47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "formPlant.h"
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#include "nel/misc/common.h"
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#include "nel/georges/u_form_elm.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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// ---------------------------------------------------------------------------
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void SFormPlant::build (UFormElm &item)
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{
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item.getValueByName (Name, "Plant Name");
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item.getValueByName (Shape, "3D.Shape");
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item.getValueByName (Shadow, "3D.Shadow Shape");
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if (!item.getValueByName (CollisionRadius, "3D.Collision Radius"))
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CollisionRadius = 0.0f;
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if (!item.getValueByName (BoundingRadius, "3D.Bounding Radius"))
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BoundingRadius = 0.0f;
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}
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