khanat-opennel-code/code/nel/src/misc/inter_window_msg_queue.cpp

538 lines
17 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdmisc.h"
#include "nel/misc/inter_window_msg_queue.h"
#ifdef NL_OS_WINDOWS
#include "nel/misc/mem_stream.h"
#include "nel/misc/shared_memory.h"
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NLMISC
{
CSynchronized<CInterWindowMsgQueue::TMessageQueueMap> CInterWindowMsgQueue::_MessageQueueMap("CInterWindowMsgQueue::_MessageQueueMap");
const uint CInterWindowMsgQueue::_CurrentVersion = 0;
CInterWindowMsgQueue::TOldWinProcMap CInterWindowMsgQueue::_OldWinProcMap;
// **************************************************************************************************
////////////////////////////////////////
// CInterWindowMsgQueue::CProtagonist //
////////////////////////////////////////
// **************************************************************************************************
CInterWindowMsgQueue::CProtagonist::CProtagonist() : _Id(0),
_Wnd(0),
_SharedMemMutex(0),
_SharedWndHandle(NULL)
{
}
// **************************************************************************************************
CInterWindowMsgQueue::CProtagonist::~CProtagonist()
{
release();
}
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::release()
{
CloseHandle(_SharedMemMutex);
_SharedMemMutex = 0;
if (_SharedWndHandle)
{
CSharedMemory::closeSharedMemory(_SharedWndHandle);
_SharedWndHandle = NULL;
}
_Wnd = 0;
_Id = 0;
// unhook window
}
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::acquireSMMutex()
{
nlassert(_SharedMemMutex);
DWORD result = WaitForSingleObject(_SharedMemMutex, INFINITE);
nlassert(result != WAIT_FAILED);
}
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::releaseSMMutex()
{
nlassert(_SharedMemMutex);
ReleaseMutex(_SharedMemMutex);
}
// **************************************************************************************************
bool CInterWindowMsgQueue::CProtagonist::init(uint32 id)
{
nlassert(id != 0);
nlassert(id != 0x3a732235); // cf doc of NLMISC::CSharedMemory : this id is reserved
nlassert(_Id == 0); // init done twice
release();
// create a system wide mutex
_SharedMemMutex = CreateMutexA(NULL, FALSE, toString("NL_MUTEX_%d", (int) id).c_str());
if (!_SharedMemMutex) return false;
_Id = id;
return true;
}
// **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::setWnd(HWND wnd)
{
nlassert(wnd != 0);
nlassert(_SharedWndHandle == NULL); // setWnd was called before ?
// setWnd should be called once for the 'local' window at beginning
acquireSMMutex();
_SharedWndHandle = CSharedMemory::createSharedMemory(toSharedMemId((int) _Id), sizeof(HWND));
if (_SharedWndHandle)
{
*(HWND *) _SharedWndHandle = wnd;
}
releaseSMMutex();
_Wnd = wnd;
}
// **************************************************************************************************
HWND CInterWindowMsgQueue::CProtagonist::getWnd()
{
if (!_SharedMemMutex)
{
nlassert(_Wnd == 0);
nlassert(!_SharedWndHandle);
return 0;
}
if (_Wnd != 0)
{
// local window case
return _Wnd;
}
// this is the foreign window
// access shared memory just for the time of the query (this allow to see if foreign window is still alive)
nlassert(!_SharedWndHandle);
HWND result = 0;
acquireSMMutex();
void *sharedMem = CSharedMemory::accessSharedMemory(toSharedMemId((int) _Id));
if (sharedMem)
{
result = *(HWND *) sharedMem;
CSharedMemory::closeSharedMemory(sharedMem);
}
releaseSMMutex();
return result;
}
// **************************************************************************************************
/////////////////////////////////////
// CInterWindowMsgQueue::CSendTask //
/////////////////////////////////////
// **************************************************************************************************
CInterWindowMsgQueue::CSendTask::CSendTask(CInterWindowMsgQueue *parent) : _StopAsked(false)
{
nlassert(parent);
_Parent = parent;
}
// **************************************************************************************************
void CInterWindowMsgQueue::CSendTask::run()
{
while(!_StopAsked)
{
nlassert(_Parent);
HWND targetWindow = _Parent->_ForeignWindow.getWnd();
if (targetWindow == 0)
{
// there is no receiver, so message queue has become irrelevant, so just clear it
_Parent->clearOutQueue();
}
else
{
TMsgList nestedMsgs;
CMemStream outMsg;
{
CSynchronized<TMsgList>::CAccessor outMessageQueue(&_Parent->_OutMessageQueue);
nestedMsgs.swap(outMessageQueue.value());
}
if (!nestedMsgs.empty())
{
CMemStream msgOut(false);
msgOut.serialVersion(CInterWindowMsgQueue::_CurrentVersion);
uint32 fromId(_Parent->_LocalWindow.getId());
uint32 toId(_Parent->_ForeignWindow.getId());
msgOut.serial(fromId);
msgOut.serial(toId);
msgOut.serialCont(nestedMsgs);
COPYDATASTRUCT cds;
cds.dwData = 0;
cds.cbData = msgOut.length();
cds.lpData = (PVOID) msgOut.buffer();
for(;;)
{
LRESULT result = ::SendMessageA(targetWindow, WM_COPYDATA, (WPARAM) _Parent->_LocalWindow.getWnd(), (LPARAM) &cds);
if (result) break;
// retry ...
Sleep(30);
if (!_Parent->_ForeignWindow.getWnd())
{
nlwarning("CInterWindowMsgQueue : tried to send message, but destination window has been closed");
break;
}
}
}
}
Sleep(30);
}
}
// **************************************************************************************************
void CInterWindowMsgQueue::CSendTask::stop()
{
_StopAsked = true;
}
// **************************************************************************************************
//////////////////////////
// CInterWindowMsgQueue //
//////////////////////////
// **************************************************************************************************
CInterWindowMsgQueue::CInterWindowMsgQueue() : _SendTask(NULL),
_SendThread(NULL),
_OutMessageQueue("CInterWindowMsgQueue::_OutMessageQueue")
{
}
// **************************************************************************************************
bool CInterWindowMsgQueue::init(HWND ownerWindow, uint32 localId, uint32 foreignId)
{
return initInternal(NULL, ownerWindow, localId, foreignId);
}
// **************************************************************************************************
bool CInterWindowMsgQueue::init(HINSTANCE hInstance, uint32 localId, uint32 foreignId)
{
return initInternal(hInstance, NULL, localId, foreignId);
}
// **************************************************************************************************
bool CInterWindowMsgQueue::initInternal(HINSTANCE hInstance, HWND ownerWindow, uint32 localId, uint32 foreignId)
{
if (!ownerWindow)
{
// see if
nlassert(hInstance);
bool ok = _DummyWindow.init(hInstance, invisibleWindowListenerProc);
if (!ok) return false;
ownerWindow = _DummyWindow.getWnd();
}
else
{
nlassert(ownerWindow);
nlassert(!hInstance);
}
nlassert(localId != 0);
nlassert(foreignId != 0);
nlassert(localId != foreignId);
{
typedef CSynchronized<TMessageQueueMap>::CAccessor TAccessor;
// NB : use a 'new' instead of an automatic object here, because I got an 'INTERNAL COMPILER ERROR' compiler file 'msc1.cpp', line 1794
// else, this is one of the way recommended by microsoft to solve the problem.
std::auto_ptr<TAccessor> messageQueueMap(new TAccessor(&_MessageQueueMap));
CMsgQueueIdent msgQueueIdent(ownerWindow, localId, foreignId);
if (messageQueueMap->value().count(msgQueueIdent))
{
nlassert(!_DummyWindow.getWnd()); // invisible window has just been created, it can't be in the map now!
// message queue already exists
return false;
}
if (ownerWindow != _DummyWindow.getWnd())
{
// subclass window
WNDPROC oldWinProc = (WNDPROC) GetWindowLongPtr(ownerWindow, GWLP_WNDPROC);
uint &refCount = _OldWinProcMap[ownerWindow].RefCount;
++ refCount;
if (refCount == 1)
{
nlassert(oldWinProc != listenerProc); // first registration so the winproc must be different
SetWindowLongPtr(ownerWindow, GWLP_WNDPROC, (LONG_PTR) listenerProc);
_OldWinProcMap[ownerWindow].OldWinProc = oldWinProc;
}
else
{
nlassert(oldWinProc == listenerProc);
}
}
//
messageQueueMap->value()[msgQueueIdent] = this;
_SendTask = new CSendTask(this);
_SendThread = IThread::create(_SendTask);
_SendThread->start();
// init the window handle in shared memory last,
// this way we are sure that the new win proc has been installed, and can start received messages
bool ok = _LocalWindow.init(localId) && _ForeignWindow.init(foreignId);
if (!ok)
{
release();
return false;
}
_LocalWindow.setWnd(ownerWindow);
}
return true;
}
// **************************************************************************************************
void CInterWindowMsgQueue::release()
{
if (_LocalWindow.getWnd() != 0)
{
if (IsWindow(_LocalWindow.getWnd())) // handle gracefully case where the window has been destroyed before
// this manager
{
if (_LocalWindow.getWnd() != _DummyWindow.getWnd())
{
WNDPROC currWinProc = (WNDPROC) GetWindowLongPtr(_LocalWindow.getWnd(), GWLP_WNDPROC);
if (currWinProc != listenerProc)
{
nlassert(0); // IF THIS ASSERT FIRES :
// either :
// - The window handle has been removed, and recreated
// - The window has been hooked by someone else
// in the application, but not unhooked properly.
// Hook (performed at init) and unhook (performed here at release) should be
// done in reverse order ! We got no way to unhook correclty, else.
}
}
}
if (_LocalWindow.getWnd() != _DummyWindow.getWnd())
{
TOldWinProcMap::iterator it = _OldWinProcMap.find(_LocalWindow.getWnd());
nlassert(it != _OldWinProcMap.end());
nlassert(it->second.RefCount > 0);
-- it->second.RefCount;
if (it->second.RefCount == 0)
{
if (IsWindow(_LocalWindow.getWnd()))
{
SetWindowLongPtr(_LocalWindow.getWnd(), GWLP_WNDPROC, (LONG_PTR) it->second.OldWinProc);
}
_OldWinProcMap.erase(it);
}
}
}
if (_SendThread)
{
if (_SendTask)
{
_SendTask->stop();
_SendThread->wait();
}
delete _SendTask;
delete _SendThread;
_SendTask = NULL;
_SendThread = NULL;
}
if (_LocalWindow.getId() != 0)
{
typedef CSynchronized<TMessageQueueMap>::CAccessor TAccessor;
// NB : use a 'new' instead of an automatic object here, because I got an 'INTERNAL COMPILER ERROR' compiler file 'msc1.cpp', line 1794
// else, this is one of the way recommended by microsoft to solve the problem.
std::auto_ptr<TAccessor> messageQueueMap(new TAccessor(&_MessageQueueMap));
TMessageQueueMap::iterator it = messageQueueMap->value().find(CMsgQueueIdent(_LocalWindow.getWnd(), _LocalWindow.getId(), _ForeignWindow.getId()));
nlassert(it != messageQueueMap->value().end());
messageQueueMap->value().erase(it);
}
clearOutQueue();
_LocalWindow.release();
_ForeignWindow.release();
_DummyWindow.release();
}
//=====================================================
LRESULT CInterWindowMsgQueue::handleWMCopyData(HWND hwnd, COPYDATASTRUCT *cds)
{
// ctruct a write stream
CMemStream msgIn;
if (cds->lpData)
{
uint32 fromId;
uint32 toId;
TMsgList nestedMsgs;
try
{
msgIn.serialBuffer((uint8 *) cds->lpData, cds->cbData);
// make it a read stream
msgIn.resetPtrTable();
msgIn.invert();
nlassert(msgIn.isReading());
msgIn.serialVersion(_CurrentVersion);
msgIn.serial(fromId);
msgIn.serial(toId);
msgIn.serialCont(nestedMsgs);
CInterWindowMsgQueue messageQueue;
{
typedef CSynchronized<TMessageQueueMap>::CAccessor TAccessor;
// NB : use a 'new' instead of an automatic object here, because I got an 'INTERNAL COMPILER ERROR' compiler file 'msc1.cpp', line 1794
// else, this is one of the way recommended by microsoft to solve the problem.
std::auto_ptr<TAccessor> messageQueueMap(new TAccessor(&_MessageQueueMap));
TMessageQueueMap::iterator it = messageQueueMap->value().find(CMsgQueueIdent(hwnd, toId, fromId));
if (it != messageQueueMap->value().end())
{
// no mutex stuff here, we're in the main thread
TMsgList &targetList = it->second->_InMessageQueue;
targetList.splice(targetList.end(), nestedMsgs); // append
return TRUE;
}
else
{
nlwarning("CInterWindowMsgQueue : Received inter window message from '%x' to '%x', but there's no associated message queue", (int) fromId, (int) toId);
}
}
}
catch(const EStream &)
{
nlwarning("CInterWindowMsgQueue : Bad message format in inter window communication");
}
}
else
{
// msg received with NULL content
nlwarning("CInterWindowMsgQueue : NULL message received");
}
return FALSE;
}
//=====================================================
LRESULT CALLBACK CInterWindowMsgQueue::listenerProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_COPYDATA) // WM_COPYDATA messages are sent by the other window to communicate with the client
{
return handleWMCopyData(hwnd, (COPYDATASTRUCT *) lParam);
}
else
{
TOldWinProcMap::iterator it = _OldWinProcMap.find(hwnd);
nlassert(it != _OldWinProcMap.end());
return CallWindowProc(it->second.OldWinProc, hwnd, uMsg, wParam, lParam);
}
}
//=====================================================
LRESULT CALLBACK CInterWindowMsgQueue::invisibleWindowListenerProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_COPYDATA) // WM_COPYDATA messages are sent by the other window to communicate with the client
{
return handleWMCopyData(hwnd, (COPYDATASTRUCT *) lParam);
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
// **************************************************************************************************
CInterWindowMsgQueue::~CInterWindowMsgQueue()
{
release();
}
// **************************************************************************************************
void CInterWindowMsgQueue::clearOutQueue()
{
CSynchronized<TMsgList>::CAccessor outMessageQueue(&_OutMessageQueue);
if (!outMessageQueue.value().empty())
{
outMessageQueue.value().clear();
}
}
// **************************************************************************************************
void CInterWindowMsgQueue::sendMessage(CMemStream &msg)
{
if (!msg.isReading())
{
msg.invert();
}
msg.resetPtrTable();
{
CSynchronized<TMsgList>::CAccessor outMessageQueue(&_OutMessageQueue);
std::vector<uint8> sentMsg(msg.buffer(), msg.buffer() + msg.length());
outMessageQueue.value().push_back(CMsg());
outMessageQueue.value().back().Msg.swap(sentMsg);
}
}
// **************************************************************************************************
bool CInterWindowMsgQueue::pumpMessage(CMemStream &dest)
{
if (_InMessageQueue.empty()) return false;
if (dest.isReading())
{
dest.invert();
dest.clear();
}
std::vector<uint8> &msgIn = _InMessageQueue.front().Msg;
dest.serialBuffer(&(msgIn[0]), (uint)msgIn.size());
_InMessageQueue.pop_front();
// make dest a read stream
dest.invert();
dest.resetPtrTable();
return true;
}
// **************************************************************************************************
bool CInterWindowMsgQueue::connected() const
{
return const_cast<CProtagonist &>(_ForeignWindow).getWnd() != NULL;
}
// **************************************************************************************************
uint CInterWindowMsgQueue::getSendQueueSize() const
{
CSynchronized<TMsgList>::CAccessor outMessageQueue(&const_cast<CSynchronized<TMsgList> &>(_OutMessageQueue));
return (uint)outMessageQueue.value().size();
}
// **************************************************************************************************
uint CInterWindowMsgQueue::getReceiveQueueSize() const
{
return (uint)_InMessageQueue.size();
}
} // NLMISC
#endif // NL_OS_WINDOWS