khanat-opennel-code/code/nel/src/3d/landscape_def.cpp
2010-05-06 02:08:41 +02:00

78 lines
3.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/landscape_def.h"
#include "nel/misc/common.h"
using namespace NLMISC;
namespace NL3D
{
// ***************************************************************************
sint CLandscapeGlobals::CurrentDate=0;
sint CLandscapeGlobals::CurrentRenderDate=0;
CVector CLandscapeGlobals::RefineCenter= CVector::Null;
float CLandscapeGlobals::RefineThreshold= 0.001f;
float CLandscapeGlobals::OORefineThreshold= 1.0f / CLandscapeGlobals::RefineThreshold;
CVector CLandscapeGlobals::PZBModelPosition= CVector::Null;
float CLandscapeGlobals::TileDistNear= 50;
float CLandscapeGlobals::TileDistFar= CLandscapeGlobals::TileDistNear+20;
float CLandscapeGlobals::TileDistNearSqr= sqr(CLandscapeGlobals::TileDistNear);
float CLandscapeGlobals::TileDistFarSqr= sqr(CLandscapeGlobals::TileDistFar);
float CLandscapeGlobals::OOTileDistDeltaSqr= 1.0f / (CLandscapeGlobals::TileDistFarSqr - CLandscapeGlobals::TileDistNearSqr);
sint CLandscapeGlobals::TileMaxSubdivision=0;
CBSphere CLandscapeGlobals::TileFarSphere;
CBSphere CLandscapeGlobals::TileNearSphere;
float CLandscapeGlobals::TilePixelSize= 128;
float CLandscapeGlobals::TilePixelBias128= 0.5f/CLandscapeGlobals::TilePixelSize;
float CLandscapeGlobals::TilePixelScale128= 1-1/CLandscapeGlobals::TilePixelSize;
float CLandscapeGlobals::TilePixelBias256= 0.5f/(CLandscapeGlobals::TilePixelSize*2);
float CLandscapeGlobals::TilePixelScale256= 1-1/(CLandscapeGlobals::TilePixelSize*2);
float CLandscapeGlobals::Far0Dist= 200; // 200m.
float CLandscapeGlobals::Far1Dist= 400; // 400m.
float CLandscapeGlobals::FarTransition= 10; // Alpha transition= 10m.
bool CLandscapeGlobals::VertexProgramEnabled= false;
CFarVertexBufferInfo CLandscapeGlobals::CurrentFar0VBInfo;
CFarVertexBufferInfo CLandscapeGlobals::CurrentFar1VBInfo;
CNearVertexBufferInfo CLandscapeGlobals::CurrentTileVBInfo;
CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar0VBAllocator= NULL;
CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar1VBAllocator= NULL;
CLandscapeVBAllocator *CLandscapeGlobals::CurrentTileVBAllocator= NULL;
IDriver *CLandscapeGlobals::PatchCurrentDriver= NULL;
CIndexBuffer CLandscapeGlobals::PassTriArray("CLandscapeGlobals::PassTriArray");
CIndexBufferReadWrite CLandscapeGlobals::PassTriArrayIBA;
uint NL3D_LandscapeGlobals_PassNTri= 0;
void *NL3D_LandscapeGlobals_PassTriCurPtr= NULL;
CIndexBuffer::TFormat NL3D_LandscapeGlobals_PassTriFormat= CIndexBuffer::IndicesUnknownFormat;
} // NL3D