109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "tile_edit_exe.h"
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#include "DialogEditList.h"
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#include <vector>
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDialogEditList dialog
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CDialogEditList::CDialogEditList(CWnd* pParent /*=NULL*/)
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: CDialog(CDialogEditList::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDialogEditList)
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//}}AFX_DATA_INIT
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}
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void CDialogEditList::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDialogEditList)
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DDX_Control(pDX, IDC_LIST1, m_ctrlList);
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DDX_Control(pDX, IDC_COMBO1, m_ctrlCombo);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDialogEditList, CDialog)
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//{{AFX_MSG_MAP(CDialogEditList)
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ON_BN_CLICKED(ID_ADD, OnAdd)
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ON_BN_CLICKED(ID_DEL, OnDel)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDialogEditList message handlers
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void CDialogEditList::OnAdd()
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{
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// TODO: Add your control notification handler code here
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UpdateData ();
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CString str;
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m_ctrlCombo.GetWindowText (str);
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if (m_ctrlList.FindStringExact (0, str)==LB_ERR)
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{
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m_ctrlList.InsertString (-1, str);
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}
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UpdateData (FALSE);
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}
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BOOL CDialogEditList::OnInitDialog()
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{
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CDialog::OnInitDialog();
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OnInit ();
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UpdateData ();
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m_ctrlCombo.SetCurSel (0);
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UpdateData (FALSE);
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDialogEditList::OnOK()
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{
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// TODO: Add extra validation here
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OnOk ();
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CDialog::OnOK();
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}
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void CDialogEditList::OnDel()
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{
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// TODO: Add your control notification handler code here
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UpdateData ();
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if (m_ctrlList.GetSelCount())
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{
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std::vector<int> vect (m_ctrlList.GetSelCount());
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m_ctrlList.GetSelItems (m_ctrlList.GetSelCount(), &*vect.begin());
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for (int i=m_ctrlList.GetSelCount()-1; i>=0; i--)
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m_ctrlList.DeleteString (vect[i]);
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m_ctrlCombo.SetCurSel (0);
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}
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UpdateData (FALSE);
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}
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