2093482f72
--HG-- branch : compatibility-develop
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_STEAM_CLIENT_H
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#define CL_STEAM_CLIENT_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/dynloadlib.h"
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/**
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* Steam API helper to be able to call Steam functions/methods without linking to any library.
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* The library is dynamically loaded and is optional.
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*
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* \author Cedric 'Kervala' OCHS
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* \date 2016
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*/
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class CSteamClient
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{
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public:
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CSteamClient();
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~CSteamClient();
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/**
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* Dynamically load Steam client library and functions pointers.
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* Also retrieve authentication session ticket if available.
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* If no authentication session ticket retrieved, returns false.
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*/
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bool init();
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/**
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* Shutdown Steam client and unload library.
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*/
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bool release();
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/**
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* Return the authentication session ticket if available.
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*/
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std::string getAuthSessionTicket() const { return _AuthSessionTicket; }
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private:
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// handle on Steam DLL
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NLMISC::NL_LIB_HANDLE _Handle;
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// true if succeeded to initialize (must call shutdown)
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bool _Initialized;
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// the retrieved authentication session ticket
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std::string _AuthSessionTicket;
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};
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#endif
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