khanat-opennel-code/code/ryzom/client/src
2012-04-11 11:24:48 +02:00
..
bug_report Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client_sheets Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
interface_v3 Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
interfaces_manager Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lua_ide_dll_nevrax Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
motion Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
r2 Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
seven_zip Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
3d_notes.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
3d_notes.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
actions.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
actions.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
actions_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
actions_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animated_scene_object.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animated_scene_object.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx_id_array.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx_id_array.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx_misc.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx_misc.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx_sheet.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_fx_sheet.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_misc.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_misc.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_set.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_set.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_state.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_state.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_type.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
app_bundle_utils.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
app_bundle_utils.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attached_fx.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attached_fx.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attack.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attack_info.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attack_list.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
attack_list.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
auto_anim.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
auto_anim.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
behaviour_context.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
behaviour_context.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bg_downloader_access.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bg_downloader_access.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
browse_faq.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
browse_faq.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
camera_recorder.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
camera_recorder.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
candidate.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_branch.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_branch.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_check_sum.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_check_sum.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_leaf.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_leaf.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_synchronised.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cdb_synchronised.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
character_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
character_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client.rc Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client_cfg.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client_cfg.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client_chat_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
client_chat_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
CMakeLists.txt Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
color_slot_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
color_slot_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
commands.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
commands.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
connection.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
connection.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
contextual_cursor.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
contextual_cursor.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
continent.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
continent.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
continent_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
continent_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
continent_manager_build.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
continent_manager_build.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cursor_functions.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cursor_functions.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
custom_matrix.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
custom_matrix.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
debug_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
debug_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
decal.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
decal.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
decal_anim.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
decal_anim.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
demo.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
demo.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
door_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
door_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
dummy_progress.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entities.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entities.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entity_animation_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entity_animation_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entity_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entity_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entity_fx.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
entity_fx.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
error_logo.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
events_listener.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
events_listener.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
faction_war_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
faction_war_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
far_tp.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
far_tp.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fix_season_data.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fix_season_data.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fog_map.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fog_map.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
forage_source_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
forage_source_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fx_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fx_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fx_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fx_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
gabarit.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
gabarit.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
game_context_menu.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
game_context_menu.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
gateway_fec_transport.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
global.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
global.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
graph.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
graph.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
graphic.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
graphic.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ground_fx_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ground_fx_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
hair_set.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
hair_set.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
http_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
http_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
http_client_curl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
http_client_curl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_callback.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_callback.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_enum.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_enum.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_season_callback.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_season_callback.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
impulse_decoder.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
impulse_decoder.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ingame_database_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ingame_database_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
init.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
init.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
init_main_loop.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
init_main_loop.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
input.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
input.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
item_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
item_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_poly_drawer.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_poly_drawer.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
libwww.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
libwww.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light_cycle_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light_cycle_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_user_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_user_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login_patch.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login_patch.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login_progress_post_thread.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login_progress_post_thread.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login_xdelta.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
login_xdelta.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
main_loop.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
main_loop.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_camera_col_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_camera_col_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
micro_life_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
micro_life_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
misc.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
misc.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
movie_shooter.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
movie_shooter.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
net_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
net_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
network_connection.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
network_connection.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
npc_icon.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
npc_icon.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
outpost.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
outpost.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
outpost_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
outpost_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
pacs_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
pacs_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
permanent_ban.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
permanent_ban.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
player_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
player_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
player_r2_cl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
player_r2_cl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
precipitation.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
precipitation.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
precipitation_clip_grid.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
precipitation_clip_grid.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
prim_file.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
prim_file.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
progress.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
progress.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
projectile_desc.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
projectile_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
projectile_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
property_decoder.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
property_decoder.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
release.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
release.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
resource.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rosace.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rosace.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rosace_functions.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
rosace_functions.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ryzom.ico Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ryzom_small.ico Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scalable_time.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scalable_time.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scene_parser.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scene_parser.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
session_browser.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
session_browser.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
session_browser_impl.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
session_browser_impl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sheet_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sheet_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky_material_setup.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky_material_setup.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky_object.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky_object.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky_render.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sky_render.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
sound_manager.cpp Changed: #1459 Use effects group controller for ryzom client effects volume control 2012-04-11 11:24:48 +02:00
sound_manager.h Changed: #1459 Use effects group controller for ryzom client effects volume control 2012-04-11 11:24:48 +02:00
splash_screen.bmp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stage.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stage.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
starting_roles.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
starting_roles.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stdpch.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stdpch.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
streamable_entity.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
streamable_entity.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
streamable_entity_composite.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
streamable_entity_composite.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
streamable_ig.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
streamable_ig.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
stremable_ig.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
string_manager_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
string_manager_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
teleport.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
teleport.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
text_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
text_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
time_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
time_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
timed_fx_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
timed_fx_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
user_entity.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
user_entity.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
view.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
view.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
village.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
village.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
water_env_map_rdr.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
water_env_map_rdr.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
water_map.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
water_map.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weather.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weather.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weather_manager_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weather_manager_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weather_setup_client.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
weather_setup_client.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
world_database_manager.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
world_database_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
zone_util.cpp Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
zone_util.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00