khanat-opennel-code/code/nel/tools/3d/object_viewer/vegetable_rotate_page.cpp
2010-05-08 15:37:08 +02:00

118 lines
4.2 KiB
C++

// vegetable_rotate_page.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "vegetable_rotate_page.h"
#include "vegetable_edit_tools.h"
#include "vegetable_noise_value_dlg.h"
#include "vegetable_dlg.h"
#include "nel/misc/noise_value.h"
#include "nel/3d/vegetable.h"
/////////////////////////////////////////////////////////////////////////////
// CVegetableRotatePage property page
IMPLEMENT_DYNCREATE(CVegetableRotatePage, CPropertyPage)
CVegetableRotatePage::CVegetableRotatePage() : CPropertyPage(CVegetableRotatePage::IDD),
_RxDlg(NULL), _RyDlg(NULL), _RzDlg(NULL)
{
//{{AFX_DATA_INIT(CVegetableRotatePage)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CVegetableRotatePage::~CVegetableRotatePage()
{
#define REMOVE_WND(wnd) if (wnd) { wnd->DestroyWindow(); delete wnd; }
REMOVE_WND(_RxDlg);
REMOVE_WND(_RyDlg);
REMOVE_WND(_RzDlg);
}
void CVegetableRotatePage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVegetableRotatePage)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVegetableRotatePage, CPropertyPage)
//{{AFX_MSG_MAP(CVegetableRotatePage)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CVegetableRotatePage::setVegetableToEdit(NL3D::CVegetable *vegetable)
{
_Vegetable= vegetable;
// If not NULL, init all controls.
if(_Vegetable)
{
// init all dlg.
// ----------
_RxDlg->setNoiseValue(&_Vegetable->Rx, _VegetableDlg);
_RyDlg->setNoiseValue(&_Vegetable->Ry, _VegetableDlg);
_RzDlg->setNoiseValue(&_Vegetable->Rz, _VegetableDlg);
}
}
// ***************************************************************************
// ***************************************************************************
// CVegetableRotatePage message handlers
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
BOOL CVegetableRotatePage::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// position setup.
uint x= 5;
// Position of the density DlgBox relative to CVegetableDensityPage.
uint y= 10;
uint spaceDy= 10;
// Init _RxDlg Dialog.
_RxDlg = new CVegetableNoiseValueDlg (std::string("Rotate X"));
_RxDlg->setDefaultRangeAbs(NL_VEGETABLE_ROTATE_RANGE_MIN, NL_VEGETABLE_ROTATE_RANGE_MAX);
_RxDlg->setDefaultRangeRand(NL_VEGETABLE_ROTATE_RANGE_MIN, NL_VEGETABLE_ROTATE_RANGE_MAX);
_RxDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX);
_RxDlg->init(x, y, this);
y+= CVegetableNoiseValueDlg::ControlHeight + spaceDy;
// Init _RyDlg Dialog.
_RyDlg = new CVegetableNoiseValueDlg (std::string("Rotate Y"));
_RyDlg->setDefaultRangeAbs(NL_VEGETABLE_ROTATE_RANGE_MIN, NL_VEGETABLE_ROTATE_RANGE_MAX);
_RyDlg->setDefaultRangeRand(NL_VEGETABLE_ROTATE_RANGE_MIN, NL_VEGETABLE_ROTATE_RANGE_MAX);
_RyDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX);
_RyDlg->init(x, y, this);
y+= CVegetableNoiseValueDlg::ControlHeight + spaceDy;
// Init _RzDlg Dialog.
_RzDlg = new CVegetableNoiseValueDlg (std::string("Rotate Z"));
_RzDlg->setDefaultRangeAbs(NL_VEGETABLE_ROTATE_RANGE_MIN, NL_VEGETABLE_ROTATE_RANGE_MAX);
_RzDlg->setDefaultRangeRand(NL_VEGETABLE_ROTATE_RANGE_MIN, NL_VEGETABLE_ROTATE_RANGE_MAX);
_RzDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX);
_RzDlg->init(x, y, this);
y+= CVegetableNoiseValueDlg::ControlHeight + spaceDy;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}