khanat-opennel-code/code/ryzom/tools/leveldesign/georges_dll/splash_screen.h
2010-05-06 02:08:41 +02:00

66 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)
#define AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// splash_screen.h : header file
//
#include "resource.h"
#include "nel/misc/progress_callback.h"
/////////////////////////////////////////////////////////////////////////////
// CSplashScreen dialog
class CSplashScreen : public CDialog, public NLMISC::IProgressCallback
{
// Construction
public:
CSplashScreen(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSplashScreen)
enum { IDD = IDD_SPLASHSCREEN };
CString m_load_list;
//}}AFX_DATA
virtual void progress (float progressValue);
void addLine(std::string newLine);
void close();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashScreen)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSplashScreen)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)