72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpacs.h"
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#include "nel/pacs/collision_surface_temp.h"
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namespace NLPACS
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{
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// ***************************************************************************
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const uint32 StartEdgeCollideNodeSize= 128; // mem: 48*128= 6144
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const uint32 StartCollisionChainSize= 128; // mem: 24*128= 3072
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const uint32 StartEdgeChainEntrySize= 1024; // mem: 6*1024= 6144
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const uint32 StartCollisionDescSize= 64; // mem: 36*64= 2304
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const uint32 StartCollisionInstanceSize= 64; // mem: 4*64= 256
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// Total default memory cost by CCollisionSurfaceTemp: 18Ko + 128Ko (OChainLUT).
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// ***************************************************************************
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CCollisionSurfaceTemp::CCollisionSurfaceTemp()
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{
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memset(OChainLUT, 0xFF, 65536*sizeof(uint16));
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memset(SurfaceLUT, 0x00, 65536*sizeof(CSurfaceLUTEntry));
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_EdgeCollideNodes.reserve(StartEdgeCollideNodeSize);
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CollisionChains.reserve(StartCollisionChainSize);
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EdgeChainEntries.reserve(StartEdgeChainEntrySize);
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CollisionDescs.reserve(StartCollisionDescSize);
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MoveDescs.reserve(StartCollisionDescSize);
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RotDescs.reserve(StartCollisionDescSize);
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CollisionInstances.reserve(StartCollisionInstanceSize);
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PossibleSurfaces.reserve(32);
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PrecValid= false;
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OutCounter = 0;
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}
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// ***************************************************************************
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void CCollisionSurfaceTemp::resetEdgeCollideNodes()
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{
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_EdgeCollideNodes.clear();
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}
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// ***************************************************************************
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uint32 CCollisionSurfaceTemp::allocEdgeCollideNode(uint32 size)
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{
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uint32 id= (uint32)_EdgeCollideNodes.size();
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_EdgeCollideNodes.resize(id+size);
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return id;
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}
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// ***************************************************************************
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CEdgeCollideNode &CCollisionSurfaceTemp::getEdgeCollideNode(uint32 id)
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{
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return _EdgeCollideNodes[id];
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}
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} // NLPACS
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