khanat-opennel-code/code/nel/tools/3d/tile_edit
2014-09-03 06:38:38 +02:00
..
PIC Force all user ids equal 2014-09-03 06:38:38 +02:00
Browse.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
Browse.h Force all user ids equal 2014-09-03 06:38:38 +02:00
choose_veget_set.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
choose_veget_set.h Force all user ids equal 2014-09-03 06:38:38 +02:00
CMakeLists.txt Force all user ids equal 2014-09-03 06:38:38 +02:00
cpu.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
cursor1.cur Force all user ids equal 2014-09-03 06:38:38 +02:00
custom.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
custom.h Force all user ids equal 2014-09-03 06:38:38 +02:00
DialogEditList.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
DialogEditList.h Force all user ids equal 2014-09-03 06:38:38 +02:00
DllEntry.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
GetVal.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
GetVal.h Force all user ids equal 2014-09-03 06:38:38 +02:00
nevraxpill.ico Force all user ids equal 2014-09-03 06:38:38 +02:00
Popup.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
Popup.h Force all user ids equal 2014-09-03 06:38:38 +02:00
ReadMe.txt Force all user ids equal 2014-09-03 06:38:38 +02:00
resource.h Force all user ids equal 2014-09-03 06:38:38 +02:00
rot0.bmp Force all user ids equal 2014-09-03 06:38:38 +02:00
rot1.bmp Force all user ids equal 2014-09-03 06:38:38 +02:00
rot2.bmp Force all user ids equal 2014-09-03 06:38:38 +02:00
rot3.bmp Force all user ids equal 2014-09-03 06:38:38 +02:00
select_rotation.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
select_rotation.h Force all user ids equal 2014-09-03 06:38:38 +02:00
SelectionTerritoire.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
SelectionTerritoire.h Force all user ids equal 2014-09-03 06:38:38 +02:00
stdafx.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
stdafx.h Force all user ids equal 2014-09-03 06:38:38 +02:00
thread.h Force all user ids equal 2014-09-03 06:38:38 +02:00
thread_win32.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
thread_win32.h Force all user ids equal 2014-09-03 06:38:38 +02:00
tile32_32.bmp Force all user ids equal 2014-09-03 06:38:38 +02:00
tile_edit_exe.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
tile_edit_exe.h Force all user ids equal 2014-09-03 06:38:38 +02:00
tile_edit_exe.rc Force all user ids equal 2014-09-03 06:38:38 +02:00
TileCtrl.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
TileCtrl.h Force all user ids equal 2014-09-03 06:38:38 +02:00
TileList.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
TileList.h Force all user ids equal 2014-09-03 06:38:38 +02:00
TileView.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
TileView.h Force all user ids equal 2014-09-03 06:38:38 +02:00
View.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
View.h Force all user ids equal 2014-09-03 06:38:38 +02:00
ViewColumn.cpp Force all user ids equal 2014-09-03 06:38:38 +02:00
ViewColumn.h Force all user ids equal 2014-09-03 06:38:38 +02:00

TileEdit
********

Edit a tile bank.


New Options
+++++++++++

Oriented
--------
Avoid ligo rotation on tileSet with this value set to true.
This is specially usefull when the texture in the tileSet has a
particular orientation (up-down of left-right).