54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
/*
|
|
------------------------------------------------------------------------
|
|
ClanLib, the platform independent game SDK.
|
|
|
|
This library is distributed under the GNU LIBRARY GENERAL PUBLIC LICENSE
|
|
version 2. See COPYING for details.
|
|
|
|
For a total list of contributers see CREDITS.
|
|
|
|
------------------------------------------------------------------------
|
|
*/
|
|
|
|
#ifndef header_thread_win32
|
|
#define header_thread_win32
|
|
|
|
#include "thread.h"
|
|
#include <windows.h>
|
|
|
|
class CL_Thread_Win32 : public CL_Thread
|
|
{
|
|
public:
|
|
CL_Thread_Win32(CL_Runnable *runnable);
|
|
virtual ~CL_Thread_Win32();
|
|
|
|
virtual void start();
|
|
virtual void terminate();
|
|
virtual void wait();
|
|
|
|
private:
|
|
static unsigned long __stdcall func_proxy(void *arg);
|
|
|
|
HANDLE thread_handle;
|
|
DWORD thread_id;
|
|
CL_Runnable *runnable;
|
|
};
|
|
|
|
#endif
|
|
|