khanat-opennel-code/code/nel/tools/3d/tile_edit
2010-05-08 15:37:08 +02:00
..
PIC Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
Browse.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
Browse.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
choose_veget_set.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
choose_veget_set.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
CMakeLists.txt Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
cpu.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
cursor1.cur Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
custom.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
custom.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
DialogEditList.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
DialogEditList.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
DllEntry.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
GetVal.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
GetVal.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
nevraxpill.ico Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
Popup.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
Popup.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
ReadMe.txt Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
resource.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
rot0.bmp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
rot1.bmp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
rot2.bmp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
rot3.bmp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
select_rotation.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
select_rotation.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
SelectionTerritoire.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
SelectionTerritoire.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
stdafx.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
stdafx.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
thread.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
thread_win32.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
thread_win32.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
tile32_32.bmp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
tile_edit_exe.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
tile_edit_exe.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
tile_edit_exe.rc Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
tile_edit_exe.sln Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
tile_edit_exe.vcproj Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
TileCtrl.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
TileCtrl.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
TileList.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
TileList.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
TileView.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
TileView.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
View.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
View.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
ViewColumn.cpp Added: tables and default data for sql 2010-05-08 15:37:08 +02:00
ViewColumn.h Added: tables and default data for sql 2010-05-08 15:37:08 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).