181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_STATE_H
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#define RYAI_STATE_H
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#include "state_profil.h"
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#include "state_chat.h"
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#include "keyword_owner.h"
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#include "event_reaction.h"
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#include "profile_in_state.h"
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#include "ai_share/ai_vector.h"
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#include "ai_place_xyr.h"
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class CStateMachine;
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class CAIState :
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public NLMISC::CDbgRefCount<CAIState>,
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public CKeyWordOwner,
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public CAliasChild<CStateMachine>,
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public NLMISC::CRefCount,
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public CProfileInState
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{
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public:
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// ctor & dtor ------------------------------------------------------
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CAIState(const CStateMachine *container,CAIAliasDescriptionNode *aliasTree)
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: CKeyWordOwner(),
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CAliasChild<CStateMachine>(const_cast<CStateMachine*>(container),aliasTree)
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{}
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CAIState(CStateMachine const* container, uint32 alias, std::string const& name)
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: CKeyWordOwner()
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, CAliasChild<CStateMachine>(const_cast<CStateMachine*>(container), alias, name)
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{}
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virtual ~CAIState()
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{}
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std::string getIndexString () const;
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virtual bool isPositional () const =0;
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// Profile property accessors --------------------------------------
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const CAliasCont<CAIStateProfile>& profiles() const
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{
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return _Profiles;
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}
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const CAliasCont<CAIStateChat>& chats() const
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{
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return _Chats;
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}
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IAliasCont* getAliasCont (AITYPES::TAIType type);
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CAliasTreeOwner* createChild (IAliasCont *cont, CAIAliasDescriptionNode *aliasTree);
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void updateDependencies (const CAIAliasDescriptionNode &aliasTree, CAliasTreeOwner *aliasTreeOwner);
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protected:
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CAliasCont<CAIStateProfile> _Profiles;
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CAliasCont<CAIStateChat> _Chats;
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};
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class CAIStatePunctual: public CAIState
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{
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public:
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virtual bool isPositional () const
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{
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return false;
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}
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CAIStatePunctual(const CStateMachine *container,CAIAliasDescriptionNode *aliasTree)
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: CAIState(container,aliasTree)
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{}
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private:
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};
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class CShape
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:public CPlaceRandomPos
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{
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public:
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CShape(bool acceptInvalidPos=false)
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: _GeometryType(NONE)
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, _AcceptInvalidPos(acceptInvalidPos)
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{}
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virtual ~CShape()
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{}
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typedef RYAI_MAP_CRUNCH::CWorldPosition TPosition;
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// methods for managing geometry
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bool setPath(AITYPES::TVerticalPos verticalPos, const std::vector <CAIVector> &points);
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bool setPatat(AITYPES::TVerticalPos verticalPos, const std::vector <CAIVector> &points);
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// dumb little geometry type reporting accessors
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bool hasPath () const { return _GeometryType==PATH && hasPoints(); }
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bool hasPatat () const { return _GeometryType==PATAT && hasPoints(); }
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bool hasPoints () const { return _Geometry.size()!=0; }
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// accessors for path & patat geometry - whichever of the 2 exists
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uint32 numPoints() { return (uint32)_Geometry.size(); }
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const TPosition *point(uint32 idx) { return idx<_Geometry.size()? &_Geometry[idx]: NULL; }
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const std::vector<TPosition> &getGeometry() const { return _Geometry; }
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bool contains (const CAIVector &pos) const;
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bool calcRandomPos(CAIPos &pos) const;
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protected:
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private:
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enum { NONE, PATH, PATAT } _GeometryType;
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std::vector<TPosition> _Geometry;
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/// bouding box info
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CAIVector _VMin, _VMax;
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bool _AcceptInvalidPos;
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};
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class CAIStatePositional
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:public NLMISC::CDbgRefCount<const CAIStatePositional>
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,public NLMISC::CDbgRefCount<CAIStatePositional>
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,public CAIState
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{
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public:
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CAIStatePositional (const CStateMachine *container,CAIAliasDescriptionNode *aliasTree)
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: CAIState(container,aliasTree)
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{
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}
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CAIStatePositional(CStateMachine const* container, uint32 alias, std::string const& name)
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: CAIState(container, alias, name)
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{
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}
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virtual bool isPositional () const
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{
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return true;
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}
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const std::vector<CShape::TPosition> &getGeometry() const
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{
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return _Shape.getGeometry();
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}
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bool contains (const CAIVector &pos) const
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{
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return _Shape.contains(pos);
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}
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CShape &shape()
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{
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return _Shape;
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}
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const CShape &shape() const
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{
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return _Shape;
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}
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private:
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CShape _Shape;
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};
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#endif
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