khanat-opennel-code/code/ryzom/server/data_shard/client_commands_privileges.txt
2010-05-06 02:08:41 +02:00

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// List of required privileges for client commands
// If present, the second column may contain a service name between [] to forward the command
// Warning: leaving the second column blank means that everyone can use the command
// R2 Commands
dssTarget :: // ask DSS to perform a GM action on the player's target
// Commands
//
addGuildMember :DEV:SGM:GM:EM: // Add a new member to a guild: <guild name> <member name>
addGuildXp :DEV:SGM:GM:EM: // Add xp to a guild: <guild name> <xp (positive or negative)>
addPetAnimal :DEV:SGM:GM:EM: // Add pet animal to character: <PetTicket>
addPosFlag :DEV:SGM:GM:EM: // Add a new position flag: <flag name>
addSkillPoints :DEV:SGM:GM:EM: // Add skill points of given type (Fight=0, Magic=1, Craft=2, Harvest=3): <SP type [0..3]> <nb SP>
addXPToSkill :DEV:SGM:GM:EM: // Gain experience in the given skill: <xp> <skill> [<count>]
broadcast :DEV:SGM:GM:EM:VG: // Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message>
changeHairCut :DEV:SGM:GM:EM: // Change the haircut of a player: <sheet name>
changeMode :DEV:SGM:GM: // Change mode of a player: <mode>
changeVar :DEV:SGM:GM: // Change a variable of a player: <var> <val>
checkTargetSP :DEV:SGM:GM: // Check target player skill points
clearEventFaction :DEV:SGM:GM: // Clear the event faction of player: <player name>
clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player
clearGuildMessage // Clear the guild message of the day
clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player
clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player
createItemInBag :DEV:SGM:GM:EM: // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality>
createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality>
createItemInTmpInv :DEV:SGM:GM:EM: // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality>
createNamedItemInBag :DEV:SGM: // Create a named item and put it in the player bag: <item name> [<quantity>]
createFullArmorSet :DEV:SGM:GM:EM: // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality>
delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name>
dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name>
displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0>
displayInfosOnTarget :DEV:SGM:GM:EM: // Display infos on entity target
dodge // Set the defense mode to dodge
execPhrase :DEV:SGM:GM: // Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>...]
executeSabrinaPhrase :DEV:SGM:GM: // Execute a sabrina phrase: <cyclic 0/1> <phraseId>
failMission :DEV:SGM:GM: // Force mission failure: <mission idx>
forceTargetToDie :DEV:SGM:GM: // Force entity target to die
getEventFaction :DEV:SGM:GM: // Get the event faction of player: <player name>
giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
guildInvite // Send a guild invite to a player character without distance constrainte
guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members
ignoreTells :DEV:SGM:GM:VG:SG:EM:EG: // Ignore incoming tell: <0/false/1/true>
infos :DEV:SGM:GM:VG:SG:G:EM:EG: // Give info on character (GodMode, Invisible...)
killMob :DEV:SGM:GM:EM:EG: // Kill a mob (/b killMob)
learnAllBricks :DEV:SGM:GM:EM: // Specified player learns all possible bricks for his skill values
learnAllForagePhrases :DEV:SGM:GM:EM: // Learn all forage phrases, begin at specified index: <index>
learnAllPhrases :DEV:SGM:GM:EM: // Specified player learns all possible phrases for his skill values
learnBrick :DEV:SGM:GM:EM: // Specified player learns given brick: <brick sheet>
unlearnBrick :DEV:SGM:GM:EM: // Specified player unlearns given brick: <brick sheet>
learnPhrase :DEV:SGM:GM:EM: // Specified player learns a phrase and set it at index knownPhraseIndex: <phrase Sheet>
listGuildMembers :DEV:SGM:GM:EM: // Display guild members list: <guild name>
listPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (long format): [<radius in meters>]
loadFromPDR :DEV:SGM: // Load a character from a binary PDR file: <file name>
loadFromXML :DEV:SGM: // Load a character from an XML file: <file name>
logXpGain :DEV:SGM:GM: // Log or not xp gain infos for specified player: <on/off>
lPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (short format): [<radius in meters>]
monitorMissions :DEV:SGM:GM: // Monitor missions of the given player: <player name>
motd :DEV:SGM:GM:VG: // Set the current message of the day: <message to be displayed>
mute :DEV:SGM:GM:EM:VG:SG: // Mute a user: <player name> <duration>
muteUniverse :DEV:SGM:GM:EM:VG:SG: // Mute the universe channel: <duration>
outpostBanGuild :DEV:SGM:GM:EM: // Ban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
outpostBanPlayer :DEV:SGM:GM:EM: // Ban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>]
outpostUnbanGuild :DEV:SGM:GM:EM: // Unban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
outpostUnbanPlayer :DEV:SGM:GM:EM: // Unban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>]
parry // Set the defense mode to parry
progressMission :DEV:SGM:GM: // Force mission progression: <mission idx> [repeat]
renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name>
renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
renamePlayerForEvent :DEV:SGM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
resetPowerFlags :DEV:SGM:GM: // Reset the ineffective aura and the power flags for given character
respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx>
resurrected // Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus>
root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
setEventFaction :DEV:SGM:GM: // Set the event faction of player: <player name> <event faction>
setGMGuild :DEV:SGM:GM: // Set the current GM guild
setGuildChargePoint :DEV:SGM:GM:EM: // Set the charge points of a guild: <guild name> <points>
setGuildDescription :DEV:SGM:GM:EM: // Set a guild description: <guild name> <new guild description>
setGuildLeader :DEV:SGM:GM:EM: // Set the leader of a guild: <guild name> <member name>
setGuildMemberGrade :DEV:SGM:GM:EM: // Set the grade of a guild member: <guild name> <member name> <grade = Member/Officer/HighOfficer/Leader>
setGuildMessage // Set the guild message of the day: <message>
setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value>
setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name>
setPvPTag // Set player character PvP tag to true or false
setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
startEvent :DEV:SGM:GM: // Start an event with the given name: <event name>
stopEvent :DEV:SGM:GM:EM: // Stop previous started event
stopMonitorMissions :DEV:SGM:GM: // Stop monitoring missions of the given player
summon :DEV:SGM:GM:VG:SG:EM: // Summon a player in front of the CSR: <player name>
targetInfos :DEV:SGM:GM:EM: // Give infos on the target
teamInvite // Send a team invite to a player character
teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name>
unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel
unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name>
updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name>
validateRespawnPoint // Validate re-spawn point: <Re-spawn point idx>
//setPvpClan :DEV: // choose a clan for pvp
summonPet // player can summon it's pet one time only
allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet
displayShopSelector :DEV:SGM: // display shop selector for a NPC
addFactionAttackableToTarget :DEV: // add attackable possibility for player on target for specified faction
forceMissionProgress :DEV: // force mission step progression (for debug purpose only)
savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename.
farTPPush :DEV:SGM:GM:VG:SG: // used to tp on a specific session
farTPReturn :DEV:SGM:GM:VG:SG: // used to tp back to your previous session
characterMissionDump :DEV:SGM:GM: //Dump mission list for a character
removeMission :DEV:SGM:GM: //Remove a mission of a character
addMission :DEV:SGM:GM: //add a mission to a character
// Variables
//
Aggro :DEV:SGM:GM:VG:SG:EM:EG: // Mobs can aggro a player?
CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money
FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester?
God :DEV:SGM:GM:EM: // God mode, invulnerability
Invulnerable :DEV:SGM:GM:EM: // Invulnerable mode, invulnerability to all
ShowFactionChannels :DEV:SGM:GM:VG:SG:G: // Show faction channel for moderation
HP :DEV:SGM:GM:EM: // Hit points of a player
MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot
Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player
Money :DEV:SGM:GM:EM: // Money of a player
Name :DEV:SGM:GM:EM: // Name of a player
Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
Priv :DEV: // User privilege
PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
RyzomDate :DEV:SGM:GM: // Current ryzom date
RyzomTime :DEV:SGM:GM: // Current ryzom time
// Event commands
eventCreateNpcGroup :DEV:SGM:GM:EM: // Create a npc group
eventNpcGroupScript :DEV:SGM:GM:EM: // Execute a script on an event npc group
eventSetBotName :DEV:SGM:GM:EM: // Set the name of a bot
eventSetBotScale :DEV:SGM:GM:EM: // Set the scale of a bot
eventSetNpcGroupAggroRange :DEV:SGM:GM:EM: // Set the aggro range of a NPC group
eventSetFaunaBotAggroRange :DEV:SGM:GM:EM: // Set the aggro ranges (not hungry, hungry and hunting) of a fauna creature
eventResetFaunaBotAggroRange :DEV:SGM:GM:EM: // Reset the aggro range of a fauna creature to sheet values
eventSetBotCanAggro :DEV:SGM:GM:EM: // Define if a creature can take aggro for another entity
eventSetItemCustomText :DEV:SGM:GM:EM: // Set the custom text of an item. For scroll-like items it's the text displayed in the help window.
eventResetItemCustomText :DEV:SGM:GM:EM: // Reset the custom text of an item to an empty string.
eventSetBotSheet :DEV:SGM:GM:EM: // Changes the sheet of a bot: <.creature sheet>
eventSetBotFaction :DEV:SGM:GM:EM: // Changes the faction of a bot: <faction name>
eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned for bot faction when killing it: <fame value>
eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot