khanat-opennel-code/code/ryzom/server/src/gpm_service/gpm_utilities.h

240 lines
5.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_GPM_UTILITIES_H
#define RY_GPM_UTILITIES_H
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/block_memory.h"
#include "nel/pacs/u_move_container.h"
#include "nel/pacs/u_move_primitive.h"
#include "nel/pacs/u_collision_desc.h"
#include "nel/pacs/u_global_retriever.h"
#include "nel/net/message.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/player_vision_delta.h"
#include <map>
#include <set>
#include <vector>
#include <list>
class CCell;
class CWorldEntity;
class CWorldPositionManager;
class ConstIteratorType;
class CPlayerInfos;
/*
* Misc. data structures (essentially vision data)
*/
/**
* Front end vision data to be sent
*/
class CFrontEndData
{
public:
CFrontEndData() : Message("",false),
MessageHeaderSize(0),
NumPlayers(0),
CurrentVisionsAtTick(0),
MaxVisionsPerTick(0),
VisionIn(0),
VisionOut(0),
VisionReplace(0)
{
}
NLNET::CMessage Message;
sint32 MessageHeaderSize;
sint32 NumPlayers;
sint32 CurrentVisionsAtTick;
sint32 MaxVisionsPerTick;
sint32 VisionIn;
sint32 VisionOut;
sint32 VisionReplace;
};
/**
* Entities around vision data to be sent
*/
struct CServiceData
{
CServiceData() : Message("",false) {} // always an output message
NLNET::CMessage Message;
sint32 MessageHeaderSize;
};
typedef std::map<NLNET::TServiceId, CFrontEndData> TMapFrontEndData;
typedef std::map<NLNET::TServiceId, CServiceData> TMapServiceData;
typedef std::list< CPlayerInfos* > TPlayerList;
/*
* Utitility classes
*/
/**
* A list of object that must have Next and Previous pointers
* \param T the type of item
* \param TPtr a pointer to T to use in list (useful for smartpointer)
*/
template<class T, class TPtr = T*>
class CObjectList
{
public:
TPtr Head;
TPtr Tail;
CObjectList() : Head(NULL), Tail(NULL) {}
void insertAtHead(T *object)
{
nlassert(object->Next == NULL);
nlassert(object->Previous == NULL);
object->Next = Head;
if (object->Next != NULL)
object->Next->Previous = object;
Head = object;
}
void insertAtTail(T *object)
{
nlassert(object->Next == NULL);
nlassert(object->Previous == NULL);
object->Previous = Tail;
if (object->Previous != NULL)
object->Previous->Next = object;
Tail = object;
}
void remove(T *object)
{
// if object at head
if (object->Previous == NULL)
Head = object->Next;
else
object->Previous->Next = object->Next;
// if object at tail
if (object->Next == NULL)
Tail = object->Previous;
else
object->Next->Previous = object->Previous;
object->Previous = NULL;
object->Next = NULL;
}
T *getHead() { return (T*)Head; }
T *getTail() { return (T*)Tail; }
};
/**
* A little stack implementation, for really fast push_back/pop_back
*/
template<class T, uint stackSize>
class CUnsafeConstantSizeStack
{
private:
T _Array[stackSize];
T *_Top;
public:
CUnsafeConstantSizeStack() { _Top = _Array; }
void push_back(const T &o = T()) { *(_Top++) = o; }
void pop_back() { nlassert(_Top > _Array); --_Top; }
//T &front() { return _Array[0]; }
T &back() { nlassert(_Top > _Array); return *(_Top-1); }
uint size() { return (uint)(_Top-_Array); }
bool empty() { return _Top == _Array; }
void clear() { _Top = _Array; }
};
/**
* The same class, but uses stl vectors instead, and should be saffer
*/
template<class T, uint stackSize>
class CSafeConstantSizeStack : public std::vector<T>
{
public:
CSafeConstantSizeStack() { this->reserve(stackSize); }
};
/**
* Simple smart pointers, doesn't delete object when no reference
* Instanciation class T must have a RefCounter attribute
*/
template<class T>
class CSimpleSmartPointer
{
private:
T *_Ptr;
public:
CSimpleSmartPointer() : _Ptr(NULL) {}
CSimpleSmartPointer(T* ptr) : _Ptr(NULL) { *this = ptr; }
CSimpleSmartPointer(const CSimpleSmartPointer &ptr) : _Ptr(NULL) { *this = ptr; }
~CSimpleSmartPointer() { *this = NULL; }
T * operator = (T *ptr)
{
if (ptr != NULL)
++(ptr->RefCounter);
if (_Ptr != NULL)
{
nlassert(_Ptr->RefCounter > 0);
--(_Ptr->RefCounter);
}
_Ptr = ptr;
return _Ptr;
}
T * operator = (const CSimpleSmartPointer &ptr)
{
*this = ptr._Ptr;
return _Ptr;
}
T & operator * () { return *_Ptr; }
T * operator -> () { return _Ptr; }
const T & operator * () const { return *_Ptr; }
const T * operator -> () const { return _Ptr; }
bool operator == (const T *ptr) const { return ptr == _Ptr; }
bool operator != (const T *ptr) const { return ptr != _Ptr; }
bool operator == (const CSimpleSmartPointer &ptr) const { return ptr._Ptr == _Ptr; }
bool operator != (const CSimpleSmartPointer &ptr) const { return ptr._Ptr != _Ptr; }
operator T* () const { return _Ptr; }
};
#endif // RY_GPM_UTILITIES_H
/* End of gpm_utilities.h */