khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_export/progress.h

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1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __PROGRESS__H
#define __PROGRESS__H
#include <string>
#include "../nel_mesh_lib/export_nel.h"
// ---------------------------------------------------------------------------
class CProgressBar : public IProgress
{
public:
bool bCancelCalculation;
float rRatioCalculated;
double rTimeBegin;
uint32 nNbTotalMeshes;
std::string sInfoProgress[14];
HWND hWndProgress;
public:
CProgressBar();
~CProgressBar();
void initProgressBar (sint32 nNbMesh, Interface &ip);
void uninitProgressBar();
void updateProgressBar( sint32 NMeshNb );
bool isCanceledProgressBar();
// Interface implemenation
virtual void setLine (uint32 LineNumber, std::string &LineText);
virtual void update();
};
// ---------------------------------------------------------------------------
#endif