95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
#include "lod_character_user_manager.h"
|
|
#include "nel/3d/u_scene.h"
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/smart_ptr.h"
|
|
#include "nel/misc/path.h"
|
|
// Georges
|
|
#include "nel/georges/u_form.h"
|
|
#include "nel/georges/u_form_elm.h"
|
|
#include "nel/georges/u_form_loader.h"
|
|
|
|
// Client
|
|
#include "sheet_manager.h"
|
|
|
|
|
|
|
|
///////////
|
|
// USING //
|
|
///////////
|
|
using namespace NLMISC;
|
|
using namespace NLGEORGES;
|
|
using namespace NL3D;
|
|
using namespace std;
|
|
|
|
|
|
////////////
|
|
// EXTERN //
|
|
////////////
|
|
extern UScene *Scene;
|
|
|
|
|
|
// ***************************************************************************
|
|
CLodCharacterUserManager LodCharacterUserManager;
|
|
|
|
|
|
// ***************************************************************************
|
|
CLodCharacterUserManager::CLodCharacterUserManager()
|
|
{
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CLodCharacterUserManager::addLodShapeBank(const std::string &filename)
|
|
{
|
|
// Scene must exist
|
|
nlassert(Scene);
|
|
|
|
try
|
|
{
|
|
// load and add the file to the main scene
|
|
Scene->loadCLodShapeBank(filename);
|
|
}
|
|
catch(const Exception &e)
|
|
{
|
|
nlwarning(e.what());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CLodCharacterUserManager::init()
|
|
{
|
|
// Scene must exist
|
|
nlassert(Scene);
|
|
|
|
|
|
// add player LodShapeBank.
|
|
addLodShapeBank("characters.clodbank");
|
|
// add creatures LodShapeBank.
|
|
addLodShapeBank("fauna.clodbank");
|
|
|
|
}
|
|
|