khanat-opennel-code/code/ryzom/client/src/behaviour_context.h

45 lines
1.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_BEHAVIOUR_CONTEXT
#define CL_BEHAVIOUR_CONTEXT
#include "game_share/mode_and_behaviour.h"
#include "game_share/entity_types.h"
#include "game_share/magic_fx.h"
#include "game_share/multi_target.h"
// a behaviour and its associatted context
class CBehaviourContext
{
public:
MBEHAV::CBehaviour Behav;
double BehavTime; // Time in second at which the behaviour is occuring
// list of multi targets for spells
CMultiTarget Targets;
public:
// ctor
CBehaviourContext();
};
#endif