khanat-opennel-code/code/ryzom/tools/leveldesign/georges_dll/action.h
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

185 lines
4.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GEORGES_EDIT_ACTION_H
#define GEORGES_EDIT_ACTION_H
#include "nel/misc/types_nl.h"
// Document modification action
class IAction
{
friend class CGeorgesEditDoc;
public:
// Type of modification performed
enum TTypeAction
{
HeaderVersion,
HeaderState,
HeaderComments,
TypeType,
TypeUI,
TypeDefault,
TypeMin,
TypeMax,
TypeIncrement,
TypePredef,
DfnParents,
DfnStructure,
FormParents,
FormArraySize,
FormArrayRename,
/*FormArrayReplace,
FormArrayAppend,*/
FormArrayInsert,
FormArrayDelete,
FormVirtualDfnName,
FormValue,
FormTypeValue,
FormPaste,
};
protected:
// Constructor
IAction (TTypeAction type, uint selId, uint slot);
// Init log label
void setLabel (const char *logLabel, CGeorgesEditDoc &doc);
public:
// Virtual destructor
virtual ~IAction () {};
protected:
// Action type
TTypeAction _Type;
// Original value ?
bool _Original;
// Selection Id of the Undo
uint _SelId;
// Action slot
uint _Slot;
// Old and new value
bool _LogPresent[2];
std::string _Log[2];
std::string _LogLabel;
// Do the modification
virtual bool doAction (CGeorgesEditDoc &doc, bool redo, bool &modified, bool firstTime);
// Update the views
enum TUpdateRightView
{
DoNothing,
UpdateLabels,
UpdateValues,
Redraw
};
void update (bool updateLeftView, TUpdateRightView rightView, CGeorgesEditDoc &doc, const char *_FormName);
};
// String modification action
class CActionString : public IAction
{
public:
// Constructor
CActionString (IAction::TTypeAction type, const char *newValue, CGeorgesEditDoc &doc, const char *formName, const char *userData, uint selId, uint slot);
protected:
// Old and new value
std::string _Value[2];
// The form name
std::string _FormName;
// The form name
std::string _UserData;
// Do the modification
virtual bool doAction (CGeorgesEditDoc &doc, bool redo, bool &modified, bool firstTime);
};
// Vector string modification action
class CActionStringVector : public IAction
{
public:
// Constructor
CActionStringVector (IAction::TTypeAction type, const std::vector<std::string> &stringVector, CGeorgesEditDoc &doc, const char *formName, uint selId, uint slot);
protected:
// Old and new value
std::vector<std::string> _Value[2];
// The form name
std::string _FormName;
// Do the modification
virtual bool doAction (CGeorgesEditDoc &doc, bool redo, bool &modified, bool firstTime);
};
// Vector vector string modification action
class CActionStringVectorVector : public IAction
{
public:
// Constructor
CActionStringVectorVector (IAction::TTypeAction type, const std::vector<std::vector<std::string> > &stringVectorVector, CGeorgesEditDoc &doc, uint selId, uint slot);
protected:
// Old and new value
std::vector<std::vector<std::string> > _Value[2];
// Do the modification
virtual bool doAction (CGeorgesEditDoc &doc, bool redo, bool &modified, bool firstTime);
};
// Vector vector string modification action
class CActionBuffer : public IAction
{
public:
// Constructor
CActionBuffer (IAction::TTypeAction type, const uint8 *buffer, uint bufferSize, CGeorgesEditDoc &doc, const char *formName, const char *userData, uint selId, uint slot);
protected:
// Old and new value
std::vector<uint8> _Value[2];
// The form name
std::string _FormName;
// User data
std::string _UserData;
// Do the modification
virtual bool doAction (CGeorgesEditDoc &doc, bool redo, bool &modified, bool firstTime);
};
#endif GEORGES_EDIT_ACTION_H