50 lines
No EOL
1.5 KiB
C++
50 lines
No EOL
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_PROJECTILE_DESC_H
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#define CL_PROJECTILE_DESC_H
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/** Description of a projectile
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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/*
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class CProjectileDesc
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{
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public:
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CAnimationFXSet Projectile;
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CFXStickMode ProjectileImpact;
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float ProjectileDelay; // delay before the projectile is thrown (may not be thrown at start of anim)
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CAnimationFXSet Impact;
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public:
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/// Build the fx from an external script.
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void build(const NLGEORGES::UFormElm &item);
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/// Serialize a CAnimationFXSheet.
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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// build tracks for fxs, loading animation as necessary using the given animation set
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void buildTrack(NL3D::UAnimationSet *as);
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};
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*/
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#endif |