't refresh NPCs having data more recent than specified
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NLMISC::TGameCycle informationAge = NetMngr.getCurrentServerTick() - giver.getLastUpdateTimestamp();
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if (informationAge <= olderThan)
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continue;
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// Don't refresh NPC being involved in a mission goal (the step icon has higher priority over the giver icon)
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// If later the NPC is no more involved before the information is considered old, it will show
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// the same giver state until the information is considered old. That's why we let refresh
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// the NPC when triggered by an event (olderThan == 0).
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if (isNPCaCurrentGoal(npcIconCacheKey))
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continue;
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}
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_DescriptionsToRequest.push_back(npcIconCacheKey);
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giver.setDescTransient();
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//static set<TNPCIconCacheKey> requests2;
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//requests2.insert(npcIconCacheKey);
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//nldebug("%u: queryAllVisibleMissionGiverData %u (total %u)", NetMngr.getCurrentServerTick(), npcIconCacheKey, requests2.size());
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}
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}
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void CNPCIconCache::update()
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{
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// Every CatchallTimerPeriod, browse visible entities and refresh the ones with outdated state
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// (e.g. the ones not displayed in radar).
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if (NetMngr.getCurrentServerTick() > _LastTimerUpdateTimestamp + _CatchallTimerPeriod)
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{
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_LastTimerUpdateTimestamp = NetMngr.getCurrentServerTick();
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// Disabled?
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if (!enabled())
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return;
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queryAllVisibleMissionGiverData(_CacheRefreshTimerDelay);
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}
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// Every tick update at most (2 cycles actually, cf. server<->client communication frequency),
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// send all pending requests in a single message.
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if (NetMngr.getCurrentServerTick() > _LastRequestTimestamp)
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{
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if (!_DescriptionsToRequest.empty())
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{
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CBitMemStream out;
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GenericMsgHeaderMngr.pushNameToStream("NPC_ICON:GET_DESC", out);
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uint8 nb8 = uint8(_DescriptionsToRequest.size() & 0xff); // up to vision size (255 i.e. 256 minus user)
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out.serial(nb8);
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for (CSmallKeyList::const_iterator ikl=_DescriptionsToRequest.begin(); ikl!=_DescriptionsToRequest.end(); ++ikl)
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{
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TNPCIconCacheKey key = *ikl;
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out.serial(key);
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}
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NetMngr.push(out);
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//nldebug("%u: Pushing %hu NPC desc requests", NetMngr.getCurrentServerTick(), nb8);
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_DescriptionsToRequest.clear();
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}
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_LastRequestTimestamp = NetMngr.getCurrentServerTick();
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}
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}
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void CNPCIconCache::onEventForMissionInProgress()
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{
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// Disabled?
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if (!enabled())
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return;
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// Immediately reflect the mission journal (Step icons)
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refreshIconsOfScene(true);
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// Ask the server to update availability status (will refresh icons if there is at least one change)
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onEventForMissionAvailabilityForThisChar();
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}
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void CNPCIconCache::onNpcAliasChangedInMissionGoals()
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{
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// Disabled?
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if (!enabled())
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return;
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// Update the storage of keys having a current mission goal.
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storeKeysOfCurrentGoals();
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// Immediately reflect the mission journal (Step icons)
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refreshIconsOfScene(true);
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}
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bool CNPCIconCache::isNPCaCurrentGoal(TNPCIconCacheKey npcIconCacheKey) const
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{
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// There aren't many simultaneous goals, we can safely browse the vector
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for (CSmallKeyList::const_iterator ikl=_KeysOfCurrentGoals.begin(); ikl!=_KeysOfCurrentGoals.end(); ++ikl)
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{
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if ((*ikl) == npcIconCacheKey)
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return true;
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}
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return false;
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}
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void CNPCIconCache::storeKeysOfCurrentGoals()
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{
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// This event is very unfrequent, and the number of elements of _KeysOfCurrentGoals is usually very small
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// (typically 0 to 3, while theoretical max is 15*20) so we don't mind rebuilding the list.
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_KeysOfCurrentGoals.clear();
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CCDBNodeBranch *missionNode = safe_cast<CCDBNodeBranch*>(IngameDbMngr.getNodePtr()->getNode(ICDBNode::CTextId("MISSIONS")));
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BOMB_IF (!missionNode, "MISSIONS node missing in DB", return);
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uint nbCurrentMissionSlots = missionNode->getNbNodes();
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for (uint i=0; i!=nbCurrentMissionSlots; ++i)
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{
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ICDBNode *missionEntry = missionNode->getNode((uint16)i);
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ICDBNode::CTextId titleNode("TITLE");
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if (missionEntry->getProp(titleNode) == 0)
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continue;
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CCDBNodeBranch *stepsToDoNode = safe_cast<CCDBNodeBranch*>(missionEntry->getNode(ICDBNode::CTextId("GOALS")));
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BOMB_IF(!stepsToDoNode, "GOALS node missing in MISSIONS DB", return);
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uint nbGoals = stepsToDoNode->getNbNodes();
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for (uint j=0; j!=nbGoals; ++j)
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{
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ICDBNode *stepNode = stepsToDoNode->getNode((uint16)j);
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CCDBNodeLeaf *aliasNode = safe_cast<CCDBNodeLeaf*>(stepNode->getNode(ICDBNode::CTextId("NPC_ALIAS")));
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BOMB_IF(!aliasNode, "NPC_ALIAS node missing in MISSIONS DB", return);
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TNPCIconCacheKey npcIconCacheKey = (TNPCIconCacheKey)aliasNode->getValue32();
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if (npcIconCacheKey != 0)
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_KeysOfCurrentGoals.push_back(npcIconCacheKey);
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}
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}
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}
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void CNPCIconCache::refreshIconsOfScene(bool force)
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{
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// Browse all NPCs in vision, and refresh their inscene interface
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for (uint i=0; i<EntitiesMngr.entities().size(); ++i)
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{
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CEntityCL *entity = EntitiesMngr.entity(i);
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if (!entity) continue;
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CMissionGiverMap::iterator it = _MissionGivers.find(CNPCIconCache::entityToKey(entity));
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if ((it!=_MissionGivers.end()) && ((*it).second.hasChanged() || force))
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{
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EntitiesMngr.refreshInsceneInterfaceOfFriendNPC(i);
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(*it).second.setChanged(false);
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}
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}
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}
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bool CNPCIconCache::onReceiveMissionAvailabilityForThisChar(TNPCIconCacheKey npcIconCacheKey, NPC_ICON::TNPCMissionGiverState state)
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{
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CMissionGiverMap::iterator img = _MissionGivers.find(npcIconCacheKey);
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BOMB_IF(img == _MissionGivers.end(), "Mission Giver " << npcIconCacheKey << "not found", return false);
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//if (state != NPC_ICON::NotAMissionGiver)
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//{
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// static set<TNPCIconCacheKey> qualifs;
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// qualifs.insert(npcIconCacheKey);
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// nldebug("NPC %u qualifies (total=%u)", npcIconCacheKey, qualifs.size());
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//}
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return (*img).second.updateMissionAvailabilityForThisChar(state);
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}
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bool CNPCMissionGiverDesc::updateMissionAvailabilityForThisChar(NPC_ICON::TNPCMissionGiverState state)
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{
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_HasChanged = (state != _MissionGiverState);
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_MissionGiverState = state;
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_LastUpdateTimestamp = NetMngr.getCurrentServerTick();
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_IsDescTransient = false;
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return _HasChanged;
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}
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void CNPCIconCache::setMissionGiverTimer(NLMISC::TGameCycle delay)
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{
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_CacheRefreshTimerDelay = delay;
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_CatchallTimerPeriod = delay;
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}
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std::string CNPCIconCache::getDump() const
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{
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string s = toString("System %s\nCurrent timers: %u %u\n", _Enabled?"enabled":"disabled", _CacheRefreshTimerDelay, _CatchallTimerPeriod);
|
|
s += toString("%u NPCs in mission giver map:\n", _MissionGivers.size());
|
|
for (CMissionGiverMap::const_iterator img=_MissionGivers.begin(); img!=_MissionGivers.end(); ++img)
|
|
{
|
|
const CNPCMissionGiverDesc& giver = (*img).second;
|
|
s += toString("NPC %u: ", (*img).first) + giver.getDump() + "\n";
|
|
}
|
|
s += "Current NPC goals:\n";
|
|
for (CSmallKeyList::const_iterator ikl=_KeysOfCurrentGoals.begin(); ikl!=_KeysOfCurrentGoals.end(); ++ikl)
|
|
{
|
|
s += toString("NPC %u", (*ikl));
|
|
}
|
|
return s;
|
|
}
|
|
|
|
std::string CNPCMissionGiverDesc::getDump() const
|
|
{
|
|
return toString("%u [%u s ago]", _MissionGiverState, (NetMngr.getCurrentServerTick()-_LastUpdateTimestamp)/10);
|
|
}
|
|
|
|
void CNPCIconCache::setEnabled(bool b)
|
|
{
|
|
if (!_Enabled && b)
|
|
{
|
|
_Enabled = b;
|
|
addObservers(); // with _Enabled true
|
|
storeKeysOfCurrentGoals(); // import from the DB
|
|
refreshIconsOfScene(true);
|
|
}
|
|
else if (_Enabled && !b)
|
|
{
|
|
removeObservers(); // with _Enabled true
|
|
_Enabled = b;
|
|
refreshIconsOfScene(true);
|
|
}
|
|
}
|
|
|
|
#ifndef FINAL_VERSION
|
|
#error FINAL_VERSION should be defined (0 or 1)
|
|
#endif
|
|
|
|
#if !FINAL_VERSION
|
|
|
|
NLMISC_COMMAND(dumpNPCIconCache, "Display descriptions of NPCs", "")
|
|
{
|
|
log.displayNL(CNPCIconCache::getInstance().getDump().c_str());
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND(queryMissionGiverData, "Query mission giver data for the specified alias", "<alias>")
|
|
{
|
|
if (args.size() == 0)
|
|
return false;
|
|
uint32 alias = atoi(args[0].c_str());
|
|
|
|
CNPCIconCache::getInstance().queryMissionGiverData(alias);
|
|
//giver.setDescTransient();
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
//#pragma optimize ("", on)
|