82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "visual_properties_interface.h"
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#include "ai.h"
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#include "mirrors.h"
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#include "ai_instance.h"
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#include "ai_mgr.h"
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#include "game_share/synchronised_message.h"
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//#include "nel/misc/ucstring.h"
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/*
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// Nel Include
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#include "nel/net/unified_network.h"
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#include "game_share/mode_and_behaviour.h"
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#include "visual_properties_interface.h"
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*/
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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//-----------------------------------------------
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/// Macro to read a Bool from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_BOOL(variableName) \
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/* Read the Variable Value From Script */ \
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{CConfigFile::CVar *varPtr = IService::getInstance()->ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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variableName = varPtr->asInt() ? true : false; \
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nlinfo("IOS Entity naming constrol: "#variableName" %d",variableName?"1":"0");}
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bool CVisualPropertiesInterface::UseIdForName=false;
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bool CVisualPropertiesInterface::ForceNames=false;
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// classic init(), update() and release()
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void CVisualPropertiesInterface::init()
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{
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READ_BOOL(UseIdForName);
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READ_BOOL(ForceNames);
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}
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void CVisualPropertiesInterface::update()
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{
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}
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void CVisualPropertiesInterface::release()
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{
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}
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// set different visual properties for a bot.
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void CVisualPropertiesInterface::setName(const TDataSetRow& dataSetRow, ucstring name)
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{
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if (!IOSHasMirrorReady)
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return;
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NLNET::CMessage msgout("CHARACTER_NAME");
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CEntityId eid=CMirrors::DataSet->getEntityId(dataSetRow);
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msgout.serial (const_cast<TDataSetRow&>(dataSetRow));
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msgout.serial (name);
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sendMessageViaMirror("IOS",msgout);
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}
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