603 lines
19 KiB
C++
603 lines
19 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
// NEL3D
|
|
#include "nel/3d/u_driver.h"
|
|
#include "nel/3d/u_scene.h"
|
|
#include "nel/3d/u_camera.h"
|
|
|
|
//3D
|
|
#include "nel/3d/driver_user.h"
|
|
#include "nel/3d/texture_bloom.h"
|
|
#include "nel/3d/texture_user.h"
|
|
|
|
#include "nel/3d/bloom_effect.h"
|
|
|
|
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
using namespace std;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// vertex program used to blur texture
|
|
static const char *TextureOffset =
|
|
"!!VP1.0 \n\
|
|
MOV o[COL0].x, c[8].x; \n\
|
|
MOV o[COL0].y, c[8].y; \n\
|
|
MOV o[COL0].z, c[8].z; \n\
|
|
MOV o[COL0].w, c[8].w; \n\
|
|
MOV o[HPOS].x, v[OPOS].x; \n\
|
|
MOV o[HPOS].y, v[OPOS].y; \n\
|
|
MOV o[HPOS].z, v[OPOS].z; \n\
|
|
MOV o[HPOS].w, c[9].w; \n\
|
|
ADD o[TEX0], v[TEX0], c[10]; \n\
|
|
ADD o[TEX1], v[TEX0], c[11]; \n\
|
|
ADD o[TEX2], v[TEX0], c[12]; \n\
|
|
ADD o[TEX3], v[TEX0], c[13]; \n\
|
|
END \n";
|
|
|
|
|
|
static CVertexProgram TextureOffsetVertexProgram(TextureOffset);
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
CBloomEffect::CBloomEffect()
|
|
{
|
|
_Driver = NULL;
|
|
_Scene = NULL;
|
|
_SquareBloom = true;
|
|
_DensityBloom = 128;
|
|
_Init = false;
|
|
_InitBloomEffect = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
CBloomEffect::~CBloomEffect()
|
|
{
|
|
if(_Init)
|
|
{
|
|
if(!_DisplayInitMat.empty())
|
|
{
|
|
_DisplayInitMat.getObjectPtr()->setTexture(0, NULL);
|
|
if (_Driver) _Driver->deleteMaterial(_DisplayInitMat);
|
|
}
|
|
_InitText = NULL;
|
|
|
|
if(!_DisplayBlurMat.empty())
|
|
{
|
|
_DisplayBlurMat.getObjectPtr()->setTexture(0, NULL);
|
|
if (_Driver) _Driver->deleteMaterial(_DisplayBlurMat);
|
|
}
|
|
if(!_DisplaySquareBlurMat.empty())
|
|
{
|
|
_DisplaySquareBlurMat.getObjectPtr()->setTexture(0, NULL);
|
|
_DisplaySquareBlurMat.getObjectPtr()->setTexture(1, NULL);
|
|
if (_Driver) _Driver->deleteMaterial(_DisplaySquareBlurMat);
|
|
}
|
|
|
|
if(!_BlurMat.empty())
|
|
{
|
|
_BlurMat.getObjectPtr()->setTexture(0, NULL);
|
|
_BlurMat.getObjectPtr()->setTexture(1, NULL);
|
|
_BlurMat.getObjectPtr()->setTexture(2, NULL);
|
|
_BlurMat.getObjectPtr()->setTexture(3, NULL);
|
|
if (_Driver) _Driver->deleteMaterial(_BlurMat);
|
|
}
|
|
|
|
_BlurHorizontalTex = NULL;
|
|
_BlurFinalTex = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::init(bool initBloomEffect)
|
|
{
|
|
_InitBloomEffect = initBloomEffect;
|
|
|
|
if(((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
|
|
init();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::init()
|
|
{
|
|
_WndWidth = _Driver->getWindowWidth();
|
|
_WndHeight = _Driver->getWindowHeight();
|
|
|
|
_BlurWidth = 256;
|
|
_BlurHeight = 256;
|
|
|
|
// initialize textures
|
|
_InitText = NULL;
|
|
_BlurHorizontalTex = NULL;
|
|
_BlurFinalTex = NULL;
|
|
if(_InitBloomEffect)
|
|
{
|
|
initTexture(_InitText, false, _WndWidth, _WndHeight);
|
|
}
|
|
initTexture(_BlurFinalTex, true, _BlurWidth, _BlurHeight);
|
|
initTexture(_BlurHorizontalTex, true, _BlurWidth, _BlurHeight);
|
|
|
|
// initialize blur material
|
|
_BlurMat = _Driver->createMaterial();
|
|
CMaterial * matObject = _BlurMat.getObjectPtr();
|
|
_BlurMat.initUnlit();
|
|
_BlurMat.setColor(CRGBA::White);
|
|
_BlurMat.setBlend (false);
|
|
_BlurMat.setAlphaTest (false);
|
|
matObject->setBlendFunc (CMaterial::one, CMaterial::zero);
|
|
matObject->setZWrite(false);
|
|
matObject->setZFunc(CMaterial::always);
|
|
matObject->setDoubleSided(true);
|
|
|
|
// initialize stages of fixed pipeline
|
|
CRGBA constantCol1(85, 85, 85, 85);
|
|
CRGBA constantCol2(43, 43, 43, 43);
|
|
// stage 0
|
|
matObject->texConstantColor(0, constantCol1);
|
|
matObject->texEnvOpRGB(0, CMaterial::Modulate);
|
|
matObject->texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObject->texEnvArg1RGB(0, CMaterial::Constant, CMaterial::SrcColor);
|
|
|
|
// stage 1
|
|
matObject->texConstantColor(1, constantCol2);
|
|
matObject->texEnvOpRGB(1, CMaterial::Mad);
|
|
matObject->texEnvArg0RGB(1, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObject->texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
|
|
matObject->texEnvArg2RGB(1, CMaterial::Previous, CMaterial::SrcColor);
|
|
|
|
// stage 2
|
|
matObject->texConstantColor(2, constantCol1);
|
|
matObject->texEnvOpRGB(2, CMaterial::Mad);
|
|
matObject->texEnvArg0RGB(2, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObject->texEnvArg1RGB(2, CMaterial::Constant, CMaterial::SrcColor);
|
|
matObject->texEnvArg2RGB(2, CMaterial::Previous, CMaterial::SrcColor);
|
|
|
|
// stage 3
|
|
matObject->texConstantColor(3, constantCol2);
|
|
matObject->texEnvOpRGB(3, CMaterial::Mad);
|
|
matObject->texEnvArg0RGB(3, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObject->texEnvArg1RGB(3, CMaterial::Constant, CMaterial::SrcColor);
|
|
matObject->texEnvArg2RGB(3, CMaterial::Previous, CMaterial::SrcColor);
|
|
|
|
// initialize display materials
|
|
if(_InitBloomEffect)
|
|
{
|
|
_DisplayInitMat = _Driver->createMaterial();
|
|
CMaterial * matObjectInit = _DisplayInitMat.getObjectPtr();
|
|
_DisplayInitMat.initUnlit();
|
|
_DisplayInitMat.setColor(CRGBA::White);
|
|
_DisplayInitMat.setBlend (false);
|
|
_DisplayInitMat.setAlphaTest (false);
|
|
matObjectInit->setBlendFunc (CMaterial::one, CMaterial::zero);
|
|
matObjectInit->setZWrite(false);
|
|
matObjectInit->setZFunc(CMaterial::always);
|
|
matObjectInit->setDoubleSided(true);
|
|
matObjectInit->setTexture(0, _InitText);
|
|
}
|
|
|
|
// initialize linear blur material
|
|
_DisplayBlurMat = _Driver->createMaterial();
|
|
CMaterial * matObjectFinal = _DisplayBlurMat.getObjectPtr();
|
|
_DisplayBlurMat.initUnlit();
|
|
_DisplayBlurMat.setColor(CRGBA::White);
|
|
matObjectFinal->setBlend(true);
|
|
matObjectFinal->setBlendFunc(CMaterial::one, CMaterial::invsrccolor);
|
|
matObjectFinal->setZWrite(false);
|
|
matObjectFinal->setZFunc(CMaterial::always);
|
|
matObjectFinal->setDoubleSided(true);
|
|
|
|
matObjectFinal->setTexture(0, _BlurFinalTex);
|
|
matObjectFinal->texEnvOpRGB(0, CMaterial::Modulate);
|
|
matObjectFinal->texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObjectFinal->texEnvArg1RGB(0, CMaterial::Constant, CMaterial::SrcColor);
|
|
|
|
// initialize square blur material
|
|
_DisplaySquareBlurMat = _Driver->createMaterial();
|
|
matObjectFinal = _DisplaySquareBlurMat.getObjectPtr();
|
|
_DisplaySquareBlurMat.initUnlit();
|
|
_DisplaySquareBlurMat.setColor(CRGBA::White);
|
|
matObjectFinal->setBlend(true);
|
|
matObjectFinal->setBlendFunc(CMaterial::one, CMaterial::invsrccolor);
|
|
matObjectFinal->setZWrite(false);
|
|
matObjectFinal->setZFunc(CMaterial::always);
|
|
matObjectFinal->setDoubleSided(true);
|
|
|
|
matObjectFinal->setTexture(0, _BlurFinalTex);
|
|
matObjectFinal->texEnvOpRGB(0, CMaterial::Modulate);
|
|
matObjectFinal->texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObjectFinal->texEnvArg1RGB(0, CMaterial::Constant, CMaterial::SrcColor);
|
|
|
|
matObjectFinal->setTexture(1, _BlurFinalTex);
|
|
matObjectFinal->texEnvOpRGB(1, CMaterial::Modulate);
|
|
matObjectFinal->texEnvArg0RGB(1, CMaterial::Texture, CMaterial::SrcColor);
|
|
matObjectFinal->texEnvArg1RGB(1, CMaterial::Previous, CMaterial::SrcColor);
|
|
|
|
// initialize quads
|
|
_DisplayQuad.V0 = CVector(0.f, 0.f, 0.5f);
|
|
_DisplayQuad.V1 = CVector(1.f, 0.f, 0.5f);
|
|
_DisplayQuad.V2 = CVector(1.f, 1.f, 0.5f);
|
|
_DisplayQuad.V3 = CVector(0.f, 1.f, 0.5f);
|
|
|
|
_BlurQuad.V0 = CVector(-1.f, -1.f, 0.5f);
|
|
_BlurQuad.V1 = CVector(1.f, -1.f, 0.5f);
|
|
_BlurQuad.V2 = CVector(1.f, 1.f, 0.5f);
|
|
_BlurQuad.V3 = CVector(-1.f, 1.f, 0.5f);
|
|
|
|
_Init = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::initTexture(CSmartPtr<ITexture> & tex, bool isMode2D, uint32 width, uint32 height)
|
|
{
|
|
NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
|
|
|
|
tex = new CTextureBloom();
|
|
tex->setReleasable(false);
|
|
tex->resize(width, height);
|
|
tex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
|
|
tex->setWrapS(ITexture::Clamp);
|
|
tex->setWrapT(ITexture::Clamp);
|
|
((CTextureBloom *)tex.getPtr())->mode2D(isMode2D);
|
|
if(tex->TextureDrvShare==NULL || tex->TextureDrvShare->DrvTexture.getPtr()==NULL)
|
|
{
|
|
tex->setRenderTarget(true);
|
|
drvInternal->setupTexture(*tex);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::initBloom() // clientcfg
|
|
{
|
|
if(!((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
|
|
return;
|
|
|
|
// don't activate bloom when PolygonMode is different from Filled
|
|
if (_Driver->getPolygonMode() != UDriver::Filled) return;
|
|
|
|
if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0)
|
|
return;
|
|
|
|
if(!_Init)
|
|
init();
|
|
|
|
_OriginalRenderTarget = static_cast<CDriverUser *>(_Driver)->getDriver()->getRenderTarget();
|
|
|
|
// if window resize, reinitialize textures
|
|
if(_WndWidth!=_Driver->getWindowWidth() || _WndHeight!=_Driver->getWindowHeight())
|
|
{
|
|
_WndWidth = _Driver->getWindowWidth();
|
|
_WndHeight = _Driver->getWindowHeight();
|
|
|
|
if(_InitBloomEffect)
|
|
{
|
|
// release old SmartPtr
|
|
_DisplayInitMat.getObjectPtr()->setTexture(0, NULL);
|
|
_InitText = NULL;
|
|
|
|
initTexture(_InitText, false, _WndWidth, _WndHeight);
|
|
|
|
_DisplayInitMat.getObjectPtr()->setTexture(0, _InitText);
|
|
}
|
|
|
|
bool reinitBlurTextures = false;
|
|
if(_WndWidth<_BlurWidth || _WndHeight<_BlurHeight)
|
|
{
|
|
_BlurWidth = raiseToNextPowerOf2(_WndWidth)/2;
|
|
_BlurHeight = raiseToNextPowerOf2(_WndHeight)/2;
|
|
|
|
reinitBlurTextures = true;
|
|
}
|
|
|
|
if(_WndWidth>256 && _BlurWidth!=256)
|
|
{
|
|
_BlurWidth = 256;
|
|
reinitBlurTextures = true;
|
|
}
|
|
|
|
if(_WndHeight>256 && _BlurHeight!=256)
|
|
{
|
|
_BlurHeight = 256;
|
|
reinitBlurTextures = true;
|
|
}
|
|
|
|
if(reinitBlurTextures)
|
|
{
|
|
// release old SmartPtr
|
|
_DisplayBlurMat.getObjectPtr()->setTexture(0, NULL);
|
|
|
|
_DisplaySquareBlurMat.getObjectPtr()->setTexture(0, NULL);
|
|
_DisplaySquareBlurMat.getObjectPtr()->setTexture(1, NULL);
|
|
|
|
_BlurMat.getObjectPtr()->setTexture(0, NULL);
|
|
_BlurMat.getObjectPtr()->setTexture(1, NULL);
|
|
_BlurMat.getObjectPtr()->setTexture(2, NULL);
|
|
_BlurMat.getObjectPtr()->setTexture(3, NULL);
|
|
|
|
_BlurHorizontalTex = NULL;
|
|
_BlurFinalTex = NULL;
|
|
|
|
initTexture(_BlurFinalTex, true, _BlurWidth, _BlurHeight);
|
|
initTexture(_BlurHorizontalTex, true, _BlurWidth, _BlurHeight);
|
|
|
|
_DisplayBlurMat.getObjectPtr()->setTexture(0, _BlurFinalTex);
|
|
|
|
_DisplaySquareBlurMat.getObjectPtr()->setTexture(0, _BlurFinalTex);
|
|
_DisplaySquareBlurMat.getObjectPtr()->setTexture(1, _BlurFinalTex);
|
|
}
|
|
}
|
|
|
|
if (!_OriginalRenderTarget)
|
|
{
|
|
NL3D::CTextureUser txt = (_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser());
|
|
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
|
|
{
|
|
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::endBloom() // clientcfg
|
|
{
|
|
if(!_Driver->supportBloomEffect() || !_Init)
|
|
return;
|
|
|
|
// don't activate bloom when PolygonMode is different from Filled
|
|
if (_Driver->getPolygonMode() != UDriver::Filled) return;
|
|
|
|
if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0)
|
|
return;
|
|
|
|
CTextureUser txt1 = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()));
|
|
CTextureUser txt2(_BlurFinalTex);
|
|
CRect rect1(0, 0, _WndWidth, _WndHeight);
|
|
CRect rect2(0, 0, _BlurWidth, _BlurHeight);
|
|
// stretch rect
|
|
((CDriverUser *) _Driver)->stretchRect(_Scene, txt1 , rect1,
|
|
txt2, rect2);
|
|
|
|
// horizontal blur pass
|
|
doBlur(true);
|
|
|
|
// vertical blur pass
|
|
doBlur(false);
|
|
|
|
// apply blur with a blend operation
|
|
applyBlur();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::applyBlur()
|
|
{
|
|
NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
|
|
|
|
/*if (_OriginalRenderTarget)
|
|
{
|
|
CTextureUser txt(_OriginalRenderTarget);
|
|
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
|
|
{
|
|
nlwarning("setRenderTarget return false with original render target for bloom effect\n");
|
|
return;
|
|
}
|
|
}
|
|
// in opengl, display in init texture
|
|
else if(_InitBloomEffect)
|
|
{
|
|
CTextureUser txt(_InitText);
|
|
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txt, 0, 0, _WndWidth, _WndHeight)))
|
|
{
|
|
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
|
return;
|
|
}
|
|
}*/
|
|
CTextureUser txtApply = _OriginalRenderTarget ? CTextureUser(_OriginalRenderTarget) : ((_InitBloomEffect) ? (CTextureUser(_InitText)) : (CTextureUser()));
|
|
if(!(static_cast<CDriverUser *>(_Driver)->setRenderTarget(txtApply, 0, 0, _WndWidth, _WndHeight)))
|
|
{
|
|
nlwarning("setRenderTarget return false with initial texture for bloom effect\n");
|
|
return;
|
|
}
|
|
|
|
// display blur texture
|
|
// initialize blur texture coordinates
|
|
if(_InitBloomEffect)
|
|
{
|
|
_BlurQuad.Uv0 = CUV(0.f, 0.f);
|
|
_BlurQuad.Uv1 = CUV(1.f, 0.f);
|
|
_BlurQuad.Uv2 = CUV(1.f, 1.f);
|
|
_BlurQuad.Uv3 = CUV(0.f, 1.f);
|
|
}
|
|
else
|
|
{
|
|
_BlurQuad.Uv0 = CUV(0.f, 1.f);
|
|
_BlurQuad.Uv1 = CUV(1.f, 1.f);
|
|
_BlurQuad.Uv2 = CUV(1.f, 0.f);
|
|
_BlurQuad.Uv3 = CUV(0.f, 0.f);
|
|
}
|
|
|
|
// initialize vertex program
|
|
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
|
|
drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f);
|
|
drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f);
|
|
|
|
// initialize blur material
|
|
UMaterial displayBlurMat;
|
|
if(_SquareBloom)
|
|
{
|
|
displayBlurMat = _DisplaySquareBlurMat;
|
|
}
|
|
else
|
|
{
|
|
displayBlurMat = _DisplayBlurMat;
|
|
}
|
|
CMaterial * matObjectFinal = displayBlurMat.getObjectPtr();
|
|
|
|
uint8 d = _DensityBloom;
|
|
CRGBA constCoeff(d, d, d, d);
|
|
matObjectFinal->texConstantColor(0, constCoeff);
|
|
|
|
// display quad
|
|
UCamera pCam = _Scene->getCam();
|
|
_Driver->setMatrixMode2D11();
|
|
_Driver->drawQuad(_BlurQuad, displayBlurMat);
|
|
_Driver->setMatrixMode3D(pCam);
|
|
|
|
// disable vertex program
|
|
drvInternal->activeVertexProgram(NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
|
|
{
|
|
// Render from render target to screen if necessary.
|
|
// Don't do this when the blend was done to the screen or when rendering to a user provided rendertarget.
|
|
if ((_OriginalRenderTarget.getPtr() == NULL) && _InitBloomEffect)
|
|
{
|
|
if(!_Driver->supportBloomEffect() || !_Init)
|
|
return;
|
|
|
|
// don't activate bloom when PolygonMode is different from Filled
|
|
if (_Driver->getPolygonMode() != UDriver::Filled) return;
|
|
|
|
if(_Driver->getWindowWidth()==0 || _Driver->getWindowHeight()==0)
|
|
return;
|
|
|
|
NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
|
|
CTextureUser txtNull;
|
|
((CDriverUser *)_Driver)->setRenderTarget(txtNull, 0, 0, 0, 0);
|
|
|
|
// initialize texture coordinates
|
|
float newU = drvInternal->isTextureRectangle(_InitText) ? (float)_WndWidth : 1.f;
|
|
float newV = drvInternal->isTextureRectangle(_InitText) ? (float)_WndHeight : 1.f;
|
|
|
|
_DisplayQuad.Uv0 = CUV(0.f, 0.f);
|
|
_DisplayQuad.Uv1 = CUV(newU, 0.f);
|
|
_DisplayQuad.Uv2 = CUV(newU, newV);
|
|
_DisplayQuad.Uv3 = CUV(0.f, newV);
|
|
|
|
// init material texture
|
|
// CMaterial * matObjectInit = _DisplayInitMat.getObjectPtr();
|
|
|
|
// display
|
|
UCamera pCam = _Scene->getCam();
|
|
_Driver->setMatrixMode2D11();
|
|
_Driver->drawQuad(_DisplayQuad, _DisplayInitMat);
|
|
_Driver->setMatrixMode3D(pCam);
|
|
}
|
|
|
|
_OriginalRenderTarget = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------------------------
|
|
|
|
void CBloomEffect::doBlur(bool horizontalBlur)
|
|
{
|
|
CVector2f blurVec;
|
|
ITexture * startTexture;
|
|
ITexture * endTexture;
|
|
|
|
// set displayed texture and render target texture of the pass
|
|
if(horizontalBlur)
|
|
{
|
|
blurVec = CVector2f(1.f, 0.f);
|
|
startTexture = _BlurFinalTex;
|
|
endTexture = _BlurHorizontalTex;
|
|
}
|
|
else
|
|
{
|
|
blurVec = CVector2f(0.f, 1.f);
|
|
startTexture = _BlurHorizontalTex;
|
|
endTexture = _BlurFinalTex;
|
|
}
|
|
|
|
NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
|
|
CTextureUser txt(endTexture);
|
|
// initialize render target
|
|
if(!((CDriverUser *) _Driver)->setRenderTarget(txt, 0, 0, _BlurWidth, _BlurHeight))
|
|
{
|
|
nlwarning("setRenderTarget return false with blur texture for bloom effect\n");
|
|
return;
|
|
}
|
|
|
|
// initialize vertex program
|
|
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
|
|
drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f);
|
|
drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f);
|
|
|
|
// set several decal constants in order to obtain in the render target texture a mix of color
|
|
// of a texel and its neighbored texels on the axe of the pass.
|
|
float decalL, decal2L, decalR, decal2R;
|
|
if(_InitBloomEffect)
|
|
{
|
|
decalL = -0.5f;
|
|
decal2L = -1.5f;
|
|
decalR = 0.5f;
|
|
decal2R = 1.5f;
|
|
}
|
|
else
|
|
{
|
|
decalL = 0.f;
|
|
decal2L = -1.f;
|
|
decalR = 1.f;
|
|
decal2R = 2.f;
|
|
}
|
|
drvInternal->setConstant(10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
|
drvInternal->setConstant(11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
|
drvInternal->setConstant(12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
|
drvInternal->setConstant(13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
|
|
|
// initialize material textures
|
|
CMaterial * matObject = _BlurMat.getObjectPtr();
|
|
matObject->setTexture(0, startTexture);
|
|
matObject->setTexture(1, startTexture);
|
|
matObject->setTexture(2, startTexture);
|
|
matObject->setTexture(3, startTexture);
|
|
|
|
// initialize quad
|
|
_BlurQuad.Uv0 = CUV(0.0f, 0.0f);
|
|
_BlurQuad.Uv1 = CUV(1.f, 0.0f);
|
|
_BlurQuad.Uv2 = CUV(1.f, 1.f);
|
|
_BlurQuad.Uv3 = CUV(0.0f, 1.f);
|
|
|
|
// display
|
|
UCamera pCam = _Scene->getCam();
|
|
_Driver->setMatrixMode2D11();
|
|
_Driver->drawQuad(_BlurQuad, _BlurMat);
|
|
|
|
// disable render target and vertex program
|
|
drvInternal->activeVertexProgram(NULL);
|
|
CTextureUser cu;
|
|
((CDriverUser *)_Driver)->setRenderTarget(cu, 0, 0, 0, 0);
|
|
_Driver->setMatrixMode3D(pCam);
|
|
}
|
|
|
|
}; // NL3D
|