47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
261 lines
8.1 KiB
C++
261 lines
8.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//----------------------------------------------------------------------------
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#include "nel/misc/command.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/path.h"
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#include "nel/net/service.h"
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#include "aids_actions.h"
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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//----------------------------------------------------------------------------
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// Stuff for debug message logging
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//----------------------------------------------------------------------------
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static bool verboseLog=false;
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#define TAB toString("%*s",CurrentMgrDfnNodes.size()*4,"").c_str()
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#define TAB1 toString("%*s",CurrentMgrDfnNodes.size()*4-4,"").c_str()
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#define LOG if (!verboseLog) {} else nlinfo
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NLMISC_COMMAND(verboseAIDSActionLog,"Turn on or off or check the state of verbose AIDSAction parser logging","")
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{
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if(args.size()>1)
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return false;
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if(args.size()==1)
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StrToBool (verboseLog, args[0]);
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nlinfo("verboseAIDSActionLogging is %s",verboseLog?"ON":"OFF");
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return true;
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}
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//----------------------------------------------------------------------------
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// Singleton data instantiation
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//----------------------------------------------------------------------------
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CAIDSActions *CAIDSActions::Instance=NULL;
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uint CAIDSActions::CurrentManager=0;
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//----------------------------------------------------------------------------
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// Local utility functions and variables
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//----------------------------------------------------------------------------
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static uint BadParseDepth=0;
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static CAIManager::SMgrDfnNode DefaultNode;
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static std::vector<CAIManager::SMgrDfnNode *> CurrentMgrDfnNodes;
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static bool FoundAIData=false;
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static std::string FileName;
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static void Prepare(CAIManager::SMgrDfnNode &node)
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{
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// recurse through children
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for (uint i=0;i<node.Child.size();++i)
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Prepare(*node.Child[i]);
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// deal with self
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node.Visited=false;
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node.Data.clear();
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}
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static void Clean(CAIManager::SMgrDfnNode &node)
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{
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// recurse through children
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for (uint i=0;i<node.Child.size();++i)
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Clean(*node.Child[i]);
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// deal with self
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if (!node.Visited)
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{
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node.Child.clear();
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node.Name.clear(); // clearing the name makes the slot re-usable next compile
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}
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}
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//----------------------------------------------------------------------------
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// Public methods
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//----------------------------------------------------------------------------
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void CAIDSActions::openFile(const std::string &fileName)
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{
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LOG("Scanning file: %s",fileName.c_str());
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// setup local vars
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BadParseDepth=0;
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DefaultNode.Child.clear();
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DefaultNode.Data.clear();
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CurrentMgrDfnNodes.clear();
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FoundAIData=false;
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}
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void CAIDSActions::closeFile(const std::string &fileName)
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{
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// if the primitive file didn't contain anything interesting then add it to the ignore list
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if (!FoundAIData)
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{
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nlinfo("No manager found in primitive file: %s - adding to ignore list",fileName.c_str());
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// lookup the ignore files in the config file and copy into a temp vector
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CConfigFile::CVar *varPtr=IService::getInstance()->ConfigFile.getVarPtr(std::string("IgnorePrimitives"));
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std::vector<std::string> ignoreFiles;
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for (uint i=0;i<varPtr->size();++i)
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ignoreFiles.push_back(CFile::getFilenameWithoutExtension(varPtr->asString(i)));
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//append this file to the vector and pass it back to the config file manager for storage
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ignoreFiles.push_back(NLMISC::CFile::getFilenameWithoutExtension(fileName));
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varPtr->setAsString(ignoreFiles);
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IService::getInstance()->ConfigFile.save();
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}
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}
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void CAIDSActions::begin(const std::string &contextName)
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{
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LOG("%s{ // %s",TAB,contextName.c_str());
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uint i;
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// if we've encountered a parse problem just count levels of indentation
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if (BadParseDepth)
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{
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++BadParseDepth;
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return;
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}
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// if the CurrentMgrDfnNodes vector is empty then we must be parsing a new manager
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if (CurrentMgrDfnNodes.empty())
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{
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nlinfo("- Parsing: %s",contextName.c_str());
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// update variables used in this source file (AIDS_ACTIONS.CPP)
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FoundAIData=true;
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CurrentMgrDfnNodes.push_back(&(CAIManager::getManagerById(CurrentManager)->MgrDfnRootNode));
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CurrentMgrDfnNodes[0]->Name=contextName;
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// reset the 'visited' flags for the manager's data tree
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Prepare(*CurrentMgrDfnNodes[0]);
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CurrentMgrDfnNodes[0]->Visited=true;
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// copy the default dfn nodes to the current node and add a 'set_slot' action
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CAIManager::SMgrDfnNode *curNode=CurrentMgrDfnNodes[CurrentMgrDfnNodes.size()-1];
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for (uint i=0;i<DefaultNode.Data.size();++i)
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curNode->Data.push_back(DefaultNode.Data[i]);
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// add a set_slot action with value uint slot id = CurrentManager
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std::vector <CAIActions::CArg> args;
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args.push_back(CAIActions::CArg(CurrentManager));
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curNode->Data.push_back(CAIManager::SMgrDfnElm(*(uint64*)"SET_SLOT",args));
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}
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else
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{
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CAIManager::SMgrDfnNode *curNode=CurrentMgrDfnNodes[CurrentMgrDfnNodes.size()-1];
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// try to find a node with the name matching contextName
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// if there are a number of nodes with the same name then this code should work ok as
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// it uses the 'visited' flags to avoid multi-use of same node slot
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CAIManager::SMgrDfnNode *node=NULL;
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for (i=0;i<curNode->Child.size();++i)
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if ((curNode->Child[i]->Name.empty() || curNode->Child[i]->Name==contextName) && !curNode->Child[i]->Visited)
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{
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node=(curNode->Child[i]);
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break;
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}
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// if need be allocate a new data node
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if (i==curNode->Child.size())
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{
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curNode->Child.push_back(new CAIManager::SMgrDfnNode(contextName));
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node=curNode->Child[i];
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}
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// add a set_slot action with value uint slot id = i
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std::vector <CAIActions::CArg> args;
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args.push_back(CAIActions::CArg(i));
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curNode->Child[i]->Data.push_back(CAIManager::SMgrDfnElm(*(uint64*)"SET_SLOT",args));
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// update variables used in this source file (AIDS_ACTIONS.CPP)
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CurrentMgrDfnNodes.push_back(node);
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node->Visited=true;
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}
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}
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void CAIDSActions::end(const std::string &contextName)
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{
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LOG("%s} // %s",TAB1,contextName.c_str());
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// if we've encountered a parse problem just count levels of indentation
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if (BadParseDepth)
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{
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--BadParseDepth;
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return;
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}
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// make sure the name of the context that we're closing matches the name of the context that we opened
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CAIManager::SMgrDfnNode *curNode=CurrentMgrDfnNodes[CurrentMgrDfnNodes.size()-1];
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nlassert(contextName==curNode->Name);
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// close this context
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CurrentMgrDfnNodes.pop_back();
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// if we've finished then do some housekeeping
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if (CurrentMgrDfnNodes.empty())
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{
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// run back through tree stripping out unvisitted entries
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Clean(*curNode);
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}
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}
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void CAIDSActions::execute(uint64 action,const std::vector <CAIActions::CArg> &args)
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{
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// if we've encountered a parse problem don't execute...
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if (BadParseDepth)
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{
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return;
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}
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// generate a string to describe the action
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std::string txt;
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txt+=toString("%-8.8s",&action);
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txt+='(';
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for (uint i=0;i<args.size();++i)
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{
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txt+=args[i].toString();
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if (i<args.size()-1) txt+=", ";
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}
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txt+=')';
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LOG("%s%s",TAB,txt.c_str());
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CAIManager::SMgrDfnNode *curNode;
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// if we havent yet opened our first context then store this data record in the default node
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// otherwise store it in the node on the top of the CurrentMgrDfnNodes vector
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if (CurrentMgrDfnNodes.empty())
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curNode=&DefaultNode;
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else
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curNode=CurrentMgrDfnNodes[CurrentMgrDfnNodes.size()-1];
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// add the data record to the top node on the CurrentMgrDfnNodes vector
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curNode->Data.push_back(CAIManager::SMgrDfnElm(action,args));
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}
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