khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/player.xml
2015-12-18 13:02:31 +01:00

1466 lines
48 KiB
XML

<interface_config>
<root id="interface"
x="0"
y="0"
w="800"
h="600"
active="true" />
<lua file="player.lua" />
<lua file="taskbar.lua" />
<!-- ********** -->
<!-- * PLAYER * -->
<!-- ********** -->
<variable entry="UI:TEMP:ACTIONVAL"
type="sint64"
value="0" />
<variable entry="UI:VARIABLES:DISPLAYBARSTOTAL"
type="sint64"
value="3" />
<variable entry="UI:TEMP:PVP_FACTION:TAG_PVP"
type="bool"
value="0" />
<variable entry="UI:TEMP:PVP_FACTION:DSP_MODE"
type="sint32"
value="0" />
<variable entry="UI:TEMP:PVP_FACTION:DSP_PUSHED"
type="sint32"
value="0" />
<variable entry="UI:TEMP:PVP_FACTION:DSP_TIMER"
type="sint32"
value="0" />
<define id="user_name_id"
value="SERVER:Entities:E0:P6" />
<!-- jauges with tooltips -->
<template name="jauges_player"
x="0"
y="0"
posref="TR TR">
<view type="bar3"
id="jauges"
posref="#posref"
x="#x"
y="#y"
color1="%focus_color"
value1="%player_focus_percent"
range1="%player_percent_max"
color2="%sap_color"
value2="%player_sap_percent"
range2="%player_percent_max"
color3="%sta_color"
value3="%player_sta_percent"
range3="%player_percent_max" />
<ctrl type="tooltip"
id="tt1"
on_tooltip="player_tt_stamina"
color="%sta_color"
posparent="jauges"
posref="TL TL"
x="0"
y="-1"
sizeref="wh3"
w="0"
h="0" />
<ctrl type="tooltip"
id="tt2"
on_tooltip="player_tt_sap"
color="%sap_color"
posparent="tt1"
posref="BL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0" />
<ctrl type="tooltip"
id="tt3"
on_tooltip="player_tt_focus"
color="%focus_color"
posparent="tt2"
posref="BL TL"
x="0"
y="0"
sizeref="wh"
w="0"
h="0" />
</template>
<!-- the Main Group -->
<proc id="player_active">
<action handler="set"
params="dblink=UI:VARIABLES:ISACTIVE:PLAYER|value=1" />
<!--
<action handler="set" params="target_property=ui:interface:player:char3d:char:anim|value=0" />
<action handler="set" params="target_property=ui:interface:player:char3d:cam:posz|value=add(0.15,getprop('ui:interface:player:char3d:char:headz'))" />
<action handler="set" params="target_property=ui:interface:player:char3d:cam:tgtz|value=add(0.15,getprop('ui:interface:player:char3d:char:headz'))" />
<action handler="anim_start" params="anim=anim_refresh_player" />
-->
</proc>
<proc id="player_cam_position">
<action handler="set"
params="target_property=ui:interface:player:char3d:cam:posz|value=add(0.12,getprop('ui:interface:player:char3d:char:headz'))" />
<action handler="set"
params="target_property=ui:interface:player:char3d:cam:tgtz|value=add(0.12,getprop('ui:interface:player:char3d:char:headz'))" />
</proc>
<anim id="anim_refresh_player"
duration="0.1"
disable_buttons="false"
on_finish="proc"
on_finish_params="player_cam_position"></anim>
<template name="jauge_score"
posparent="parent"
x="0"
y="0"
h="16"
posref="TL TL"
id=""
w="156"
color=""
color_gray=""
text=""
val=""
maxval=""
val_bar=""
tooltip="">
<group id="#id"
posparent="#posparent"
posref="#posref"
w="#w"
h="#h"
x="#x"
y="#y">
<group id="jauge_bar"
posref="TL TL"
w="#w"
h="16">
<view type="bitmap"
id="jauge_graph"
posref="TL TL"
texture="jauge.tga"
color="#color"
global_color="false" />
</group>
<view type="text"
id="t"
posref="TL TL"
x="16"
y="-3"
color="255 255 255 255"
global_color="false"
fontsize="10"
shadow="true"
hardtext="#text" />
<view type="text_number"
id="max"
posref="MR MR"
x="-12"
y="-2"
color="255 255 255 255"
shadow="true"
global_color="false"
fontsize="10"
value="#maxval"
positive="true" />
<view type="text"
id="sep"
posparent="max"
posref="TL TR"
x="-1"
color="255 255 255 255"
shadow="true"
global_color="false"
fontsize="10"
hardtext="/" />
<view type="text_number"
id="val"
posparent="max"
posref="TL TR"
x="-10"
color="255 255 255 255"
shadow="true"
global_color="false"
fontsize="10"
value="#val"
positive="true" />
<link expr="div(mul(abs(@#val_bar), #w), %player_percent_max)"
target="jauge_bar:w" />
<link expr="ifthenelse(le(@#val_bar,0), '#color_gray', '#color')"
target="jauge_bar:jauge_graph:color" />
</group>
<instance template="text_tt"
posparent="#id"
tooltip="#tooltip"
tooltip_parent="win" />
</template>
<!-- ******************** -->
<!-- AFFICHAGE DES BARRES -->
<!-- ******************** -->
<group type="menu"
id="player_jauge_menu"
extends="base_menu_with_color">
<action id="sap_bardisplay"
name="uiSapBarDisplay"
handler="set"
params="dblink=UI:SAVE:PLAYER:DISP_SAP|value=not(@UI:SAVE:PLAYER:DISP_SAP)" />
<action id="sta_bardisplay"
name="uiStaBarDisplay"
handler="set"
params="dblink=UI:SAVE:PLAYER:DISP_STA|value=not(@UI:SAVE:PLAYER:DISP_STA)" />
<action id="foc_bardisplay"
name="uiFocBarDisplay"
handler="set"
params="dblink=UI:SAVE:PLAYER:DISP_FOC|value=not(@UI:SAVE:PLAYER:DISP_FOC)" />
</group>
<link expr="depends(@UI:SAVE:PLAYER:DISP_SAP, @UI:SAVE:PLAYER:DISP_STA, @UI:SAVE:PLAYER:DISP_FOC)"
action="lua"
params="game:updatePlayerBars()" />
<link expr="depends(@SERVER:CHARACTER_INFO:PVP_FACTION_TAG)"
action="lua"
params="game:updatePvpTag()" />
<!-- ************** -->
<!-- CURRENT ACTION -->
<!-- ************** -->
<!-- Must pass through an other DB, to allow multiple instances of the action bar template -->
<variable entry="UI:PHRASE:ACT_BAR_LEN"
type="sint32"
value="0" />
<variable entry="UI:PHRASE:EXECUTE_NEXT:PHRASE"
type="sint32"
value="0" />
<variable entry="UI:PHRASE:EXECUTE_NEXT:ISCYCLIC"
type="sint32"
value="0" />
<link expr="depends(@UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK)"
action="set"
cond="and(ne(@SERVER:USER:ACT_TEND,0),ne(sub(@%player_act_end,@%player_act_start),0))"
params="dblink=UI:PHRASE:ACT_BAR_LEN|value=div(mul(sub(@UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK,@%player_act_start), 92), sub(@%player_act_end,@%player_act_start))" />
<link expr="eq(@SERVER:USER:ACT_TEND,0)"
action="set"
params="dblink=UI:PHRASE:ACT_BAR_LEN|value=0" />
<!-- The template (instanciated 2 times) -->
<template name="t_current_action_bar"
id=""
x=""
y=""
posref="TL TL"
tooltip_parent=""
tooltip_special_parent=""
active="true">
<group id="#id"
x="#x"
y="#y"
posref="#posref"
w="166"
h="32"
active="#active">
<!-- Backs -->
<view type="bitmap"
id="slot_action1"
posref="TL TL"
y="-3"
texture="slot_brick.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="slot_action2"
posref="TR TR"
y="-3"
texture="slot_brick.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="progression"
posref="TM TM"
y="-7"
texture="slot_jauge_action.tga"
inherit_gc_alpha="false" />
<instance template="text_tt"
tooltip="uittGaugesActionBar"
posparent="progression"
tooltip_parent="#tooltip_parent"
tooltip_special_parent="#tooltip_special_parent" />
<!-- Next Action + Cycle bmp -->
<ctrl type="sheet"
id="execute_phrase_next"
nature="sphraseid"
value="UI:PHRASE:EXECUTE_NEXT"
posparent="slot_action2"
posref="TL TL"
x="1"
y="-1"
tooltip="uittNextExecutingPhrase"
tooltip_parent="#tooltip_parent"
tooltip_special_parent="#tooltip_special_parent" />
<view type="bitmap"
id="view_cycle_action"
texture="action_cycle.tga"
global_color="false"
active="false"
posparent="execute_phrase_next"
posref="TL TL"
x="0"
y="0"
render_layer="3" />
<link expr="@UI:PHRASE:EXECUTE_NEXT:ISCYCLIC"
target="view_cycle_action:active" />
<!-- Action in progress -->
<ctrl type="sheet"
id="execute_phrase"
nature="sphraseid"
value="SERVER:EXECUTE_PHRASE"
posparent="slot_action1"
posref="TL TL"
x="1"
y="-1"
tooltip_parent="#tooltip_parent"
tooltip_special_parent="#tooltip_special_parent"
onclick_l="phrase_cancel_cast"
on_tooltip="lua:game:getMilkoTooltipWithKey('', 'uittExecutingPhrase', 'uittExecutingPhrase', 'phrase_cancel_cast', '')" />
<ctrl type="sheet"
id="execute_special_action"
nature="sbrick"
value="SERVER:EXECUTE_PHRASE"
posparent="execute_phrase"
posref="BL BL"
x="0"
y="0"
tooltip_parent="#tooltip_parent"
tooltip_special_parent="#tooltip_special_parent"
onclick_l="phrase_cancel_cast"
on_tooltip="lua:game:getMilkoTooltipWithKey('', 'uittExecutingPhrase', 'uittExecutingPhrase', 'phrase_cancel_cast', '')" />
<link expr="@SERVER:EXECUTE_PHRASE:SHEET"
target="execute_special_action:active" />
<!-- Action Bar -->
<group id="action_bar"
posref="TL TL"
posparent="progression"
w="0"
h="20">
<view type="bitmap"
id="jauge_graph"
posref="TL TL"
texture="jauge_action.tga"
color="255 255 255 255"
global_color="false" />
</group>
<link expr="@UI:PHRASE:ACT_BAR_LEN"
target="action_bar:w" />
</group>
</template>
<!-- The Current Action bar Window -->
<group type="container"
id="current_action"
w="182"
h="40"
title=""
global_color="false"
global_color_over="true"
resizer="false"
header_active="false"
right_button="false"
movable="false"
active="false"
opened="true"
openable="false"
options="compass"
locked="false"
savable="false">
<group id="header_closed"
x="0"
y="0"
h="0"
posref="TL TL" />
<group id="header_opened"
x="0"
y="0"
w="182"
h="40"
posref="TL TL">
<instance template="t_current_action_bar"
id="current_action"
x="0"
y="0"
posref="MM MM"
tooltip_parent="special"
tooltip_special_parent="ui:interface:milko_pad" />
</group>
</group>
<tree node="current_action" />
<!-- Display the current action bar if wanted and usefull. update its position under memory bar. Usefull if:
- some special action casted
- some phrase casted
- some phrase casted next
- some action bar setuped
- if the player is in combat mode
-->
<link expr="and(eq(@UI:SAVE:ACT_BAR_OUT,1), eq(@UI:VARIABLES:ISACTIVE:SETS,1), or(
ne(@SERVER:EXECUTE_PHRASE:SHEET,0),
ne(@SERVER:EXECUTE_PHRASE:PHRASE,0),
ne(@UI:PHRASE:EXECUTE_NEXT:PHRASE,0),
ne(@SERVER:USER:ACT_TEND,0),
eq(@SERVER:Entities:E0:P8,3)) )"
target="current_action:active"
action="lua:game:updateCurrentActionPosition()" />
<!-- ************* -->
<!-- JAUGES PLAYER -->
<!-- ************* -->
<!-- Tag Button -->
<template name="t_pvp_tag_button"
id=""
tx=""
mode="">
<ctrl type="button"
id="#id"
button_type="toggle_button"
posref="TR TR"
x="0"
y="0"
active="false"
tx_normal="#tx"
tx_pushed="#tx"
tx_over="W_button_24_over.tga"
w="24"
h="24"
scale="false"
global_color_normal="false"
global_color_over="false"
global_color_pushed="false"
over_when_pushed="false"
onclick_l="lua:game:pvpTag()"
on_tooltip="lua:game:playerTTPvp()"
tooltip_parent="win" />
<link expr="eq(@UI:TEMP:PVP_FACTION:DSP_MODE, #mode)"
target="#id:active" />
<link expr="@UI:TEMP:PVP_FACTION:DSP_PUSHED"
target="#id:pushed" />
</template>
<!-- Player container -->
<group type="container"
id="player"
w="182"
h="512"
title=""
global_color="false"
global_color_over="true"
resizer="false"
header_active="false"
right_button="false"
movable="true"
active="false"
opened="true"
openable="false"
on_active="proc"
on_active_params="player_active"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:PLAYER|value=0"
on_open="set"
on_open_params="dblink=%inventory_touched|value=1"
on_close="set"
on_close_params="dblink=%inventory_touched|value=1"
help_page="interf_my_gauges.html"
title_delta_max_w="-42"
title_over_extend_view_text="true"
group_onclick_l="self_target"
on_begin_move="self_target">
<group id="header_closed"
x="0"
y="0"
h="34"
posref="TL TL"
group_onclick_l="self_target"></group>
<group id="header_opened"
x="0"
y="0"
h="32"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:player_jauge_menu"
group_onclick_l="self_target">
<!-- The Player Name -->
<view type="text"
id="player_title"
posref="BL BL"
x="0"
y="0"
color="255 255 255 255"
global_color="true"
fontsize="11"
shadow="true"
hardtext="Refugee"
line_maxw="140"
over_extend_view_text="true" />
<!-- PVP Tag Button -->
<instance template="t_pvp_tag_button"
id="pvp_tag_button_0"
tx="no_pvp.tga"
mode="0" />
<instance template="t_pvp_tag_button"
id="pvp_tag_button_1"
tx="pvp_tag.tga"
mode="1" />
<instance template="t_pvp_tag_button"
id="pvp_tag_button_2"
tx="pvp_flag.tga"
mode="2" />
<!-- PVP Tag special overed pushed icon. pushed == over rotated !!. (NB: Ugly to save icon space) -->
<view type="bitmap"
id="pvp_tag_pushed"
posref="TR TR"
x="0"
y="0"
w="24"
h="24"
scale="true"
rot="2"
texture="W_button_24_over.tga"
color="255 255 255 255"
active="false"
global_color="false" />
<link expr="@UI:TEMP:PVP_FACTION:DSP_PUSHED"
target="pvp_tag_pushed:active" />
<!-- PVP Tag timer -->
<view type="bitmap"
id="pvp_timer_bg"
posref="TR TL"
x="-24"
y="-25"
w="24"
h="4"
scale="true"
texture="blank.tga"
color="8 60 8 255"
active="false" />
<view type="bitmap"
id="pvp_timer"
posref="TR TL"
x="-24"
y="-26"
w="24"
h="2"
scale="true"
texture="blank.tga"
color="32 220 32 255"
active="false" />
<link expr="@UI:TEMP:PVP_FACTION:DSP_TIMER"
target="pvp_timer_bg:active, pvp_timer:active" />
</group>
<group id="content"
x="0"
y="-2"
w="166"
child_resize_h="true"
posref="TL TL"
group_onclick_l="self_target">
<!-- new Jauges -->
<view type="bitmap"
id="b_lif"
posref="TL TL"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="b_sap"
posref="TL TL"
y="-20"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="b_sta"
posref="TL TL"
y="-35"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="b_foc"
posref="TL TL"
y="-50"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<instance template="jauge_score"
id="jlife"
posparent="b_lif"
posref="TL TL"
color="214 56 7 255"
color_gray="160 42 5 255"
text="uiHP"
val="%player_hp"
maxval="%player_hp_max"
val_bar="%player_hp_percent"
tooltip="uittGaugesHP" />
<instance template="jauge_score"
id="jsap"
posparent="b_sap"
posref="TL TL"
color="133 189 5 255"
color_gray="100 141 3 255"
text="uiSap"
val="%player_sap"
maxval="%player_sap_max"
val_bar="%player_sap_percent"
tooltip="uittGaugesSap" />
<instance template="jauge_score"
id="jsta"
posparent="b_sta"
posref="TL TL"
color="202 67 152 255"
color_gray="151 50 114 255"
text="uiStamina"
val="%player_sta"
maxval="%player_sta_max"
val_bar="%player_sta_percent"
tooltip="uittGaugesSta" />
<instance template="jauge_score"
id="jfoc"
posparent="b_foc"
posref="TL TL"
color="31 155 197 255"
color_gray="23 116 147 255"
text="uiFocus"
val="%player_focus"
maxval="%player_focus_max"
val_bar="%player_focus_percent"
tooltip="uittGaugesFoc" />
<!-- Action Progression (display only if user wants to). Important to set active by default, to have correct reset.xml behaviour -->
<instance template="t_current_action_bar"
id="current_action"
x="0"
y="-65"
tooltip_parent="win"
active="false" />
<link expr="eq(@UI:SAVE:ACT_BAR_OUT,0)"
target="current_action:active" />
</group>
</group>
<tree node="player" />
<!-- ************************* -->
<!-- * BONUS MALUS * -->
<!-- ************************* -->
<!-- constants -->
<define id="num_server_bonus_malus"
value="12" />
<define id="num_local_bonus_malus"
value="16" />
<!-- server + DeathPenalty/XPCat/RingXPCat/PVP Outpost -->
<!-- Temp DB that may contains other static bonus (XPcatalyzer, RingXPcatalyzer, PVP Outpost) -->
<variable entry="UI:VARIABLES:BONUS:$i:SHEET"
type="sint32"
value="0"
size="%num_local_bonus_malus" />
<variable entry="UI:VARIABLES:BONUS:$i:DISABLED"
type="sint32"
value="0"
size="%num_local_bonus_malus" />
<variable entry="UI:VARIABLES:BONUS:$i:SPECIAL_TOOLTIP"
type="sint32"
value="0"
size="%num_local_bonus_malus" />
<variable entry="UI:VARIABLES:MALUS:$i:SHEET"
type="sint32"
value="0"
size="%num_local_bonus_malus" />
<variable entry="UI:VARIABLES:MALUS:$i:DISABLED"
type="sint32"
value="0"
size="%num_local_bonus_malus" />
<variable entry="UI:VARIABLES:MALUS:$i:SPECIAL_TOOLTIP"
type="sint32"
value="0"
size="%num_local_bonus_malus" />
<variable entry="UI:VARIABLES:SHOW_BONUS"
type="sint32"
value="0" />
<variable entry="UI:VARIABLES:SHOW_MALUS"
type="sint32"
value="0" />
<!-- Link that copy server DB to local DB -->
<link expr="depends(@SERVER:USER:DEATH_XP_MALUS, @SERVER:CHARACTER_INFO:XP_CATALYSER, @SERVER:CHARACTER_INFO:RING_XP_CATALYSER, @SERVER:CHARACTER_INFO:PVP_OUTPOST, @%malus, @%bonus)"
action="lua:game:updatePlayerBonusMalus()" />
<template name="t_text_bonus"
id=""
x=""
y="">
<group id="#id"
child_resize_w="true"
child_resize_h="true"
child_resize_wmargin="1"
child_resize_hmargin="1"
posref="TL TM"
x="#x"
y="#y"
avoid_resize_parent="true"
active="false">
<!-- seconds shadow for better readibility (fake bold) -->
<view type="text"
id="shade0"
x="0"
y="1"
color="0 0 0 255"
global_color="false"
fontsize="9"
shadow="false"
hardtext=""
multi_line="true"
multi_line_space="0"
multi_line_maxw_only="true" />
<view type="text"
id="shade1"
x="2"
y="1"
color="0 0 0 255"
global_color="false"
fontsize="9"
shadow="false"
hardtext=""
multi_line="true"
multi_line_space="0"
multi_line_maxw_only="true" />
<view type="text"
id="shade2"
x="1"
y="2"
color="0 0 0 255"
global_color="false"
fontsize="9"
shadow="false"
hardtext=""
multi_line="true"
multi_line_space="0"
multi_line_maxw_only="true" />
<view type="text"
id="shade3"
x="1"
y="0"
color="0 0 0 255"
global_color="false"
fontsize="9"
shadow="false"
hardtext=""
multi_line="true"
multi_line_space="0"
multi_line_maxw_only="true" />
<!-- standard text. 2 for more readibility -->
<view type="text"
id="text"
x="1"
y="1"
color="255 255 255 255"
global_color="false"
fontsize="9"
shadow="false"
hardtext=""
multi_line="true"
multi_line_space="0"
multi_line_maxw_only="true" />
<view type="text"
id="text2"
x="1"
y="1"
color="255 255 255 255"
global_color="false"
fontsize="9"
shadow="false"
hardtext=""
multi_line="true"
multi_line_space="0"
multi_line_maxw_only="true" />
</group>
</template>
<!-- The Bonus Malus Window -->
<group type="container"
id="bonus_malus"
w="116"
h="80"
title=""
global_color="false"
global_color_over="true"
resizer="false"
header_active="false"
right_button="false"
movable="true"
active="true"
opened="true"
openable="false"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:BONUS_MALUS|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:BONUS_MALUS|value=0"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color"
options="compass">
<group id="header_closed"
x="0"
y="0"
h="0"
posref="TL TL" />
<group id="header_opened"
x="0"
y="0"
w="116"
child_resize_h="true"
child_resize_hmargin="7"
posref="TL TL">
<!-- WINDOW TOOLTIP -->
<!-- display the tooltip only when the window is empty (so players understand what it is) -->
<ctrl type="tooltip"
id="tt_empty"
instant_help="true"
posref="TM TM"
x="0"
y="-3"
sizeref="w"
w="-6"
h="22"
tooltip="uittBonusMalusWindow"
tooltip_parent="win" />
<link expr="and(not(@UI:VARIABLES:SHOW_BONUS), not(@UI:VARIABLES:SHOW_MALUS))"
target="tt_empty:active" />
<!-- BONUS -->
<group id="bonus"
x="2"
y="-4"
sizeref="w"
w="0"
child_resize_h="true"
posref="TL TL">
<!-- Special list_sheet that display some disable bitmap if needed according to DB -->
<group type="list_sheet_bonus_malus"
id="bonuses"
sizeref="w"
w="0"
value="UI:VARIABLES:BONUS"
posref="TL TL"
y="0"
wspace="2"
hspace="12"
maxitem="%num_local_bonus_malus"
rowmin="1"
rowmax="4"
nature="sbrick"
array="false"
lmargin="0"
rmargin="0"
tmargin="0"
bmargin="1"
column_max="4"
column_center="false"
disable_texture="MG_suppression.tga"
onclick_r="open_sbrick_help"
params_r="test_aura_disabled=1"
onclick_l="lua:game:onLeftClickBonus()"
on_tooltip="aura_modifier_tooltip"
child_resize_h="true"
tooltip_parent="win"></group>
<!-- small texts under icons. For now do only the first 4th bonus. Do it later for other if needed -->
<instance template="t_text_bonus"
id="text0"
x="13"
y="-26" />
<instance template="t_text_bonus"
id="text1"
x="41"
y="-26" />
<instance template="t_text_bonus"
id="text2"
x="69"
y="-26" />
<instance template="t_text_bonus"
id="text3"
x="97"
y="-26" />
<!-- Always display at least a line here, for better readability of malus (always under) -->
<!--<link expr="@UI:VARIABLES:SHOW_BONUS" target="active" />-->
</group>
<!-- sep -->
<view type="bitmap"
id="sep"
sizeparent="parent"
sizeref="w"
w="0"
h="2"
posparent="bonus"
posref="BL TL"
scale="true"
texture="W_line_hor.tga" />
<link expr="and(@UI:VARIABLES:SHOW_BONUS, @UI:VARIABLES:SHOW_MALUS)"
target="sep:active" />
<group id="dummy_pos"
posparent="sep"
posref="TL TL"
sizeref="w"
h="2" />
<!-- MALUS -->
<group id="malus"
y="-2"
sizeparent="parent"
sizeref="w"
w="0"
child_resize_h="true"
posparent="dummy_pos"
posref="BL TL">
<!-- Special list_sheet that display some disable bitmap if needed according to DB -->
<group type="list_sheet_bonus_malus"
id="maluses"
sizeref="w"
w="0"
value="UI:VARIABLES:MALUS"
posref="TL TL"
y="0"
wspace="2"
hspace="12"
maxitem="%num_local_bonus_malus"
rowmin="1"
rowmax="4"
nature="sbrick"
array="false"
lmargin="0"
rmargin="0"
tmargin="0"
bmargin="0"
column_max="4"
column_center="false"
disable_texture="MG_suppression.tga"
onclick_r="open_sbrick_help"
params_r="test_aura_disabled=1"
onclick_l="lua:game:onLeftClickMalus()"
on_tooltip="aura_modifier_tooltip"
child_resize_h="true"
tooltip_parent="win"></group>
<link expr="@UI:VARIABLES:SHOW_MALUS"
target="active" />
</group>
</group>
</group>
<tree node="bonus_malus" />
<!-- ************************* -->
<!-- * ANIMALS GLOBAL * -->
<!-- ************************* -->
<!-- Animals MENU -->
<!-- Each Option is enabled/disabled at open according to the animal selected -->
<group type="menu"
id="animal_menu_all"
extends="base_menu_with_color"
on_active="animal_menu_option">
<action id="follow"
name="uimFollowMe"
handler="beast_order"
params="order=follow|beast_index=@UI:BEAST_SELECTED" />
<action id="stop"
name="uimStop"
handler="beast_order"
params="order=stop|beast_index=@UI:BEAST_SELECTED" />
<action id="free"
name="uimFree"
handler="beast_order"
params="order=free|beast_index=@UI:BEAST_SELECTED" />
<action id="enter_stable"
name="uimEnterStable"
handler="beast_order"
params="order=enter_stable|beast_index=@UI:BEAST_SELECTED" />
<action id="leave_stable"
name="uimLeaveStable"
handler="beast_order"
params="order=leave_stable|beast_index=@UI:BEAST_SELECTED" />
<separator />
</group>
<!-- Each Option is enabled/disabled at open according to the animal selected -->
<group type="menu"
id="animal_menu"
extends="base_menu"
on_active="animal_menu_option">
<action id="follow"
name="uimFollowMe"
handler="beast_order"
params="order=follow|beast_index=@UI:BEAST_SELECTED" />
<action id="stop"
name="uimStop"
handler="beast_order"
params="order=stop|beast_index=@UI:BEAST_SELECTED" />
<action id="free"
name="uimFree"
handler="beast_order"
params="order=free|beast_index=@UI:BEAST_SELECTED" />
<action id="enter_stable"
name="uimEnterStable"
handler="beast_order"
params="order=enter_stable|beast_index=@UI:BEAST_SELECTED" />
<action id="leave_stable"
name="uimLeaveStable"
handler="beast_order"
params="order=leave_stable|beast_index=@UI:BEAST_SELECTED" />
<action id="mount"
name="uimMount"
handler="beast_order"
params="order=mount|beast_index=@UI:BEAST_SELECTED" />
<action id="unseat"
name="uimUnmount"
handler="beast_order"
params="order=unmount|beast_index=@UI:BEAST_SELECTED" />
</group>
<!-- temp variable to store the animal selected
0: All animals
1 to 5: Pack animals
-->
<variable entry="UI:BEAST_SELECTED"
type="sint64"
value="0" />
<group type="container"
id="animal_global"
w="236"
h="96"
title="uiAnimalsTitle"
opened="true"
openable="false"
resizer="false"
movable="true"
active="false"
pop_min_h="62"
pop_max_h="512"
min_w="236"
max_w="236"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL|value=0"
global_color="false"
global_color_over="true"
header_color="UI:SAVE:WIN:COLORS:ANI"
help_page="interf_animals.html">
<group id="header_closed"
x="0"
y="0"
h="16"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
</group>
<group id="header_opened"
x="0"
y="0"
h="16"
posref="TL TL"
group_onclick_r="proc"
group_params_r="right_click_on_animal_proc|0"></group>
<group id="content"
h="0"
posref="TR TR"
child_resize_h="true">
<group id="no_available_animals"
x="0"
y="0"
sizeref="w"
w="0"
h="70"
posref="TL TL"
active="false">
<group id="main"
sizeref="w"
w="-16"
posref="MM MM"
child_resize_h="true"
y="-8">
<view type="text"
id="text"
global_color="true"
fontsize="14"
shadow="true"
hardtext="uiNoAvailableAnimals"
multi_line="true"
continuous_update="true" />
</group>
</group>
</group>
</group>
<!-- proc : right click on a animal -->
<proc id="right_click_on_animal_proc">
<!-- set index of current animal -->
<action handler="set"
params="dblink=UI:BEAST_SELECTED|value=@0" />
<!-- If ALL MENU, display the menu. Only if some animal present -->
<!-- MAX_INVENTORY_ANIMAL -->
<action cond="and(eq(@0,0), or( isAnimalStatusPresent(@%pa_beast0:STATUS),
isAnimalStatusPresent(@%pa_beast1:STATUS),
isAnimalStatusPresent(@%pa_beast2:STATUS),
isAnimalStatusPresent(@%pa_beast3:STATUS) ) )"
handler="active_menu"
params="menu=ui:interface:animal_menu_all" />
<!-- If SINGLE MENU, display the menu -->
<action cond="ne(@0,0)"
handler="active_menu"
params="menu=ui:interface:animal_menu" />
</proc>
<!-- ****************** -->
<!-- * PA TEMPLATE * -->
<!-- ****************** -->
<template name="pa_template"
index=""
beast_db_entry=""
bars_entry=""
startitem=""
bag_path="">
<group type="container"
id="userpa#index"
w="220"
title="uiPATitleMount#index"
resizer="false"
opened="true"
openable="false"
active_savable="false"
global_color="false"
global_color_over="true"
header_color="UI:SAVE:WIN:COLORS:ANI"
title_delta_max_w="-150"
title_over_extend_view_text="true"
on_tooltip="userpa_name_tooltip"
on_tooltip_params="#index">
<group id="header_closed"
h="12"
posref="TL TL"></group>
<group id="header_opened"
h="14"
posref="TL TL"
group_onclick_r="proc"
group_params_r="right_click_on_animal_proc|#index">
<view type="bar3"
id="jauges"
posref="MR MR"
mini="true"
x="-16"
color1="%bulk_color"
range1="#beast_db_entry:BULK_MAX"
color2="255 255 255 255"
value2="#beast_db_entry:HUNGER"
range2="31"
color3="%hp_color"
value3="#bars_entry:HP"
range3="127" />
<ctrl type="tooltip"
id="tt"
instant_help="true"
posparent="jauges"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
tooltip="uittAnimalBar"
tooltip_parent="win" />
<!-- if animal is dead, display despawn timer bar instead of jauges -->
<view type="bar"
id="death_timer"
posref="MR MR"
mini="true"
x="-16"
color="255 255 255 255"
value="#beast_db_entry:DESPAWN"
range="71" />
<ctrl type="tooltip"
id="tt_death_timer"
instant_help="true"
posparent="death_timer"
posref="TL TL"
x="0"
y="0"
sizeref="wh"
tooltip="uittDeathTimer"
tooltip_parent="win" />
<link expr="isAnimalStatusDead(@#beast_db_entry:STATUS)"
target="death_timer:active,tt_death_timer:active" />
<!-- animal status icon -->
<view type="bitmap"
id="animal_alive_landscape"
posref="MR MR"
x="-124"
w="14"
h="14"
scale="true"
texture="mektoub_map.tga" />
<instance template="text_tt"
tooltip="uittAliveLandscape"
posparent="animal_alive_landscape"
tooltip_parent="win" />
<link expr="and(isAnimalStatusAlive(@#beast_db_entry:STATUS),not(isAnimalStatusInStable(@#beast_db_entry:STATUS)))"
target="animal_alive_landscape:active,tt_animal_alive_landscape:active" />
<view type="bitmap"
id="animal_stable"
posref="MR MR"
x="-124"
w="14"
h="14"
scale="true"
texture="building_state2.tga" />
<instance template="text_tt"
tooltip="uittStable"
posparent="animal_stable"
tooltip_parent="win" />
<link expr="isAnimalStatusInStable(@#beast_db_entry:STATUS)"
target="animal_stable:active,tt_animal_stable:active" />
<view type="bitmap"
id="animal_dead"
posref="MR MR"
x="-124"
w="14"
h="14"
scale="true"
texture="MP_skull.tga" />
<instance template="text_tt"
tooltip="uittDead"
posparent="animal_dead"
tooltip_parent="win" />
<link expr="isAnimalStatusDead(@#beast_db_entry:STATUS)"
target="animal_dead:active,tt_animal_dead:active" />
<view type="bitmap"
id="weight"
posref="MR MR"
x="-84"
texture="W_weight.tga" />
<ctrl type="tooltip"
id="tt_weight"
posparent="weight"
posref="MR MR"
x="0"
y="0"
sizeref="wh"
w="28"
h="14"
tooltip="uittAnimalWeight"
tooltip_parent="win" />
<view type="text"
id="weight_txt"
posparent="weight"
posref="TL TR"
x="-2"
y="-2"
color="255 255 255 255"
shadow="true"
fontsize="8" />
<!-- set the weight -->
<link expr="identity(getItemsWeight('#bag_path', 0, %max_animal_invslot), @#bag_path)"
target="weight_txt:hardtext" />
<!-- set the bulk bar -->
<link expr="identity(getItemsBulk('#bag_path', 0, %max_animal_invslot), @#bag_path)"
target="jauges:value1" />
<!-- if animal is dead we don't display the jauges and weight -->
<link expr="not(isAnimalStatusDead(@#beast_db_entry:STATUS))"
target="jauges:active,weight:active,weight_txt:active" />
<!-- Open Inventory button -->
<ctrl type="button"
id="open_inv"
button_type="push_button"
posref="MR MR"
x="-1"
w="14"
h="14"
scale="true"
tx_normal="animal_inventory.tga"
tx_pushed="animal_inventory.tga"
tx_over="W_button_14_over.tga"
global_color_normal="false"
global_color_over="true"
global_color_pushed="false"
onclick_l="animal_open_inventory"
params_l="#index"
tooltip="uittAnimalInv"
tooltip_parent="win" />
<!-- BIG TRANSPARENT BUTTON TO TARGET THE PACK_ANIMAL. w="-16" to let the "inventory" button work -->
<ctrl type="button"
id="select_button"
button_type="push_button"
posref="ML ML"
sizeref="wh"
w="-16"
h="0"
scale="true"
tx_normal="blank.tga"
tx_pushed="blank.tga"
tx_over="blank.tga"
color="0 0 0 0"
col_pushed="0 0 0 0"
col_over="255 255 255 32"
onclick_l="animal_target"
params_l="#index" />
</group>
<!-- links to change the name color if it is the target -->
<link expr="ifthenelse(eq(@#beast_db_entry:UID,@UI:VARIABLES:TARGET:UID),
'255 0 0 255',
'255 255 255 255')"
target="title_color" />
</group>
<link expr="isAnimalStatusPresent(@#beast_db_entry:STATUS)"
target="userpa#index:active" />
<link expr="switch(@#beast_db_entry:TYPE, 'uiPATitleMount#index', 'uiPATitleMount#index', 'uiPATitlePacker#index', 'uiPATitleDemon#index')"
target="userpa#index:title" />
</template>
<!-- MAX_INVENTORY_ANIMAL -->
<instance template="pa_template"
index="1"
bars_entry="UI:VARIABLES:BARS:ANIMAL:0"
beast_db_entry="%pa_beast0"
bag_path="%pa_bag0" />
<instance template="pa_template"
index="2"
bars_entry="UI:VARIABLES:BARS:ANIMAL:1"
beast_db_entry="%pa_beast1"
bag_path="%pa_bag1" />
<instance template="pa_template"
index="3"
bars_entry="UI:VARIABLES:BARS:ANIMAL:2"
beast_db_entry="%pa_beast2"
bag_path="%pa_bag2" />
<instance template="pa_template"
index="4"
bars_entry="UI:VARIABLES:BARS:ANIMAL:3"
beast_db_entry="%pa_beast3"
bag_path="%pa_bag3" />
<!-- ***************************** -->
<!-- * ANIMAL(S) DEAD WINDOW * -->
<!-- ***************************** -->
<group type="container"
id="animal_dead_popup"
w="80"
h="60"
min_w="60"
max_w="120"
min_h="45"
max_h="180"
resizer="false"
global_color="false"
global_color_over="true"
movable="true"
active="false"
opened="true"
openable="false"
right_button="false"
header_active="false">
<group id="content"
x="0"
y="0"
w="80"
h="60"
posref="MM MM">
<view type="bitmap"
id="dead_animal_bp"
x="0"
y="8"
posref="MM MM"
texture="MP_skull.tga" />
<ctrl type="tooltip"
id="dead_animal_tooltip"
tooltip=""
on_tooltip="animal_dead_popup_tooltip"
color="0 0 0 255"
posparent="dead_animal_bp"
posref="TL TL"
x="0"
y="0"
sizeref="wh" />
</group>
</group>
<tree node="animal_dead_popup" />
<link expr="or( ne(@SERVER:PACK_ANIMAL:BEAST0:DESPAWN,0),
ne(@SERVER:PACK_ANIMAL:BEAST1:DESPAWN,0),
ne(@SERVER:PACK_ANIMAL:BEAST2:DESPAWN,0),
ne(@SERVER:PACK_ANIMAL:BEAST3:DESPAWN,0)))"
target="ui:interface:animal_dead_popup:active" />
<!-- *************************** -->
<!-- * ANIMALS INVENTORIES * -->
<!-- *************************** -->
<!-- The Template Animal Inventory -->
<template name="animal_inventory_template"
id=""
title=""
info_entry=""
bag_entry=""
icon_db="">
<group style="inv_container"
id="#id"
title="uiPABagTitleMount#title"
header_color="UI:SAVE:WIN:COLORS:ANI"
on_active="set"
on_active_params="dblink=UI:VARIABLES:ISACTIVE:#icon_db|value=1"
on_deactive="set"
on_deactive_params="dblink=UI:VARIABLES:ISACTIVE:#icon_db|value=0">
<group id="header_closed"
h="12"
posref="TL TL"></group>
<!-- Animal Header Info -->
<group id="header_opened"
x="0"
y="0"
h="16"
posref="TL TL"
group_onclick_r="active_menu"
group_params_r="menu=ui:interface:base_menu_with_color">
<instance template="tinv_nbslots_bulk_weight"
id="ibw"
x="-16"
inv_branch_nb="%max_animal_invslot"
inv_branch="#bag_entry"
inv_bulk_max="#info_entry:BULK_MAX" />
</group>
<group id="content"
posref="TL TL"
h="218">
<instance template="tinv_item_list"
id="iil"
y="-8"
sizeref="wh"
h="-8"
inv_branch_nb="%max_animal_invslot"
inv_branch="#bag_entry"
inv_type="#icon_db"
animal_status="#info_entry:STATUS" />
<!-- Text To say why the inventory is disabled or not. Middle to be visible -->
<view type="text"
id="disable_txt"
posref="BL BL"
x="2"
y="2"
color="255 255 255 255"
shadow="true"
fontsize="10" />
<!-- According to the beast state, display text -->
<link expr="getAnimalInventoryStateText(@#info_entry:STATUS)"
target="disable_txt:hardtext" />
</group>
<!-- Hide The window if the STATUS become "Not Present" -->
<link expr="@#info_entry:STATUS"
action="hide"
cond="not(isAnimalStatusPresent(@#info_entry:STATUS))"
params="#id" />
</group>
<!-- Title name depends on the type of the animal -->
<link expr="switch(@#info_entry:TYPE, 'uiPABagTitleMount#title', 'uiPABagTitleMount#title', 'uiPABagTitlePacker#title', 'uiPABagTitleDemon#title')"
target="#id:title" />
<!-- Create the node here -->
<tree node="#id" />
</template>
<!-- Pack Animals (packer, mount, demon) Instanciation -->
<!-- MAX_INVENTORY_ANIMAL -->
<instance template="animal_inventory_template"
id="inv_pa0"
title="0"
info_entry="%pa_beast0"
bag_entry="%pa_bag0"
icon_db="INV_PA0" />
<instance template="animal_inventory_template"
id="inv_pa1"
title="1"
info_entry="%pa_beast1"
bag_entry="%pa_bag1"
icon_db="INV_PA1" />
<instance template="animal_inventory_template"
id="inv_pa2"
title="2"
info_entry="%pa_beast2"
bag_entry="%pa_bag2"
icon_db="INV_PA2" />
<instance template="animal_inventory_template"
id="inv_pa3"
title="3"
info_entry="%pa_beast3"
bag_entry="%pa_bag3"
icon_db="INV_PA3" />
<tree node="animal_global">
<!-- MAX_INVENTORY_ANIMAL -->
<tree node="userpa1" />
<tree node="userpa2" />
<tree node="userpa3" />
<tree node="userpa4" />
</tree>
</interface_config>