khanat-opennel-code/code/ryzom/client/src/interfaces_manager/radio_controller.cpp
2010-09-11 19:26:22 +02:00

123 lines
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3.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
//////////////
// Includes //
//////////////
// Misc.
// Net.
// 3D Interface.
#include "nel/3d/u_driver.h"
// Client.
#include "radio_controller.h"
//-----------------------------------------------
// CRadioController :
// Constructor.
//-----------------------------------------------
CRadioController::CRadioController(uint id)
: CControl(id)
{
// _Selected = -1;
}// CRadioController //
//-----------------------------------------------
// ~CRadioController :
// Destructor.
//-----------------------------------------------
CRadioController::~CRadioController()
{
_Buttons.clear();
}// ~CRadioController //
//-----------------------------------------------
// add :
// Add a button to the group.
// Return true or false if the button do not have been inserted.
//-----------------------------------------------
bool CRadioController::add(CRadioButton *button)
{
// Test if the pointer is allocated.
if(button)
{
nlassert(button);
_Buttons.push_back(button);
button->setController( this );
return true;
}
else
{
return false;
}
}// add //
//-----------------------------------------------
// select :
// Select a button.
//-----------------------------------------------
void CRadioController::select(uint s)
{
//nlassert( s < _Buttons.size() );
if (s >= _Buttons.size() )
{
nlwarning("<CRadioController::select> : trying to select a button out of range");
return;
}
_Buttons[s]->select();
}// select //
//-----------------------------------------------
// click :
// Manage the click of the mouse for the Buttons.
//-----------------------------------------------
void CRadioController::click(float x, float y, bool &taken)
{
TVectButtons::iterator it;
const TVectButtons::iterator itEnd = _Buttons.end();
for (it = _Buttons.begin() ; it != itEnd ; ++it)
{
(*it)->radioClick(x, y, taken );
}
}// click //
//-----------------------------------------------
// unselectAll :
//-----------------------------------------------
void CRadioController::unselectAll()
{
TVectButtons::iterator it;
const TVectButtons::iterator itEnd = _Buttons.end();
for (it = _Buttons.begin() ; it != itEnd ; ++it)
{
(*it)->unSelect();
}
}// unselectAll //