khanat-opennel-code/code/ryzom/client/src/client_sheets/sphrase_sheet.h

74 lines
2.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_SPHRASE_SHEET_H
#define RY_SPHRASE_SHEET_H
#include "nel/misc/types_nl.h"
#include "nel/misc/sheet_id.h"
#include "entity_sheet.h"
#define SPHRASE_MAX_BRICK 100
// ***************************************************************************
/**
* New Sabrina Brick Sheet def.
* \author Matthieu Besson
* \author Nevrax France
* \date 2003 September
*/
class CSPhraseSheet : public CEntitySheet
{
public:
// All these values are sheet id
std::vector<NLMISC::CSheetId> Bricks;
// False if it is an upgrade phrase for instance. true means it can be memorized
bool Castable;
// True if it can be shown in the ActionProgression window
bool ShowInActionProgression;
// True if it can be shown in the ActionProgression window (only if all bricks learn)
bool ShowInAPOnlyIfLearnt;
public:
CSPhraseSheet ()
{
Type = CEntitySheet::SPHRASE;
Castable= true;
ShowInActionProgression= true;
ShowInAPOnlyIfLearnt= false;
}
virtual void build (const NLGEORGES::UFormElm &root);
virtual void serial (NLMISC::IStream &s) throw(NLMISC::EStream)
{
s.serialCont (Bricks);
s.serial(Castable);
s.serial(ShowInActionProgression);
s.serial(ShowInAPOnlyIfLearnt);
}
// Valid if Bricks not empty and all Bricks sheetId != NULL.
bool isValid() const;
};
#endif // RY_SPHRASE_SHEET_H
/* End of sphrase_sheet.h */