khanat-opennel-code/code/ryzom/tools/leveldesign/georges_convert/mold_elt.cpp
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

92 lines
1.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdgeorgesconvert.h"
#include "mold_elt.h"
namespace NLOLDGEORGES
{
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMoldElt::CMoldElt( CLoader* const _pl )
{
pl = _pl;
benum = false;
blist = false;
}
CMoldElt::~CMoldElt()
{
}
CStringEx CMoldElt::GetFormula()
{
return sxname;
}
void CMoldElt::Load( const CStringEx _sxfullname )
{
}
void CMoldElt::Load( const CStringEx _sxfullname, const CStringEx _sxdate )
{
}
CStringEx CMoldElt::GetEltName( const unsigned int _index ) const
{
CStringEx object;
return( object );
}
CMoldElt* CMoldElt::GetEltPtr( const unsigned int _index ) const
{
return( 0 );
}
unsigned int CMoldElt::GetType() const
{
return( -1 );
}
CStringEx CMoldElt::GetName() const
{
return( sxname );
}
void CMoldElt::SetName( const CStringEx& _sxname )
{
sxname = _sxname;
}
bool CMoldElt::IsEnum() const
{
return( benum );
}
bool CMoldElt::IsList() const
{
return( blist );
}
CMoldElt* CMoldElt::GetMold()
{
return( this );
}
}