123 lines
No EOL
3.1 KiB
C++
123 lines
No EOL
3.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//////////////
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// Includes //
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//////////////
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// Misc.
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// Net.
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// 3D Interface.
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#include "nel/3d/u_driver.h"
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// Client.
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#include "radio_controller.h"
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//-----------------------------------------------
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// CRadioController :
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// Constructor.
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//-----------------------------------------------
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CRadioController::CRadioController(uint id)
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: CControl(id)
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{
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// _Selected = -1;
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}// CRadioController //
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//-----------------------------------------------
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// ~CRadioController :
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// Destructor.
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//-----------------------------------------------
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CRadioController::~CRadioController()
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{
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_Buttons.clear();
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}// ~CRadioController //
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//-----------------------------------------------
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// add :
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// Add a button to the group.
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// Return true or false if the button do not have been inserted.
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//-----------------------------------------------
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bool CRadioController::add(CRadioButton *button)
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{
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// Test if the pointer is allocated.
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if(button)
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{
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nlassert(button);
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_Buttons.push_back(button);
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button->setController( this );
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return true;
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}
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else
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{
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return false;
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}
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}// add //
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//-----------------------------------------------
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// select :
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// Select a button.
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//-----------------------------------------------
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void CRadioController::select(uint s)
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{
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//nlassert( s < _Buttons.size() );
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if (s >= _Buttons.size() )
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{
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nlwarning("<CRadioController::select> : trying to select a button out of range");
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return;
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}
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_Buttons[s]->select();
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}// select //
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//-----------------------------------------------
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// click :
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// Manage the click of the mouse for the Buttons.
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//-----------------------------------------------
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void CRadioController::click(float x, float y, bool &taken)
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{
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TVectButtons::iterator it;
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const TVectButtons::iterator itEnd = _Buttons.end();
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for (it = _Buttons.begin() ; it != itEnd ; ++it)
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{
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(*it)->radioClick(x, y, taken );
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}
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}// click //
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//-----------------------------------------------
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// unselectAll :
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//-----------------------------------------------
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void CRadioController::unselectAll()
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{
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TVectButtons::iterator it;
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const TVectButtons::iterator itEnd = _Buttons.end();
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for (it = _Buttons.begin() ; it != itEnd ; ++it)
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{
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(*it)->unSelect();
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}
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}// unselectAll //
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