khanat-opennel-code/code/nel/tools/3d/plugin_max/nel_export/nel_export_scene.h

46 lines
1.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __NEL_EXPORT_SCENE__H
#define __NEL_EXPORT_SCENE__H
/*
#include "nel/misc/file.h"
#include "nel/misc/types_nl.h"
struct CNelExportSceneStruct
{
bool bShadow;
bool bExportLighting;
std::string sExportLighting;
sint32 nExportLighting;
float rLumelSize;
sint32 nOverSampling;
void serial(NLMISC::IStream& stream)
{
stream.serial( bShadow );
stream.serial( bExportLighting );
stream.serial( sExportLighting );
stream.serial( nExportLighting );
stream.serial( rLumelSize );
stream.serial( nOverSampling );
}
};
extern CNelExportSceneStruct theExportSceneStruct;
*/
#endif // __NEL_EXPORT_SCENE__H