khanat-opennel-code/code/nel/src/3d/CMakeLists.txt
2012-09-22 22:57:38 +02:00

714 lines
25 KiB
CMake

FILE(GLOB SRC *.cpp *.h)
FILE(GLOB HEADERS ../../include/nel/3d/*.h)
SOURCE_GROUP(Traversals FILES
anim_detail_trav.cpp
../../include/nel/3d/anim_detail_trav.h
clip_trav.cpp
../../include/nel/3d/clip_trav.h
hrc_trav.cpp
../../include/nel/3d/hrc_trav.h
light_trav.cpp
../../include/nel/3d/light_trav.h
load_balancing_trav.cpp
../../include/nel/3d/load_balancing_trav.h
render_trav.cpp
../../include/nel/3d/render_trav.h
trav_scene.cpp
../../include/nel/3d/trav_scene.h)
SOURCE_GROUP(Models FILES
camera.cpp
../../include/nel/3d/camera.h
flare_model.cpp
../../include/nel/3d/flare_model.h
landscape_model.cpp
../../include/nel/3d/landscape_model.h
mesh_base_instance.cpp
../../include/nel/3d/mesh_base_instance.h
mesh_instance.cpp
../../include/nel/3d/mesh_instance.h
mesh_mrm_instance.cpp
../../include/nel/3d/mesh_mrm_instance.h
mesh_mrm_skinned_instance.cpp
../../include/nel/3d/mesh_mrm_skinned_instance.h
mesh_multi_lod_instance.cpp
../../include/nel/3d/mesh_multi_lod_instance.h
particle_system_model.cpp
../../include/nel/3d/particle_system_model.h
point_light_model.cpp
../../include/nel/3d/point_light_model.h
root_model.cpp
../../include/nel/3d/root_model.h
seg_remanence.cpp
../../include/nel/3d/seg_remanence.h
skeleton_model.cpp
../../include/nel/3d/skeleton_model.h
transform.cpp
../../include/nel/3d/transform.h
transform_shape.cpp
../../include/nel/3d/transform_shape.h
water_model.cpp
../../include/nel/3d/water_model.h)
SOURCE_GROUP(Landscape FILES
bezier_patch.cpp
../../include/nel/3d/bezier_patch.h
landscape.cpp
../../include/nel/3d/landscape.h
landscape_def.cpp
../../include/nel/3d/landscape_def.h
landscape_face_vector_manager.cpp
../../include/nel/3d/landscape_face_vector_manager.h
landscape_profile.cpp
../../include/nel/3d/landscape_profile.h
landscape_vegetable_block.cpp
../../include/nel/3d/landscape_vegetable_block.h
landscapevb_allocator.cpp
../../include/nel/3d/landscapevb_allocator.h
landscapevb_info.cpp
../../include/nel/3d/landscapevb_info.h
patch.cpp
../../include/nel/3d/patch.h
patch_lightmap.cpp
patch_noise.cpp
patch_rdr_pass.cpp
../../include/nel/3d/patch_rdr_pass.h
patch_render.cpp
patch_vegetable.cpp
patchdlm_context.cpp
../../include/nel/3d/patchdlm_context.h
patchuv_locator.cpp
../../include/nel/3d/patchuv_locator.h
tess_block.cpp
../../include/nel/3d/tess_block.h
tess_face_priority_list.cpp
../../include/nel/3d/tess_face_priority_list.h
tess_list.cpp
../../include/nel/3d/tess_list.h
tessellation.cpp
../../include/nel/3d/tessellation.h
texture_dlm.cpp
../../include/nel/3d/texture_dlm.h
texture_far.cpp
../../include/nel/3d/texture_far.h
texture_near.cpp
../../include/nel/3d/texture_near.h
tile_color.cpp
../../include/nel/3d/tile_color.h
tile_element.cpp
../../include/nel/3d/tile_element.h
tile_light_influence.cpp
../../include/nel/3d/tile_light_influence.h
tile_lumel.cpp
../../include/nel/3d/tile_lumel.h
zone.cpp
../../include/nel/3d/zone.h)
SOURCE_GROUP(Landscape\\ZoneManager FILES
zone_manager.cpp
../../include/nel/3d/zone_manager.h
zone_search.cpp
../../include/nel/3d/zone_search.h)
SOURCE_GROUP(Landscape\\Tools FILES
instance_lighter.cpp
../../include/nel/3d/instance_lighter.h
zone_corner_smoother.cpp
../../include/nel/3d/zone_corner_smoother.h
zone_lighter.cpp
../../include/nel/3d/zone_lighter.h
zone_smoother.cpp
../../include/nel/3d/zone_smoother.h
zone_symmetrisation.cpp
../../include/nel/3d/zone_symmetrisation.h
zone_tgt_smoother.cpp
../../include/nel/3d/zone_tgt_smoother.h)
SOURCE_GROUP(Driver FILES
async_file_manager_3d.cpp
../../include/nel/3d/async_file_manager_3d.h
debug_vb.cpp
../../include/nel/3d/debug_vb.h
driver.cpp
../../include/nel/3d/driver.h
../../include/nel/3d/driver_material_inline.h
dru.cpp
../../include/nel/3d/dru.h
event_mouse_listener.cpp
../../include/nel/3d/event_mouse_listener.h
index_buffer.cpp
../../include/nel/3d/index_buffer.h
init_3d.cpp
../../include/nel/3d/init_3d.h
light.cpp
../../include/nel/3d/light.h
material.cpp
../../include/nel/3d/material.h
nelu.cpp
../../include/nel/3d/nelu.h
../../include/nel/3d/occlusion_query.h
register_3d.cpp
../../include/nel/3d/register_3d.h
scene.cpp
../../include/nel/3d/scene.h
scene_group.cpp
../../include/nel/3d/scene_group.h
shader.cpp
../../include/nel/3d/shader.h
texture.cpp
../../include/nel/3d/texture.h
vertex_buffer.cpp
../../include/nel/3d/vertex_buffer.h
vertex_buffer_heap.cpp
../../include/nel/3d/vertex_buffer_heap.h
vertex_program.cpp
../../include/nel/3d/vertex_program.h
vertex_program_parse.cpp
../../include/nel/3d/vertex_program_parse.h)
SOURCE_GROUP(Font FILES
computed_string.cpp
../../include/nel/3d/computed_string.h
font_generator.cpp
../../include/nel/3d/font_generator.h
font_manager.cpp
../../include/nel/3d/font_manager.h
text_context.cpp
../../include/nel/3d/text_context.h)
SOURCE_GROUP(Container FILES
../../include/nel/3d/bsp_tree.h
cube_grid.cpp
../../include/nel/3d/cube_grid.h
fast_ptr_list.cpp
../../include/nel/3d/fast_ptr_list.h
../../include/nel/3d/layered_ordering_table.h
../../include/nel/3d/ordering_table.h
ptr_set.cpp
../../include/nel/3d/ptr_set.h
quad_grid.cpp
../../include/nel/3d/quad_grid.h
../../include/nel/3d/quad_tree.h
static_quad_grid.cpp
../../include/nel/3d/static_quad_grid.h)
SOURCE_GROUP(Tiles FILES
tile_bank.cpp
../../include/nel/3d/tile_bank.h
tile_far_bank.cpp
../../include/nel/3d/tile_far_bank.h
tile_noise_map.cpp
../../include/nel/3d/tile_noise_map.h
tile_vegetable_desc.cpp
../../include/nel/3d/tile_vegetable_desc.h)
SOURCE_GROUP(Shapes FILES
flare_shape.cpp
../../include/nel/3d/flare_shape.h
mesh.cpp
../../include/nel/3d/mesh.h
mesh_base.cpp
../../include/nel/3d/mesh_base.h
mesh_blender.cpp
../../include/nel/3d/mesh_blender.h
mesh_block_manager.cpp
../../include/nel/3d/mesh_block_manager.h
mesh_geom.cpp
../../include/nel/3d/mesh_geom.h
mesh_morpher.cpp
../../include/nel/3d/mesh_morpher.h
mesh_mrm.cpp
../../include/nel/3d/mesh_mrm.h
mesh_mrm_skin.cpp
mesh_mrm_skin_template.cpp
mesh_mrm_skinned.cpp
../../include/nel/3d/mesh_mrm_skinned.h
mesh_mrm_skinned_template.cpp
mesh_multi_lod.cpp
../../include/nel/3d/mesh_multi_lod.h
mesh_vertex_program.cpp
../../include/nel/3d/mesh_vertex_program.h
meshvp_per_pixel_light.cpp
../../include/nel/3d/meshvp_per_pixel_light.h
meshvp_wind_tree.cpp
../../include/nel/3d/meshvp_wind_tree.h
mrm_level_detail.cpp
../../include/nel/3d/mrm_level_detail.h
particle_system_shape.cpp
../../include/nel/3d/particle_system_shape.h
raw_skin.cpp
../../include/nel/3d/raw_skin.h
raw_skinned.cpp
../../include/nel/3d/raw_skinned.h
seg_remanence_shape.cpp
../../include/nel/3d/seg_remanence_shape.h
shadow_skin.cpp
../../include/nel/3d/shadow_skin.h
shape.cpp
../../include/nel/3d/shape.h
shape_bank.cpp
../../include/nel/3d/shape_bank.h
shifted_triangle_cache.cpp
../../include/nel/3d/shifted_triangle_cache.h
skeleton_shape.cpp
../../include/nel/3d/skeleton_shape.h
tangent_space_build.cpp
../../include/nel/3d/tangent_space_build.h
vertex_stream_manager.cpp
../../include/nel/3d/vertex_stream_manager.h
water_shape.cpp
../../include/nel/3d/water_shape.h)
SOURCE_GROUP(Textures FILES
async_texture_block.cpp
../../include/nel/3d/async_texture_block.h
async_texture_manager.cpp
../../include/nel/3d/async_texture_manager.h
cube_map_builder.cpp
../../include/nel/3d/cube_map_builder.h
fasthls_modifier.cpp
../../include/nel/3d/fasthls_modifier.h
hls_color_texture.cpp
../../include/nel/3d/hls_color_texture.h
hls_texture_bank.cpp
../../include/nel/3d/hls_texture_bank.h
hls_texture_manager.cpp
../../include/nel/3d/hls_texture_manager.h
texture_blank.cpp
../../include/nel/3d/texture_blank.h
texture_blend.cpp
../../include/nel/3d/texture_bloom.h
texture_bloom.cpp
../../include/nel/3d/texture_blend.h
texture_bump.cpp
../../include/nel/3d/texture_bump.h
texture_cube.cpp
../../include/nel/3d/texture_cube.h
texture_emboss.cpp
../../include/nel/3d/texture_emboss.h
texture_file.cpp
../../include/nel/3d/texture_file.h
texture_font.cpp
../../include/nel/3d/texture_font.h
texture_grouped.cpp
../../include/nel/3d/texture_grouped.h
texture_mem.cpp
../../include/nel/3d/texture_mem.h
texture_multi_file.cpp
../../include/nel/3d/texture_multi_file.h)
SOURCE_GROUP(Mrm FILES
mrm_builder.cpp
../../include/nel/3d/mrm_builder.h
mrm_internal.cpp
../../include/nel/3d/mrm_internal.h
mrm_mesh.cpp
../../include/nel/3d/mrm_mesh.h
mrm_parameters.cpp
../../include/nel/3d/mrm_parameters.h)
SOURCE_GROUP(Animation FILES
anim_ctrl.cpp
../../include/nel/3d/anim_detail_trav.h
animatable.cpp
../../include/nel/3d/animatable.h
animated_lightmap.cpp
../../include/nel/3d/animated_lightmap.h
animated_material.cpp
../../include/nel/3d/animated_material.h
animated_morph.cpp
../../include/nel/3d/animated_morph.h
animated_value.cpp
../../include/nel/3d/animated_value.h
animation.cpp
../../include/nel/3d/animation.h
animation_optimizer.cpp
../../include/nel/3d/animation_optimizer.h
animation_playlist.cpp
../../include/nel/3d/animation_playlist.h
animation_set.cpp
../../include/nel/3d/animation_set.h
animation_time.cpp
bone.cpp
../../include/nel/3d/bone.h
channel_mixer.cpp
../../include/nel/3d/channel_mixer.h
key.cpp
../../include/nel/3d/key.h
play_list_manager.cpp
../../include/nel/3d/play_list_manager.h
skeleton_spawn_script.cpp
../../include/nel/3d/skeleton_spawn_script.h
skeleton_weight.cpp
../../include/nel/3d/skeleton_weight.h
target_anim_ctrl.cpp
track.cpp
../../include/nel/3d/track.h
../../include/nel/3d/track_bezier.h
track_keyframer.cpp
../../include/nel/3d/track_keyframer.h
track_sampled_common.cpp
../../include/nel/3d/track_sampled_common.h
track_sampled_quat.cpp
../../include/nel/3d/track_sampled_quat.h
track_sampled_quat_small_header.cpp
../../include/nel/3d/track_sampled_quat_small_header.h
track_sampled_vector.cpp
../../include/nel/3d/track_sampled_vector.h
../../include/nel/3d/track_tcb.h
transformable.cpp
../../include/nel/3d/transformable.h)
SOURCE_GROUP(UserImp FILES
animation_set_user.cpp
../../include/nel/3d/animation_set_user.h
cloud_scape_user.cpp
../../include/nel/3d/cloud_scape_user.h
driver_user.cpp
../../include/nel/3d/driver_user.h
driver_user2.cpp
frustum.cpp
height_map.cpp
instance_group_user.cpp
../../include/nel/3d/instance_group_user.h
landscape_user.cpp
../../include/nel/3d/landscape_user.h
landscapeig_manager.cpp
light_user.cpp
../../include/nel/3d/light_user.h
logic_info.cpp
particle_system_sound_user.cpp
play_list_manager_user.cpp
../../include/nel/3d/play_list_manager_user.h
play_list_user.cpp
../../include/nel/3d/play_list_user.h
primitive_profile.cpp
scene_user.cpp
../../include/nel/3d/scene_user.h
scissor.cpp
shape_bank_user.cpp
../../include/nel/3d/shape_bank_user.h
text_context_user.cpp
../../include/nel/3d/text_context_user.h
texture_user.cpp
../../include/nel/3d/texture_user.h
u_bone.cpp
u_camera.cpp
u_instance.cpp
u_instance_material.cpp
u_material.cpp
u_particle_system_instance.cpp
u_point_light.cpp
u_shape.cpp
u_skeleton.cpp
u_transform.cpp
u_transformable.cpp
u_visual_collision_mesh.cpp
u_water.cpp
viewport.cpp
visual_collision_entity_user.cpp
../../include/nel/3d/visual_collision_entity_user.h
visual_collision_manager_user.cpp
../../include/nel/3d/visual_collision_manager_user.h
water_env_map_user.cpp
../../include/nel/3d/water_env_map_user.h)
SOURCE_GROUP(User FILES
../../include/nel/3d/anim_ctrl.h
../../include/nel/3d/animation_time.h
../../include/nel/3d/frustum.h
../../include/nel/3d/height_map.h
../../include/nel/3d/landscapeig_manager.h
../../include/nel/3d/logic_info.h
../../include/nel/3d/point_light_influence.h
../../include/nel/3d/primitive_profile.h
../../include/nel/3d/scissor.h
../../include/nel/3d/target_anim_ctrl.h
../../include/nel/3d/u_3d_mouse_listener.h
../../include/nel/3d/u_animation.h
../../include/nel/3d/u_animation_set.h
../../include/nel/3d/u_bone.h
../../include/nel/3d/u_camera.h
../../include/nel/3d/u_cloud_scape.h
../../include/nel/3d/u_driver.h
../../include/nel/3d/u_instance.h
../../include/nel/3d/u_instance_group.h
../../include/nel/3d/u_instance_material.h
../../include/nel/3d/u_landscape.h
../../include/nel/3d/u_light.h
../../include/nel/3d/u_material.h
../../include/nel/3d/u_particle_system_instance.h
../../include/nel/3d/u_particle_system_sound.h
../../include/nel/3d/u_play_list.h
../../include/nel/3d/u_play_list_manager.h
../../include/nel/3d/u_point_light.h
../../include/nel/3d/u_ps_sound_impl.h
../../include/nel/3d/u_ps_sound_interface.h
../../include/nel/3d/u_scene.h
../../include/nel/3d/u_shape.h
../../include/nel/3d/u_shape_bank.h
../../include/nel/3d/u_skeleton.h
../../include/nel/3d/u_text_context.h
../../include/nel/3d/u_texture.h
../../include/nel/3d/u_track.h
../../include/nel/3d/u_transform.h
../../include/nel/3d/u_transformable.h
../../include/nel/3d/u_visual_collision_entity.h
../../include/nel/3d/u_visual_collision_manager.h
../../include/nel/3d/u_visual_collision_mesh.h
../../include/nel/3d/u_water.h
../../include/nel/3d/u_water_env_map.h
../../include/nel/3d/viewport.h)
SOURCE_GROUP(Fx\\Particles FILES
particle_system.cpp
../../include/nel/3d/particle_system.h
particle_system_manager.cpp
../../include/nel/3d/particle_system_manager.h
particle_system_process.cpp
../../include/nel/3d/particle_system_process.h
ps_allocator.cpp
../../include/nel/3d/ps_allocator.h
../../include/nel/3d/ps_edit.h
../../include/nel/3d/ps_iterator.h
ps_located.cpp
../../include/nel/3d/ps_located.h
../../include/nel/3d/ps_lod.h
../../include/nel/3d/ps_misc.h
../../include/nel/3d/ps_spawn_info.h
ps_util.cpp
../../include/nel/3d/ps_util.h)
SOURCE_GROUP("Fx\\Particles\\particles render" FILES
ps_dot.cpp
../../include/nel/3d/ps_dot.h
ps_face.cpp
../../include/nel/3d/ps_face.h
ps_face_look_at.cpp
../../include/nel/3d/ps_face_look_at.h
ps_fan_light.cpp
../../include/nel/3d/ps_fan_light.h
../../include/nel/3d/ps_macro.h
ps_mesh.cpp
../../include/nel/3d/ps_mesh.h
ps_particle.cpp
../../include/nel/3d/ps_particle.h
ps_particle2.cpp
../../include/nel/3d/ps_particle2.h
ps_particle_basic.cpp
../../include/nel/3d/ps_particle_basic.h
ps_quad.cpp
../../include/nel/3d/ps_quad.h
ps_register_particles.cpp
ps_ribbon.cpp
../../include/nel/3d/ps_ribbon.h
ps_ribbon_base.cpp
../../include/nel/3d/ps_ribbon_base.h
ps_ribbon_look_at.cpp
../../include/nel/3d/ps_ribbon_look_at.h
ps_shockwave.cpp
../../include/nel/3d/ps_shockwave.h
ps_tail_dot.cpp
../../include/nel/3d/ps_tail_dot.h)
SOURCE_GROUP(Fx\\Particles\\attribs FILES
../../include/nel/3d/ps_attrib.h
../../include/nel/3d/ps_attrib_maker.h
../../include/nel/3d/ps_attrib_maker_template.h
ps_attrib_maker_bin_op.cpp
../../include/nel/3d/ps_attrib_maker_bin_op.h
../../include/nel/3d/ps_attrib_maker_bin_op_inline.h
ps_attrib_maker_helper.cpp
../../include/nel/3d/ps_attrib_maker_helper.h
../../include/nel/3d/ps_attrib_maker_iterators.h
ps_attrib_maker_template.cpp
ps_attrib_maker_template.h
ps_color.cpp
../../include/nel/3d/ps_color.h
../../include/nel/3d/ps_direction.h
ps_float.cpp
../../include/nel/3d/ps_float.h
ps_int.cpp
../../include/nel/3d/ps_int.h
../../include/nel/3d/ps_plane_basis.h
ps_plane_basis_maker.cpp
../../include/nel/3d/ps_plane_basis_maker.h
ps_register_attribs.cpp
../../include/nel/3d/ps_register_color_attribs.h
../../include/nel/3d/ps_register_float_attribs.h
../../include/nel/3d/ps_register_int_attribs.h
../../include/nel/3d/ps_register_plane_basis_attribs.h)
SOURCE_GROUP(Fx\\Particles\\forces FILES
ps_force.cpp
../../include/nel/3d/ps_force.h
ps_register_forces.cpp)
SOURCE_GROUP(Fx\\Particles\\zones FILES
ps_register_zones.cpp
ps_zone.cpp
../../include/nel/3d/ps_zone.h)
SOURCE_GROUP(Fx\\Particles\\emitters FILES
ps_emitter.cpp
../../include/nel/3d/ps_emitter.h
ps_register_emitters.cpp)
SOURCE_GROUP(Fx\\Particles\\sounds FILES
ps_sound.cpp
../../include/nel/3d/ps_sound.h)
SOURCE_GROUP(Fx\\Particles\\lights FILES
ps_light.cpp
../../include/nel/3d/ps_light.h)
SOURCE_GROUP(Fx\\2d FILES
bloom_effect.cpp
../../include/nel/3d/bloom_effect.h
deform_2d.cpp
../../include/nel/3d/deform_2d.h
heat_haze.cpp
../../include/nel/3d/heat_haze.h
motion_blur.cpp
../../include/nel/3d/motion_blur.h
quad_effect.cpp
../../include/nel/3d/quad_effect.h)
SOURCE_GROUP(Collisions FILES
camera_col.cpp
../../include/nel/3d/camera_col.h
landscape_collision_grid.cpp
../../include/nel/3d/landscape_collision_grid.h
mini_col.cpp
../../include/nel/3d/mini_col.h
packed_world.cpp
../../include/nel/3d/packed_world.h
packed_zone.cpp
../../include/nel/3d/packed_zone.h
ray_mesh.cpp
../../include/nel/3d/ray_mesh.h
shape_info.cpp
../../include/nel/3d/shape_info.h
visual_collision_entity.cpp
../../include/nel/3d/visual_collision_entity.h
visual_collision_manager.cpp
../../include/nel/3d/visual_collision_manager.h
visual_collision_mesh.cpp
../../include/nel/3d/visual_collision_mesh.h)
SOURCE_GROUP(ClipAccelerator FILES
cluster.cpp
../../include/nel/3d/cluster.h
portal.cpp
../../include/nel/3d/portal.h
quad_grid_clip_cluster.cpp
../../include/nel/3d/quad_grid_clip_cluster.h
quad_grid_clip_manager.cpp
../../include/nel/3d/quad_grid_clip_manager.h)
SOURCE_GROUP(Water FILES
water_env_map.cpp
../../include/nel/3d/water_env_map.h
water_height_map.cpp
../../include/nel/3d/water_height_map.h
water_pool_manager.cpp
../../include/nel/3d/water_pool_manager.h)
SOURCE_GROUP(Stripifier FILES
stripifier.cpp
../../include/nel/3d/stripifier.h)
SOURCE_GROUP(vegetable FILES
vegetable.cpp
../../include/nel/3d/vegetable.h
vegetable_blend_layer_model.cpp
../../include/nel/3d/vegetable_blend_layer_model.h
vegetable_clip_block.cpp
../../include/nel/3d/vegetable_clip_block.h
vegetable_def.cpp
../../include/nel/3d/vegetable_def.h
vegetable_instance_group.cpp
../../include/nel/3d/vegetable_instance_group.h
vegetable_light_ex.cpp
../../include/nel/3d/vegetable_light_ex.h
vegetable_manager.cpp
../../include/nel/3d/vegetable_manager.h
vegetable_quadrant.cpp
../../include/nel/3d/vegetable_quadrant.h
vegetable_shape.cpp
../../include/nel/3d/vegetable_shape.h
vegetable_sort_block.cpp
../../include/nel/3d/vegetable_sort_block.h
vegetable_uv8.cpp
../../include/nel/3d/vegetable_uv8.h
vegetablevb_allocator.cpp
../../include/nel/3d/vegetablevb_allocator.h)
SOURCE_GROUP(Util FILES
matrix_3x4.cpp
../../include/nel/3d/matrix_3x4.h
radix_sort.cpp
../../include/nel/3d/radix_sort.h)
SOURCE_GROUP(Lighting FILES
ig_surface_light.cpp
../../include/nel/3d/ig_surface_light.h
ig_surface_light_build.cpp
../../include/nel/3d/ig_surface_light_build.h
light_contribution.cpp
../../include/nel/3d/light_contribution.h
light_influence_interpolator.cpp
../../include/nel/3d/light_influence_interpolator.h
lighting_manager.cpp
../../include/nel/3d/lighting_manager.h
point_light.cpp
../../include/nel/3d/point_light.h
point_light_named.cpp
../../include/nel/3d/point_light_named.h
point_light_named_array.cpp
../../include/nel/3d/point_light_named_array.h
surface_light_grid.cpp
../../include/nel/3d/surface_light_grid.h)
SOURCE_GROUP(LodSystems FILES
coarse_mesh_build.cpp
../../include/nel/3d/coarse_mesh_build.h
coarse_mesh_manager.cpp
../../include/nel/3d/coarse_mesh_manager.h
lod_character_builder.cpp
../../include/nel/3d/lod_character_builder.h
lod_character_instance.cpp
../../include/nel/3d/lod_character_instance.h
lod_character_manager.cpp
../../include/nel/3d/lod_character_manager.h
lod_character_shape.cpp
../../include/nel/3d/lod_character_shape.h
lod_character_shape_bank.cpp
../../include/nel/3d/lod_character_shape_bank.h
lod_character_texture.cpp
../../include/nel/3d/lod_character_texture.h)
SOURCE_GROUP(CloudScape FILES
cloud.cpp
../../include/nel/3d/cloud.h
cloud_scape.cpp
../../include/nel/3d/cloud_scape.h
noise_3d.cpp
../../include/nel/3d/noise_3d.h)
SOURCE_GROUP(Shadows FILES
shadow_map.cpp
../../include/nel/3d/shadow_map.h
shadow_map_manager.cpp
../../include/nel/3d/shadow_map_manager.h
shadow_poly_receiver.cpp
../../include/nel/3d/shadow_poly_receiver.h)
NL_TARGET_LIB(nel3d ${HEADERS} ${SRC})
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(nel3d nelmisc ${FREETYPE_LIBRARY})
SET_TARGET_PROPERTIES(nel3d PROPERTIES LINK_INTERFACE_LIBRARIES "")
NL_DEFAULT_PROPS(nel3d "NeL, Library: NeL 3D")
NL_ADD_RUNTIME_FLAGS(nel3d)
NL_ADD_STATIC_VID_DRIVERS(nel3d)
NL_ADD_LIB_SUFFIX(nel3d)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(nel3d ${CMAKE_CURRENT_SOURCE_DIR}/std3d.h ${CMAKE_CURRENT_SOURCE_DIR}/std3d.cpp)
ENDIF(WITH_PCH)
NL_GEN_PC(nel-3d.pc)
IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
INSTALL(TARGETS nel3d LIBRARY DESTINATION ${NL_LIB_PREFIX} ARCHIVE DESTINATION ${NL_LIB_PREFIX} COMPONENT libraries)
ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC) OR NOT WITH_STATIC)
ADD_SUBDIRECTORY(driver)