45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_BEHAVIOUR_CONTEXT
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#define CL_BEHAVIOUR_CONTEXT
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/entity_types.h"
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#include "game_share/magic_fx.h"
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#include "game_share/multi_target.h"
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// a behaviour and its associatted context
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class CBehaviourContext
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{
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public:
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MBEHAV::CBehaviour Behav;
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double BehavTime; // Time in second at which the behaviour is occuring
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// list of multi targets for spells
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CMultiTarget Targets;
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public:
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// ctor
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CBehaviourContext();
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};
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#endif
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