139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYZOM_HARVEST_PHRASE_H
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#define RYZOM_HARVEST_PHRASE_H
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#include "nel/misc/types_nl.h"
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#include "s_phrase.h"
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/**
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* This class represents a faber phrase in the Sabrina system. See CSPhrase for methods definitions
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CHarvestPhrase : public CSPhrase
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{
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public:
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/// ctor
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CHarvestPhrase();
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/// dtor
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virtual ~CHarvestPhrase()
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{}
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/// \name Override methods from CSPhrase
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//@{
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virtual bool build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks );
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/**
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* evaluate phrase
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* \param evalReturnInfos struct that will receive evaluation results
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* \return true if eval has been made without errors
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*/
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virtual bool evaluate(CEvalReturnInfos *msg = NULL);
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/**
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* validate phrase
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* \return true if phrase is valide
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*/
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virtual bool validate();
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virtual bool update();
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virtual void execute();
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virtual void apply();
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///\unused basic methods from CSPhrase
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//@{
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virtual void setPrimaryItem( CGameItemPtr itemPtr ){}
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virtual void setSecondaryItem( CGameItemPtr itemPtr ){}
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virtual void addConsumableItem( CGameItemPtr itemPtr ){}
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virtual void setPrimaryTarget( const TDataSetRow& ) {}
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virtual void addTargetEntity( const TDataSetRow& ) {}
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//@}
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//@}
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/**
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* set the actor
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*/
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virtual void setActor( const TDataSetRow &entityRowId ){}
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/**
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* called at the end of the latency time
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*/
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virtual void end();
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/**
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* called when brutally stop the phrase
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*/
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virtual void stop();
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//@}
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inline const TDataSetRow & getActor() const { return _ActorRowId;}
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inline sint32 getSabrinaCost() const { return _SabrinaCost; }
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inline sint32 getSabrinaCredit() const { return _SabrinaCredit; }
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inline void setRawMaterial( const NLMISC::CSheetId &rm ) { _RawMaterialId = rm; }
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inline void minQuality(uint16 min) { _MinQuality = min; }
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inline void maxQuality(uint16 max) { _MaxQuality = max; }
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inline void quantity(uint16 qty) { _Quantity = qty; }
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inline void deposit(bool b) { _Deposit = b; }
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inline bool deposit() const { return _Deposit; }
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private:
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/// process harvest corpse result
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void harvestCorpseResult();
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private:
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/// acting entity
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TDataSetRow _ActorRowId;
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/// total cost (sabrina system)
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sint32 _SabrinaCost;
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/// total credit (sabrina system)
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sint32 _SabrinaCredit;
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/// stamina cost of the harvest action
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sint32 _StaminaCost;
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/// hp cost
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sint32 _HPCost;
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/// harvest time in ticks
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NLMISC::TGameCycle _HarvestTime;
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/// harvested raw material
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NLMISC::CSheetId _RawMaterialId;
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/// min obtained quality
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uint16 _MinQuality;
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/// max obtained quality
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uint16 _MaxQuality;
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/// harvested quantity
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uint16 _Quantity;
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/// harvest a deposit or a creature
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bool _Deposit;
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/// root brick sheetId (used to send to client)
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NLMISC::CSheetId _RootSheetId;
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};
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#endif // RYZOM_HARVEST_PHRASE_H
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/* End of faber_phrase.h */
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