c16fe64f7e
--HG-- branch : develop
212 lines
8.6 KiB
Text
212 lines
8.6 KiB
Text
Source: ryzom-core
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Priority: extra
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Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
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Uploaders: Luboš Novák <alvinx12@centrum.cz>, Cédric OCHS <kervala@gmail.com>
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Build-Depends: debhelper (>= 9), cmake(>= 2.6), libxml2-dev,
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libgl1-mesa-dev, libjpeg8-dev | libjpeg62-dev, libpng12-dev, libopenal-dev,
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libfreetype6-dev, libxxf86vm-dev, libxrandr-dev, libxrender-dev,
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libvorbis-dev, libsquish-dev, libcurl4-openssl-dev, libluabind-dev,
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libboost-dev, libmysqlclient-dev, libssl-dev,
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libcpptest-dev, libqt4-dev, libqt4-opengl-dev
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Standards-Version: 3.9.5
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Section: games
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Bugs: https://bitbucket.org/ryzom/ryzomcore/issues
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Homepage: https://bitbucket.org/ryzom/ryzomcore/
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Vcs-Hg: https://bitbucket.org/ryzom/ryzomcore
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Vcs-Browser: https://bitbucket.org/ryzom/ryzomcore
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Package: libnel0
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Section: libdevel
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends}, ${shlibs:Depends}
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Description: Massive multi-user 3D game environments library (shared library)
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This is a software platform for creating and running massively multi-user
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entertainment in a 3D environment over the Internet.
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.
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This library is further divided into specific modules: network, ai, 3d
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and misc. If you want to use any of these, you also need to use the misc
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part of the library, but ai, 3d and network are totally independent from
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each other so you can use only the parts you really need in your project.
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.
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This package contains the shared library.
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Package: libnel-dev
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Section: libdevel
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Architecture: any
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Multi-Arch: same
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Depends: ${misc:Depends}, libnel0 (= ${binary:Version})
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Description: Massive multi-user 3D game environments library (development files)
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This is a software platform for creating and running massively multi-user
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entertainment in a 3D environment over the Internet.
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.
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This library is further divided into specific modules: network, ai, 3d
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and misc. If you want to use any of these, you also need to use the misc
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part of the library, but ai, 3d and network are totally independent from
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each other so you can use only the parts you really need in your project.
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.
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This package contains the headers.
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Package: libnel0-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, libnel0 (= ${binary:Version})
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Description: Massive multi-user 3D game environments library (debugging symbols)
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This is a software platform for creating and running massively multi-user
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entertainment in a 3D environment over the Internet.
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.
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This library is further divided into specific modules: network, ai, 3d
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and misc. If you want to use any of these, you also need to use the misc
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part of the library, but ai, 3d and network are totally independent from
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each other so you can use only the parts you really need in your project.
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.
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This package contains the debugging symbols.
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Package: nel-tools
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Section: devel
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends}, ${shlibs:Depends}, libnel0 (= ${binary:Version})
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Description: Massive multi-user 3D game environments library (tools)
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This is a software platform for creating and running massively multi-user
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entertainment in a 3D environment over the Internet.
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.
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This library is further divided into specific modules: network, ai, 3d
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and misc. If you want to use any of these, you also need to use the misc
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part of the library, but ai, 3d and network are totally independent from
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each other so you can use only the parts you really need in your project.
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.
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This package contains the tools.
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Package: nel-tools-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, nel-tools (= ${binary:Version})
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Description: Massive multi-user 3D game environments library (tools debugging symbols)
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This is a software platform for creating and running massively multi-user
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entertainment in a 3D environment over the Internet.
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.
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This library is further divided into specific modules: network, ai, 3d
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and misc. If you want to use any of these, you also need to use the misc
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part of the library, but ai, 3d and network are totally independent from
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each other so you can use only the parts you really need in your project.
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.
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This package contains the tools debugging symbols.
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Package: libryzom-sevenzip0
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends}, ${shlibs:Depends}
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Description: Ryzom science-fantasy MMORPG (decompression library)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the decompression shared library.
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Package: libryzom-sevenzip0-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, libryzom-sevenzip0 (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (decompression library debugging symbols)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the decompression shared library debugging symbols.
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Package: libryzom-gameshare0
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends}, ${shlibs:Depends}, libnel0 (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (common shared library)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the game common shared library.
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Package: libryzom-gameshare0-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, libryzom-gameshare0 (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (common debugging symbols)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the game common debugging symbols.
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Package: libryzom-clientsheets0
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (client sheets shared library)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the client sheets shared library.
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Package: libryzom-clientsheets0-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, libryzom-clientsheets0 (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (client sheets debugging symbols)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the client sheets debugging symbols.
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Package: ryzom-client
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Architecture: any
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Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version}),
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libryzom-clientsheets0 (= ${binary:Version}),
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ryzom-client-config (>= ${source:Version}), rsync, wget, p7zip-full
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Description: Ryzom science-fantasy MMORPG (client)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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This package contains the game client.
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Package: ryzom-client-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, ryzom-client (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (client debugging symbols)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the client debugging symbols.
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Package: ryzom-tools
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Section: devel
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends}, ${shlibs:Depends}, libryzom-gameshare0 (= ${binary:Version}),
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libryzom-clientsheets0 (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (tools)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the tools.
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Package: ryzom-tools-dbg
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Section: debug
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Architecture: any
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Depends: ${misc:Depends}, ryzom-tools (= ${binary:Version})
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Description: Ryzom science-fantasy MMORPG (tools debugging symbols)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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.
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This package contains the tools debugging symbols.
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Package: ryzom-client-config
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Architecture: all
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Depends: ${misc:Depends}
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Description: Ryzom science-fantasy MMORPG (client configuration)
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Ryzom Core provides the base technologies and a set of development
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methodologies for the development of both client and server code.
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This package contains the client configuration.
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