khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/sceneedit.lua
ulukyn@gmail.com 3f58cbd077 Fixed: Load Scenographic Editor lua files
--HG--
branch : compatibility-develop
2016-12-14 22:24:49 +01:00

590 lines
22 KiB
Lua

--- Parse interface of ark_scene_editor_edit_menu ---
local script = [[<interface_config>
<root id="interface" x="0" y="0" w="800" h="600" active="true"/>
<group type="menu" id="ark_scene_editor_edit_menu" extends="base_menu" mouse_pos="true">
</group>
</interface_config>]]
parseInterfaceFromString(script)
if SceneEditor == nil then
SceneEditor = {
Shapes = {},
Groups = {},
LastEditedGroup = nil,
HaveUpdate = nil
};
end
function debug(text)
local message = ucstring()
message:fromUtf8(tostring(text))
displaySystemInfo(message, "SYS")
end
function SceneEditor:init(scene_id, form_url, translations, icons_url)
self.sceneId = scene_id
self.baseUrl = form_url
self.iconsUrl = icons_url
self.T = translations
end
function SceneEditor:reset()
self.Shapes = {}
self.Groups = {}
self.LastEditedGroup = nil
self.HaveUpdate = nil
runAH(nil, "remove_shapes", "")
self:get_html("Reseted")
end
function SceneEditor:show_menu()
if (rightClick) then
SceneEditor:launch_menu()
end
end
function SceneEditor:launch_menu(id)
-- SelectedInstanceId can be set by client application
if id ~= nil then
SelectedInstanceId = id
end
local menu = getUI("ui:interface:ark_scene_editor_edit_menu")
menu:setMinW(85)
menu:updateCoords()
menu = menu:getRootMenu()
menu:reset()
menu:addLine(ucstring("-- SHAPE EDITION --"), "", "", "shape_header")
menu:addLine(ucstring("Move"), "", "", "shape_move")
menu:addSubMenu(1)
local subMenu = menu:getSubMenu(1)
subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_x()')", "shape_move_x", "ark_move_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_y()')", "shape_move_y", "ark_move_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "x, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_z()')", "shape_move_z", "ark_move_z.tga")
subMenu:addIconLine(ucstring("Axes X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xy()')", "shape_move_xy", "ark_move_xy.tga")
subMenu:addIconLine(ucstring("Axes X & Y Snap to ground"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xysnap()')", "shape_move_xy_snap", "ark_move_xysnap.tga")
subMenu:addSeparator()
subMenu:addIconLine(ucstring("Move to player"), "lua", "SceneEditor:move_player()", "shape_move_player", "ark_move_player.tga")
menu:addLine(ucstring("Rotate"), "", "", "shape_rotate")
menu:addSubMenu(2)
subMenu = menu:getSubMenu(2)
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"x\")')", "shape_rotate_x", "ark_rotate_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"y\")')", "shape_rotate_y", "ark_rotate_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"z\")')", "shape_rotate_z", "ark_rotate_z.tga")
menu:addLine(ucstring("Scale"), "", "", "shape_scale")
menu:addSubMenu(3)
subMenu = menu:getSubMenu(3)
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"x\")')", "shape_scale_x", "ark_scale_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"y\")')", "shape_scale_y", "ark_scale_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"z\")')", "shape_scale_z", "ark_scale_z.tga")
menu:addLine(ucstring("-- COLLISION EDITION --"), "", "", "col_header")
menu:addLine(ucstring("Move"), "", "", "col_move")
menu:addSubMenu(5)
subMenu = menu:getSubMenu(5)
subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_x()')", "col_move_x", "ark_move_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_y()')", "col_move_y", "ark_move_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_z()')", "col_move_z", "ark_move_xy.tga")
subMenu:addIconLine(ucstring("Axe X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_xy()')", "col_move_xy", "ark_move_xy.tga")
subMenu:addSeparator()
subMenu:addIconLine(ucstring("Move to Shape"), "lua", "SceneEditor:col_move_to_shape()", "col_move_to_shape", "ark_move_player.tga")
menu:addIconLine(ucstring("Rotate"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_rotate(SelectedInstanceId, \"x\")')", "col_rotate_x", "ark_rotate_x.tga")
menu:addLine(ucstring("Scale"), "", "", "col_scale")
menu:addSubMenu(7)
subMenu = menu:getSubMenu(7)
subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"x\")')", "col_scale_x", "ark_scale_x.tga")
subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"y\")')", "col_scale_y", "ark_scale_y.tga")
subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"z\")')", "col_scale_z", "ark_scale_z.tga")
launchContextMenuInGame("ui:interface:ark_scene_editor_edit_menu")
end
function arcc_tools_check_rclick()
root = getUI("ui:interface")
local rx, ry = getMousePos()
i_id = getShapeIdAt(rx, ry)
if i_id >= 0 then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
end
end
function SceneEditor:move(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Moved")
else
local x,y,z = getGroundAtMouse()
if axe == "x" then moveShape(id, tostring(x), "+0", "+0") end
if axe == "y" then moveShape(id, "+0", tostring(y), "+0") end
if axe == "z" then
mx, my = getMousePos()
moveShape(id, "+0", "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100))
ARK_SHAPE_LATEST_Y = my
end
if axe == "xysnap" then moveShape(id, tostring(x), tostring(y), tostring(z)) end
if axe == "xy" then moveShape(id, tostring(x), tostring(y), "+0") end
if axe == "player" then
x, y, z = getPlayerPos()
moveShape(id, tostring(x), tostring(y), tostring(z))
SceneEditor:set_modified(id)
self:get_html("Moved to player")
end
end
end
function SceneEditor:rotate(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
if axe == "x" then rotateShape(id, "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0", "+0") end
if axe == "y" then rotateShape(id, "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0") end
if axe == "z" then rotateShape(id, "+0", "+0", "+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)) end
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:scale(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
local setup = {}
if axe == "x" then setup["scale x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "y" then setup["scale y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "z" then setup["scale z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
setupShape(id, setup)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:move_x()
self:move(SelectedInstanceId, "x")
end
function SceneEditor:move_y()
self:move(SelectedInstanceId, "y")
end
function SceneEditor:move_xy()
self:move(SelectedInstanceId, "xy")
end
function SceneEditor:move_xysnap()
self:move(SelectedInstanceId, "xysnap")
end
function SceneEditor:move_z()
self:move(SelectedInstanceId, "z")
end
function SceneEditor:move_player()
self:move(SelectedInstanceId, "player")
end
function SceneEditor:col_move(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
self:set_modified(id)
self:get_html("Updated")
else
local x,y,z = getGroundAtMouse()
local setup = {}
if axe == "x" then setup["col pos x"]=tostring(x) end
if axe == "y" then setup["col pos y"]=tostring(y) end
if axe == "z" then
mx, my = getMousePos()
setup["col pos z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
if axe == "xy" then setup["col pos x"]=tostring(x); setup["col pos y"]=tostring(y) end
if axe == "shape" then
x, y, z = getShapePos(id)
setup["col pos x"]=tostring(x)
setup["col pos y"]=tostring(y)
self:set_modified(id)
setupShape(id, setup)
self:get_html("Updated")
else
setupShape(id, setup)
end
end
end
function SceneEditor:col_rotate(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
local setup = {}
setup["col orientation"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
setupShape(id, setup)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:col_scale(id, axe)
local d, mx, my = getMouseDown()
if d then
setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
SceneEditor:set_modified(id)
self:get_html("Rotate")
else
mx, my = getMousePos()
local setup = {}
if axe == "x" then setup["col size x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "y" then setup["col size y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
if axe == "z" then setup["col size z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
setupShape(id, setup)
ARK_SHAPE_LATEST_X = mx
ARK_SHAPE_LATEST_Y = my
end
end
function SceneEditor:set_modified(id)
self.Groups[self.Shapes[id].group].props.modified=true
self.Shapes[id].modified = "modified"
self.HaveUpdate = true
end
function SceneEditor:col_move_x()
self:col_move(SelectedInstanceId, "x")
end
function SceneEditor:col_move_y()
self:col_move(SelectedInstanceId, "y")
end
function SceneEditor:col_move_z()
self:col_move(SelectedInstanceId, "z")
end
function SceneEditor:col_move_xy()
self:col_move(SelectedInstanceId, "xy")
end
function SceneEditor:col_move_to_shape()
self:col_move(SelectedInstanceId, "shape")
end
function SceneEditor:setup_shape(shape_id, setup)
final_setup = self.Shapes[new_shape.id].setup
if final_setup == nil then
final_setup = {}
end
for k,v in pairs(setup) do
final_setup[k] = v
end
self.Shapes[new_shape.id].setup = final_setup
setupShape(shape_id, setup)
end
function SceneEditor:add(shape)
if self.LastEditedGroup == nil then
self:get_html('<font color="#aa00000">'..self.T["no_selected_group"]..'</font>', '000000')
end
local new_shape = {}
new_shape.file = shape
new_shape.group = self.LastEditedGroup
self.Groups[new_shape.group].props.modified=true
new_shape.db_id = self.Groups[new_shape.group].props.count + 1
new_shape.modified = "added"
new_shape_id = addShape(shape, 0, 0, 0, "user", 1, true, "", "SceneEditor:show_menu()")
table.insert(self.Groups[new_shape.group], new_shape_id)
self.Groups[new_shape.group].props.count = self.Groups[new_shape.group].props.count + 1
self.Shapes[new_shape_id] = new_shape
self:get_html("Added")
end
function SceneEditor:removeShape(shape_id)
deleteShape(shape_id)
local group = self.Shapes[shape_id].group
for k,g_shape_id in pairs(self.Groups[group]) do
if shape_id == g_shape_id then
self.Groups[group][k] = nil
end
end
self:set_modified(shape_id)
self.Shapes[shape_id] = nil
self:get_html("Removed")
end
function SceneEditor:addGroup(name, count, show, edit)
if name == nil then
return
end
if self.Groups[name] == nil then
self.Groups[name] = {}
self.Groups[name].props = {}
self.Groups[name].props.count = count
self.Groups[name].props.show = show
self.Groups[name].props.edit = edit
self.Groups[name].props.modified = false
else
self.Groups[name].props.show = show
self.Groups[name].props.edit = edit
end
end
function SceneEditor:editGroup(group)
if self.LastEditedGroup then
self:removeGroup(self.LastEditedGroup)
self:addGroup(self.LastEditedGroup, 0, true, false)
end
self:removeGroup(group);
self:addGroup(group, 0, true, true)
self.LastEditedGroup = group
end
function SceneEditor:addFromDb(group, db_id, json_shape)
shape = Json.decode(json_shape)
shape.db_id = db_id
shape.group = group
shape.modified = ""
if hide then
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, false, "", "")
else
shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()")
end
rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3]))
setupShape(shape_id, shape.setup)
self.Shapes[shape_id] = shape
table.insert(self.Groups[group], shape_id)
if db_id > self.Groups[group].props.count then
self.Groups[group].props.count = db_id
end
end
function SceneEditor:removeGroup(group)
if self.Groups[group] == nil then
return
end
for k,shape_id in pairs(self.Groups[group]) do
if k ~= "props" then
self.Shapes[shape_id] = nil
deleteShape(shape_id)
end
end
self.Groups[group] = nil
if self.LastEditedGroup == group then
self.LastEditedGroup = nil
local ui = getUI("ui:interface:ark_list_of_shapes")
if ui then
ui.active=false
end
end
self:get_html("Group Removed")
end
function SceneEditor:enc64(data)
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
return ((data:gsub('.', function(x)
local r,b='',x:byte()
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return b:sub(c+1,c+1)
end)..({ '', '==', '=' })[#data%3+1])
end
function SceneEditor:get_vector(x, y, z)
local vector = {}
table.insert(vector, x)
table.insert(vector, y)
table.insert(vector, z)
return vector
end
function SceneEditor:get_random_color()
local r = math.random(44, 66);
local g = math.random(44, 66);
local b = math.random(44, 66);
return '#'..tostring(r)..tostring(g)..tostring(b)
end
function pairsByKeys(t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then
return nil
else
return a[i], t[a[i]]
end
end
return iter
end
function SceneEditor:show_shape_list()
local ui = getUI("ui:interface:ark_list_of_shapes")
local need_setup = ui == nil
if need_setup then
WebBrowser:openWindow("ark_list_of_shapes", self.baseUrl..'_ListShapes')
ui = getUI("ui:interface:ark_list_of_shapes")
ui.pop_min_w = 400
ui.w = 400
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_redo").active=false
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_undo").active=false
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_refresh").active=false
getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_home").active=false
else
ui.active = true
end
end
function SceneEditor:get_html_section(message, color)
return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
end
function SceneEditor:get_html(message, message_bg)
local new_group = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&amp;add_new_group=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
local show_hide_cols = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
<table width="100%" cellspacing="0" cellpadding="0">'
local groups = {}
for shape_id, shape in pairs(self.Shapes) do
if shape.group == nil then
shape.group = ""
end
if groups[shape.group] == nil then
groups[shape.group] = {}
end
table.insert(groups[shape.group], shape_id)
end
for group, shapes in pairsByKeys(self.Groups) do
local groupname = group
html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td>&nbsp;'..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>'
if self.Groups[group].props.show then
if self.Groups[group].props.edit then
html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">'
if self.HaveUpdate then
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'&amp;edit_group='..group..'">'..self.T["cancel"]..'</a>'
else
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'">'..self.T["hide"]..'</a>'
end
else
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'">'..self.T["hide"]..'</a>'
end
else
html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;show_group='..group..'">'..self.T["show"]..'</a>'
end
local shapes_html = ""
local show = self.Groups[group].props.show
if self.Groups[group].props.edit then
shapes_id = groups[group]
if shapes_id then
for k,shape_id in pairs(shapes_id) do
shape = {}
if self.Shapes[shape_id] then
shape["db_id"] = self.Shapes[shape_id].db_id
shape["file"] = self.Shapes[shape_id].file
shape["pos"] = self:get_vector(getShapePos(shape_id))
scale_x, scale_y, scale_z = getShapeScale(shape_id)
shape["rot"] = self:get_vector(getShapeRot(shape_id))
colpos_x, colpos_y, colpos_z = getShapeColPos(shape_id)
colscale_x, colscale_y, colscale_z = getShapeColScale(shape_id)
shape["setup"] = {}
shape["setup"]["scale x"] = scale_x
shape["setup"]["scale y"] = scale_y
shape["setup"]["scale z"] = scale_z
shape["setup"]["col pos x"] = shape["pos"][1]+colpos_x
shape["setup"]["col pos y"] = shape["pos"][2]+colpos_y
shape["setup"]["col size x"] = colscale_x
shape["setup"]["col size y"] = colscale_y
shape["setup"]["col size z"] = colscale_z
local color = "202020"
if k % 2 == 0 then
color = "101010"
end
local text_color = "ef9b64"
if self.Shapes[shape_id].modified == "modified" then
text_color = "aa5555"
else
if self.Shapes[shape_id].modified == "added" then
text_color = "55aa55"
end
end
shapes_html = shapes_html .. "<tr bgcolor='#"..color.."'><td height='20px'>&nbsp;<input type='hidden' name='shape[]', value='"..SceneEditor:enc64((shape.db_id or '')..":"..Json.encode(shape)).."' />"..'#'..(shape.db_id or '0').." <a href='ah:lua:SceneEditor:launch_menu("..tostring(shape_id)..")'><font color='#"..text_color.."'>"..shape.file.."</font></a></td>\
<td width='16px'><a href='ah:lua:SceneEditor:removeShape("..tostring(shape_id)..")'><img src='"..self.iconsUrl.."/16/cross.png' /></a></td>\
</tr>"
end
end
end
else
if self.HaveUpdate == nil then
html = html .. '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;edit_group='..group..'">'..self.T["edit"]..'</a>'
html = html .. '</td><td align="right"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;del_group='..group..'">'..self.T["remove"]..'</a>'
end
end
if self.Groups[group].props.modified then
html = html .. '&nbsp;&nbsp;<input type="submit" value="'..self.T["save"]..'" />'
end
html = html .. '</td></tr></table></td><td></td></tr>'..shapes_html
end
html = html .. '</table></form>'
ui = getUI("ui:interface:ark_scene_editor:browser:content:html", false)
if ui then
ui:renderHtml(html)
end
end